Gatling Defender by kev9318
Gatling Defender is a game that you play only with your mouse and you control a spaceship that has an external circular weapon to shoot.
You can customize it and unlock guns from the circle, changing its form, to make the spaceship powerful mixing bullet shoot patterns.
Code & Art:
Kevin Morelli
Music & Sfx:
Ignacio Quiroz
You can customize it and unlock guns from the circle, changing its form, to make the spaceship powerful mixing bullet shoot patterns.
Code & Art:
Kevin Morelli
Music & Sfx:
Ignacio Quiroz
Ratings
| Coolness | 32% | 1808 |
| Overall(Jam) | 3.88 | 88 |
| Audio(Jam) | 4.00 | 44 |
| Fun(Jam) | 3.69 | 125 |
| Graphics(Jam) | 3.63 | 370 |
| Innovation(Jam) | 3.80 | 97 |
| Mood(Jam) | 3.20 | 462 |
| Theme(Jam) | 3.47 | 435 |
i love the weapon customization system, sucks that the game gets really easy when you can dispatch enemies in two shotgun shots. trying to manage overheating is interesting, maybe you should set up something so that you have to interact with the music to keep from overheating
So! Criticisms.
The overheating mechanic felt nice, but I never really found myself overheating.
It got really easy once I realized that you can avoid pretty much all damage by hiding inside the first arc of the enemy's attack. This happened around the same time I got two extra rifles, leading me to get a ton of money in a run that felt like it would never end. Progression and different enemy varieties would've helped a lot. Buuuut that's more of a we-didn't-have-much-time thing, making this a really strong concept for a more fleshed-out release.
In any case, it was fun for a minute there, which is all you can really expect from Ludum Dare games. Good job!
I think this game really needs some more variety when it comes to both enemies (different shooting patterns and behaviour etc.) and player upgrades (health, shield, overheat, different kinds of weapons; maybe player could just have a storage of weapons and pick them to customize the weapon for specific purpose). Alternately, you could turn the endless survival into a game with some sort of campaign, levels introducing new enemies etc. which would then feature endless survival, or something; it seems to be a good model.
Oh, also, the cash collection sound was jarringly loud compared to the rest.
Looks like a good start, but desperately needs more variety.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description