Path Breaker by kyru

[raw]
made by kyru for LD26 (COMPO)
Simple game where you draw lines to redirect moving entities back at the walls they came from. You start out with 20 points and when you run out you lose. You gain a point for every entity returned home, you lose a point for every entity that makes it to another wall. Starts out simple, but can get hectic real quick. See how long you can survive.

Plays best using an actual mouse or touchscreen.

Uses a runnable jar file.

Built using LibGDX, SFXR, Eclipse, and Paint.NET.

Written and tested on Windows, but since it uses Java it should in theory work on OSX and Linux.

Ratings

Coolness 71% 3
Overall 3.23 491
Audio 2.26 806
Fun 3.36 247
Graphics 2.68 830
Humor 1.56 1008
Innovation 3.49 268
Mood 2.58 862
Theme 3.64 446

Feedback

Branch
28. Apr 2013 路 22:48 UTC
doesnt work on my os. could you port it to ms-dos 6.40? :(
tiffi
29. Apr 2013 路 14:47 UTC
cool game, but i keep gettin a bug when im trying to start again!
Ragzouken
29. Apr 2013 路 14:54 UTC
Nice :) The entities sometimes fire directly into a wrong wall which makes a horrible sound :p
rwos
29. Apr 2013 路 15:01 UTC
That was fun, and surprisingly difficult! When I first started it, Level 2 wouldn't finish, even though there were no cubes to be seen (maybe something to do with the randomized cube placement?). After that it always worked fine, though. I really liked it, it's a fun little game. And well-made, too.

btw, the JAR worked fine on my Linux machine (64-bit Debian)
馃帳 kyru
29. Apr 2013 路 15:06 UTC
@tiffi Thanks for the heads up, kind of a dumb bug, but it should be fixed now.
Ofursnati
30. Apr 2013 路 14:04 UTC
Nice game. Worked like a charm. got to level 4 and game over. It gets really difficult after the first few levels.
ryebread761
30. Apr 2013 路 14:25 UTC
Neat little game!
ashdnazg
30. Apr 2013 路 14:43 UTC
I really liked your game idea!
Cake&Code
30. Apr 2013 路 18:52 UTC
That was a lot of fun! A surprisingly simple concept yet it was executed wonderfully. Well done :)
hypp
01. May 2013 路 07:51 UTC
This is my kind of game! Very nice work!
WiseGAMER
01. May 2013 路 13:33 UTC
Hmmmm , the idea is simple,the game play is good, the sounds is annoying :( , at one time the red entities kept moving from the top of the red line to the left end of green line one after one .
GranaDa
01. May 2013 路 18:44 UTC
Cool breakout idea. Would be a great mobile game.
matter123
02. May 2013 路 03:48 UTC
dosent work, win7 x64 java 1.7
PapaGrimbles
02. May 2013 路 19:06 UTC
Cool idea. Pretty hard to do well after a few levels. Could see this concept work extremely well if it functioned on limited number of lines or length, rather than high speed (pause and draw kind of thing). Nice work!
multikorv
02. May 2013 路 19:09 UTC
Nice idea! Really minimal as well. Sometimes a cube spawned really close to a wall and with full speed I lost. Maybe put some restrictions on how they can spawn.
whilefun
03. May 2013 路 01:31 UTC
Pretty cool idea! I thought this was original, and interesting, and minimalistic. I did find timing the line drawing a bit hard to master. Often I would draw the line, but let go of my mouse button a hair too late thus letting the block pass through. Maybe tweaking that would enhance the fun factor a bit more. Good stuff.
netmute
03. May 2013 路 20:06 UTC
I don't have Java installed, sorry :(
Lafolie
03. May 2013 路 20:07 UTC
Wow, Pong on crack! Found it really challenging, which is awesome. Great work.
@SamPotasz
03. May 2013 路 20:09 UTC
I really enjoyed this! Thanks. I would love to see a few difficulty changes to make it a little more accessible (more simple tutorial levels, maybe slower blocks overall, etc.) Nice job!
HuvaaKoodia
04. May 2013 路 19:00 UTC
It's a simple working idea that leaves a lot of room for further development and iteration.

Two things annoy me quite a bit though:
-Sometimes a cube spawns very close to an adjacent wall and flies directly to it over and over again.
-Moving the mouse outside the game area while drawing a line doesn't create the line, but rather does nothing.

The first one could be fixed by:
-Setting the spawn direction away from the nearest wall
-Randomizing the spawn direction
-Spawning always in the middle of the wall
EatenAlive3
08. May 2013 路 20:38 UTC
Could have used sound! (unless sound was added.. then, it didn't work on my machine. The comments imply there's sound, so I won't rate audio)

Cool concept!
paulopn
14. May 2013 路 05:12 UTC
Nice game!
Drawing lines is a little annoying sometimes, because the mouse keeps leaving the screen. Also, too many entities right at the beginning of the later stages usually destroyed my score...
Still, it works generally well and really needs some skill. =D
HeyChinaski
14. May 2013 路 22:35 UTC
Cool game. It's nice to see an original concept.
onzephyr
15. May 2013 路 00:25 UTC
Great mechanic well implemented. It get rather challenging as the levels go on. Fits the theme well. Only critique would be possible softer tones on the audio, as it was a bit jarring compared to the visuals.
Dining Philosopher
15. May 2013 路 21:33 UTC
Nice game! It was quite addictive, although it was annoying when a cube started really close to a wall. I got to level 6.
RawBits
17. May 2013 路 21:09 UTC
I like the idea. It's simple and action packed.

You should finalize a line when the mouse pointer goes out of the screen so the player can keep up with the action while not being so precise about the moves he makes. (clicking all around the place wildly)
thatwhichis
18. May 2013 路 00:06 UTC
Nice mechanic implemented well! Never could beat level 5... ::looks at level 6 longingly::
jtzp4
19. May 2013 路 21:37 UTC
Good game! But stuck at level 5, it's kind of difficult after!