austerity by wlovas
This is an exploration of minimalism in game design, loosely in the tradition of text adventures, offering one personal perspective -- the author's -- on an answer to the question, "What is a game?" It strives to retain an austerely minimal aesthetic while incorporating many classic elements seemingly essential to game design: interactivity, discover, surprise, rewards, ... and a twist!
Also, speed runs.
Written as a console app using pure SML '97 with no libraries or nothin'. The source should compile under pretty much any SML compiler; i used SML/NJ and MLton to develop. Binaries are available for ancient OS X, antique Windows, and quasi-modern Linux.
Also, speed runs.
Written as a console app using pure SML '97 with no libraries or nothin'. The source should compile under pretty much any SML compiler; i used SML/NJ and MLton to develop. Binaries are available for ancient OS X, antique Windows, and quasi-modern Linux.
Unable to launch binairy file.