Minimalism Tower Defense by Rubricet
A pretty simple (or you could say minimalist) tower defense game. The game itself is never ending, with the map layout being randomised at the start of the game. Each wave is also randomised among three different enemy types, and you have three types of tower to combat these.
The pathfinding is a little iffy to say the least, but it gets the job done (mostly).
This has been my first attempt at a Ludum Dare, and it's been great!
Both of the download links are the same as I included the source in the original zip.
Edit: Quick extra note: If the enemies become stuck, either at the start or sitting on a gem, it'll mean that their path was broken. Best way to get around that issue is to sell one the tower that broke the path, which is usually the tower that was last placed.
The pathfinding is a little iffy to say the least, but it gets the job done (mostly).
This has been my first attempt at a Ludum Dare, and it's been great!
Both of the download links are the same as I included the source in the original zip.
Edit: Quick extra note: If the enemies become stuck, either at the start or sitting on a gem, it'll mean that their path was broken. Best way to get around that issue is to sell one the tower that broke the path, which is usually the tower that was last placed.
Ratings
| Coolness | 61% | 3 |
| Overall | 3.00 | 721 |
| Audio | 2.55 | 641 |
| Fun | 3.15 | 408 |
| Graphics | 2.48 | 983 |
| Humor | 2.12 | 633 |
| Innovation | 2.17 | 1169 |
| Mood | 2.46 | 962 |
| Theme | 3.37 | 722 |
The only thing I noticed as a bad thing was that when you build a tower on the bottom of the screen, it's impossible to sell it since it goes off the screens edge. Otherwise, I didn't even notice any REAL issues with the path finding. For the most part, the computer was running over me haha.
That issue was an annoying one (the same happens if you build too close to the top and you can't upgrade). Unfortunately I didn't get around to fixing it in time.
One thing: I got stuck between two moving walls, not sure if that is design.
Nice work for 48 hrs.
java -jar LD48.jar
I managed to cover the entrance with a tower, making it impossible to lose.
The UI could use some work, since the circular menu can appear partly off-screen, some choices are unavailable for certain cells.
I like it! Good job.
Sometimes I lost the ability of building new towers, don't know why...
It seems a little glitchy at times. The giant red and green spheres will sometimes collide with the wall and just stop, rather than trying to escape with my green triangles. I also couldn't place my tower on one occasion after starting the game. But you know, it's fun when it works. Good going!
Also at some point when I tried to reposition some of my towers I sold one but couldn't build a new one after that.
A solid tower defense otherwise.