Trapped by Hopps

[raw]
made by Hopps for LD26 (COMPO)
I didn't have much time on the weekend, so this is a short little Twine game.

[Edit 1]
Monday Apr. 29: I updated some minor typos and removed the share-bar as it doesn't work. You can still play the original version if you wish (It's linked on my website!)
[Edit 2]
I added a post-compo version which is a bit longer!

Ratings

Coolness 50% 3
Overall 2.55 1143
Fun 2.39 1060
Humor 2.31 496
Innovation 2.04 1238
Mood 2.68 758
Theme 2.88 1105

Feedback

sfernald
29. Apr 2013 · 18:25 UTC
Really enjoyed this interactive fiction. Set a nice mood. Was surprising how much you were able to do with twine. More than just a choose your own adventure.
tonic
29. Apr 2013 · 19:32 UTC
Pretty nicely built.
protensity
30. Apr 2013 · 01:42 UTC
I like seeing Twine do interesting things - some neat ideas here.
Travis Irby
30. Apr 2013 · 08:57 UTC
Nice to see different types of games like this! The riddle made me laugh :D
lightnarcissus
30. Apr 2013 · 12:11 UTC
I liked it. People are learning to do some great things with Twine and it is good to see that.
Loren
30. Apr 2013 · 19:08 UTC
Oh cool, I liked the narrative :) Fun and interesting!
dreamlogician
30. Apr 2013 · 20:11 UTC
The riddle was cute, and the interaction with the other character was also amusing. I could have done without the maze part, personally - didn't think it added much to the experience.
tcstyle
30. Apr 2013 · 20:41 UTC
Solid text adventure. Not my type of game but the presentation fits the theme ;).
CherryNukaCola
02. May 2013 · 06:14 UTC
Made it out! ^_^ Reminds me of the text adventures of yore...
dualtagh
02. May 2013 · 18:50 UTC
Cool game, nice to see a Twine game making good use out of vars!
PsenFilip
02. May 2013 · 19:21 UTC
Oh I managed to feel the sun again.
Halfway I even stumbled upon a man with a bag of potatoes. Hah!

That was nice.
Monxcleyr Productions
04. May 2013 · 09:13 UTC
A text adventure! Glad to finally see one of these. If I could critique it a bit I felt that it lacked real choice - most options led to dead ends, leading the player ultimately down a linear path.
AndyBumpkin
07. May 2013 · 09:22 UTC
Whee, escaped! I never trusted that old man.
Christina Nordlander
08. May 2013 · 08:32 UTC
I like how you managed to create actual puzzles in Twine, something I'm not very good at. (I like the additional puzzle content in the post-compo version, too.) On the downside, the plot is rather run-of-the-mill, and the writing is very sparse and has some typoes. Still, nice use of puzzles in an interactive story.