energized by mibbio
The default download is compiled with Java 1.7. If the game doesn't start on your machine, try this alternative download:
http://mibbiodev.de/download/ld26/java16/energized.jar (compiled with Java 1.6)
Some hints for gameplay:
- your light pulse corresponds to your battery energy
- the blinking diamonds recharge your battery and disappear when fully depleted
- the colored fields drain energy out of your battery to unlock doors. don't touch them too long without recharging
If you want you can make your own maps: https://github.com/mibbio/LD26/wiki/Custom-Maps
http://mibbiodev.de/download/ld26/java16/energized.jar (compiled with Java 1.6)
Some hints for gameplay:
- your light pulse corresponds to your battery energy
- the blinking diamonds recharge your battery and disappear when fully depleted
- the colored fields drain energy out of your battery to unlock doors. don't touch them too long without recharging
If you want you can make your own maps: https://github.com/mibbio/LD26/wiki/Custom-Maps
Ratings
| Coolness | 89% | 2 |
| Overall | 2.98 | 758 |
| Audio | 2.78 | 505 |
| Fun | 2.63 | 882 |
| Graphics | 2.81 | 726 |
| Humor | 1.63 | 984 |
| Innovation | 3.14 | 537 |
| Mood | 2.67 | 767 |
| Theme | 3.12 | 937 |
If it show an error like "Unsupported major.minor version 51.0" your installed Java version is to old. Install a newer one or try this download: http://mibbiodev.de/download/ld26/java16/energized.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: de/mibbiodev/ld26/DesktopStarter : Unsupported major.minor version 51.0
Great concept and fun to play!
Also the first link worked for me in Windows right away. Then I jumped on my Mac and it didn't run. The alternative download also didn't work on my Mac until I moved it into the root of my user folder and then launched it through terminal by typing: java -jar energized.jar
The intention of this minimal information is that the player should find a good balance between depleting a charging station for recharge or leave it as backup and transfer energy to unlock doors.
Currently i'm working on a post-compo version of the game - including better controls.
I like that you get by without using any kind of UI.
First I just popped up the game, started to drive, and was told that I was out of energy and that I had lost the game. I tried several times, and beat it on the fourth attempt. I think that if you worked on how you were presenting the core mechanic (the transfer of energy from the battery to you, and from you to the world) - it would be easier to dive into.