energized by mibbio

[raw]
made by mibbio for LD26 (COMPO)
The default download is compiled with Java 1.7. If the game doesn't start on your machine, try this alternative download:
http://mibbiodev.de/download/ld26/java16/energized.jar (compiled with Java 1.6)

Some hints for gameplay:
- your light pulse corresponds to your battery energy
- the blinking diamonds recharge your battery and disappear when fully depleted
- the colored fields drain energy out of your battery to unlock doors. don't touch them too long without recharging

If you want you can make your own maps: https://github.com/mibbio/LD26/wiki/Custom-Maps

Ratings

Coolness 89% 2
Overall 2.98 758
Audio 2.78 505
Fun 2.63 882
Graphics 2.81 726
Humor 1.63 984
Innovation 3.14 537
Mood 2.67 767
Theme 3.12 937

Feedback

Fnkee
29. Apr 2013 路 04:34 UTC
Aw, this game was sweet! Would love to see more maps.
馃帳 mibbio
29. Apr 2013 路 09:11 UTC
The game can load external maps. There are instructions about it in the wiki of my linked github source repository.
mchaza
29. Apr 2013 路 11:43 UTC
appears rather solid, needs tighter controls maybe grid movement?. Also needed a way to show your energy level had no idea when my power will run out. Good job tho.
B
29. Apr 2013 路 11:44 UTC
Can't get this to work on my Mac. Sorry :/
馃帳 mibbio
29. Apr 2013 路 13:43 UTC
@B try to start it in the Terminal with "java -jar energized.jar".
If it show an error like "Unsupported major.minor version 51.0" your installed Java version is to old. Install a newer one or try this download: http://mibbiodev.de/download/ld26/java16/energized.jar
badlogic
29. Apr 2013 路 16:53 UTC
Solid puzzler, a bit speedier controlls would have been nice. Love that you can load more maps.
HelkeGames
29. Apr 2013 路 18:12 UTC
Wow nice game!
Merkoth
29. Apr 2013 路 18:31 UTC
Can't play it under OSX 10.8. Throws the following error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: de/mibbiodev/ld26/DesktopStarter : Unsupported major.minor version 51.0
cahman
29. Apr 2013 路 18:31 UTC
Fun little game, and nice work with the sounds. I do love eating power packs! But a power gauge would sure be nice.
berkano
29. Apr 2013 路 18:32 UTC
Nice concept! Would be great if there were more levels!!
Michael Hall
29. Apr 2013 路 18:32 UTC
Looks really nice and is a pretty unique idea, but I wasn't really sure what the blinking diamonds did
mushbuh
29. Apr 2013 路 18:35 UTC
Nice, the controls are a bit slow- but I understand that if you changed the speed the puzzles would need to be changed too. Overall pretty solid game
dasrkrain
29. Apr 2013 路 18:36 UTC
Loved it! The controls do need some love, and there should be some type of energy bar to indicate your energy level.

Great concept and fun to play!

Also the first link worked for me in Windows right away. Then I jumped on my Mac and it didn't run. The alternative download also didn't work on my Mac until I moved it into the root of my user folder and then launched it through terminal by typing: java -jar energized.jar
bastiandantilus
29. Apr 2013 路 18:38 UTC
Pretty good, despite the theme I'd say it needs more goals.
kratorspore
29. Apr 2013 路 19:02 UTC
Overall this game has some solid mechanics that I really enjoyed, it's a shame there aren't more levels out of the box. Things I would improve would be faster robot move speed and a better power remaining indicator.
馃帳 mibbio
29. Apr 2013 路 19:22 UTC
About the energy: the light/color pulse indicates the level. The weaker the pulse the lower your energy.
The intention of this minimal information is that the player should find a good balance between depleting a charging station for recharge or leave it as backup and transfer energy to unlock doors.
FuzzyWuzzie
30. Apr 2013 路 15:23 UTC
Cool puzzle game! I would have appreciated snappier controls though.
SuperlevelSebastian
30. Apr 2013 路 15:50 UTC
Doesn't work on my Win XP (32bit) laptop. :( It just freezes at the launch.
馃帳 mibbio
30. Apr 2013 路 17:26 UTC
Try to launch it with "java -jar energized.jar" in the command prompt. If there are any error you will see it there.
GetFun
30. Apr 2013 路 21:46 UTC
Great game, but the controls are a bit clunky :-(
馃帳 mibbio
30. Apr 2013 路 22:49 UTC
Thanks for the feedback so far. I know, the controls are a bit "special". It's caused by a bug i couldn't fix without wasting to much time.
Currently i'm working on a post-compo version of the game - including better controls.
alts
01. May 2013 路 07:55 UTC
You've acknowledged issues about the controls, so I won't say any more. I would definitely like to see more maps bundled with the game. I think some clever level design could really dive deep into the more interesting consequences of the charge / door mechanics.
petrocket
01. May 2013 路 18:18 UTC
Nice! Kinda like being on a circuit board. The idea is really cool, though some graphical hints for the diamonds might have helped - i.e. if they looked like batteries or electric outlets. Audio queues were cool too.
EatenAlive3
01. May 2013 路 21:39 UTC
Fun for the first level... I'd like to see a second level :P
loxo
01. May 2013 路 21:45 UTC
The game looks good and is fun to play, but i got stuck several times on blocks around the doors. Maybe the collision detection is to strict. The Java 1.6 version worked for me on Mac OS 10.8.
wzl
04. May 2013 路 14:12 UTC
Interesting concept design. Horrific player controls D:
I like that you get by without using any kind of UI.
Kvisle
10. May 2013 路 20:27 UTC
With the right mind-bending levels, this can become a pretty good puzzler.

First I just popped up the game, started to drive, and was told that I was out of energy and that I had lost the game. I tried several times, and beat it on the fourth attempt. I think that if you worked on how you were presenting the core mechanic (the transfer of energy from the battery to you, and from you to the world) - it would be easier to dive into.
f7f5
10. May 2013 路 21:14 UTC
Solid and original entry. The controls were a bit nasty :) Nice audio.
JonathanG
15. May 2013 路 21:34 UTC
It took me a while to figure out what was going on (i.e. reading the entry page :P) but once I understood it, the game was easy to complete (there only seems to be one level?). It was good to have sound, but there really needs to be more feedback as to your power level, and that you're providing power to the doors.