Space Theory by Jens Nolte
If the game crashes with a SharpDX.SharpDXException (probably all ATI Radeon and maybe some NVIDIA Geforce cards) there is a problem with the anti-aliasing. Please try the "no antialiasing"-version. Thank you!
We could not complete the game in time, so there is no goal. Have fun blasting some some ships and asteroids.
Requirements:
DirectX 11
.NET 4.5
Basic keyboard controls:
F5: Fullscreen
Alt+F4: Exit ;)
Keyboard controls:
Rotate: Mouse
Primary fire: Left mouse button
Secondary fire: Right mouse button
Movement: W/S/A/D
Up/Down: Space/C
Roll: Q/E
Boost: Shift
Gamepad controls:
(Xbox 360 Controller-compatible only)
Rotate: Right stick
Primary fire: Right trigger
Secondary fire: Left trigger
Movement: Left stick
Up/Down: DPad up/DPad down
Roll: DPad left/DPad right
Boost: LB or RB
Tips:
- You can double your forward speed by pressing the boost key.
- Always keep moving!
Credits:
@urahziel: Modeling
@jens_n: Programming
We could not complete the game in time, so there is no goal. Have fun blasting some some ships and asteroids.
Requirements:
DirectX 11
.NET 4.5
Basic keyboard controls:
F5: Fullscreen
Alt+F4: Exit ;)
Keyboard controls:
Rotate: Mouse
Primary fire: Left mouse button
Secondary fire: Right mouse button
Movement: W/S/A/D
Up/Down: Space/C
Roll: Q/E
Boost: Shift
Gamepad controls:
(Xbox 360 Controller-compatible only)
Rotate: Right stick
Primary fire: Right trigger
Secondary fire: Left trigger
Movement: Left stick
Up/Down: DPad up/DPad down
Roll: DPad left/DPad right
Boost: LB or RB
Tips:
- You can double your forward speed by pressing the boost key.
- Always keep moving!
Credits:
@urahziel: Modeling
@jens_n: Programming
| Windows | https://dl.dropboxusercontent.com/u/75071813/SpaceTheory.7z |
| Windows (no antialiasing) | https://dl.dropboxusercontent.com/u/75071813/SpaceTheory_noAA.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12770 |
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 2.86 | 377 |
| Fun(Jam) | 2.82 | 298 |
| Graphics(Jam) | 3.90 | 91 |
| Innovation(Jam) | 2.46 | 419 |
| Mood(Jam) | 2.87 | 287 |
| Theme(Jam) | 2.67 | 457 |
Hope that helps!
http://whilefun.com/img/misc/SpaceTheoryError.jpg
Too bad you didn't get to sound or scoring, i'd love to see something with more 'aim' using these graphics. They have a pretty nice mood to them.
http://www.microsoft.com/en-us/download/details.aspx?id=30653
AA version:
---------------------------
Space Theory: Unhandled domain exception
---------------------------
SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: The parameter is incorrect.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at qx3d.Renderer.DirectX11.DepthStencil.Rebuild()
at qx3d.Renderer.DirectX11.Factory.CreateDepthStencil(DepthStencilDescription description)
at qx3d.Engine.Viewport..ctor(IRenderer renderer)
at qx3d.Engine.Engine.CreateViewport()
at qx3d.Program.Main(String[] cmdArgs)
---------------------------
OK
---------------------------
Non-AA version:
---------------------------
Space Theory: Unhandled domain exception
---------------------------
System.MissingMethodException: Method not found: 'System.Threading.Tasks.Task`1<!!0> System.Threading.Tasks.Task.Run(System.Func`1<System.Threading.Tasks.Task`1<!!0>>)'.
at qx3d.LudumDare26.SimpleApplicationHost.Load(IRenderer renderer, String buildFilename)
at qx3d.Program.Main(String[] cmdArgs)
---------------------------
OK
---------------------------
@zazery: We decided to exclude a GUI for extra minimalism, but I agree that ship color is not the best health indicator :D
Also all ship and asteroid hitboxes are spheres (we definitly ran out of time) so most things do not really "hit" each other.
Anywho!
The no-AA version worked fine and smoothly, up until I flew all the way to the sun and turned around. Rendering all asteroids in one screen had a bit of a hit on my frame rate. Not a lot, it was still very much playable. I don't believe it dropped more than 5-10 fps, ending up on ~50. So some kind of LOD depending on distance to the rocks could be nice.
The controls were smooth and dandy. Being able to "jump" and "crouch" were a nice touch.
Although, the added force on the lasers (going left made them go slightly left) made it really hard to aim.
I really liked the easy going graphics. Nice colours and shapes, all together.
Are you going to submit the code soon?
Still there is so much room for additional optimization, e.g. hardware instancing would help a lot.
@juaxix: Crosshair is mostly implemented in my dev build and more missiles are already implemented on the T3-Ship - you just cannot upgrade your ship to get it because upgrading is not implemented :p No source code release, sorry.