S.A.M by Lafolie
As S.A.M, the rescue drone, board a wrecked vessel in order to save the survivors deep inside the ship. As S.A.M ventures into the ship he inevitably takes damage and loses modules, becoming a minimal version of himself.
A sort of open platform/puzzle game, overcome obstacles by using different S.A.M modules. Score and time is tracked, the game was also partly designed for speed runs.
Game features two complete levels, a tutorial level - docking bay, and the engine.
Programming: Bart van Strien, Joe Mycock
Graphics: Dale James
Audio: Dale James
Level Design: Dale James
A sort of open platform/puzzle game, overcome obstacles by using different S.A.M modules. Score and time is tracked, the game was also partly designed for speed runs.
Game features two complete levels, a tutorial level - docking bay, and the engine.
Programming: Bart van Strien, Joe Mycock
Graphics: Dale James
Audio: Dale James
Level Design: Dale James
| Windows (7) | http://cl.ly/1T1F312l4406 |
| OS/X | http://cl.ly/2l1V1s1C3O0b |
| Linux (.love) | http://cl.ly/3b0O1G3H0a3Y |
| Windows 32bit | http://cl.ly/3v19283a2e2H |
| Source | https://bitbucket.org/Lafolie/ludum-dare-26/overview |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3907 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.34 | 188 |
| Audio(Jam) | 2.90 | 275 |
| Fun(Jam) | 3.09 | 196 |
| Graphics(Jam) | 3.66 | 161 |
| Humor(Jam) | 2.16 | 265 |
| Innovation(Jam) | 2.66 | 368 |
| Mood(Jam) | 3.08 | 231 |
| Theme(Jam) | 2.31 | 524 |
Thanks for the criticisms and praises thus far. I do have sketches for 2 more levels and a breakdown of how S.A.M gradually diminishes, and we're considering finishing the game proper.
Oh, the trick to 'floaty boxes' is to use others to stand on before firin' the lazor, though there are a few that are unbreakable 'dummies'.
In any case, I do think you're right about there being too many mechanics, however, I don't think it was an option for any of us to "dumb it down" at any point during development, we just liked the idea too much, and it's sad we couldn't manage to finish it.