Path Breaker by kyru
Simple game where you draw lines to redirect moving entities back at the walls they came from. You start out with 20 points and when you run out you lose. You gain a point for every entity returned home, you lose a point for every entity that makes it to another wall. Starts out simple, but can get hectic real quick. See how long you can survive.
Plays best using an actual mouse or touchscreen.
Uses a runnable jar file.
Built using LibGDX, SFXR, Eclipse, and Paint.NET.
Written and tested on Windows, but since it uses Java it should in theory work on OSX and Linux.
Plays best using an actual mouse or touchscreen.
Uses a runnable jar file.
Built using LibGDX, SFXR, Eclipse, and Paint.NET.
Written and tested on Windows, but since it uses Java it should in theory work on OSX and Linux.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.23 | 491 |
| Audio | 2.26 | 806 |
| Fun | 3.36 | 247 |
| Graphics | 2.68 | 830 |
| Humor | 1.56 | 1008 |
| Innovation | 3.49 | 268 |
| Mood | 2.58 | 862 |
| Theme | 3.64 | 446 |
btw, the JAR worked fine on my Linux machine (64-bit Debian)
Two things annoy me quite a bit though:
-Sometimes a cube spawns very close to an adjacent wall and flies directly to it over and over again.
-Moving the mouse outside the game area while drawing a line doesn't create the line, but rather does nothing.
The first one could be fixed by:
-Setting the spawn direction away from the nearest wall
-Randomizing the spawn direction
-Spawning always in the middle of the wall
Cool concept!
Drawing lines is a little annoying sometimes, because the mouse keeps leaving the screen. Also, too many entities right at the beginning of the later stages usually destroyed my score...
Still, it works generally well and really needs some skill. =D
You should finalize a line when the mouse pointer goes out of the screen so the player can keep up with the action while not being so precise about the moves he makes. (clicking all around the place wildly)