Block Breaker by Tahooey

[raw]
made by Tahooey for LD26 (COMPO)
This is my first ever game for Ludum Dare and I am very happy with it.

Language: Java
External Libraries: None
Attempt at Theme: Minimal Graphics and Game Features

You have 100 seconds to blow this map up

With Firework Bombs

Yeah

Ratings

Coolness 72% 3
Overall 2.39 1230
Audio 2.29 788
Fun 2.25 1148
Graphics 2.13 1197
Humor 2.34 477
Innovation 2.23 1129
Mood 2.16 1152
Theme 3.30 790

Feedback

mikelovesrobots3
29. Apr 2013 路 04:23 UTC
Pretty funny. Nice job!
poohshoes
29. Apr 2013 路 06:59 UTC
I found the character hard to control.
jerrre
29. Apr 2013 路 07:01 UTC
Maybe add in the description you can move around with WASD
馃帳 Tahooey
29. Apr 2013 路 07:02 UTC
Sure, Thanks for the Feed Back!
Magnus
29. Apr 2013 路 07:02 UTC
Pretty cool, but the movement is a little jerky and clunky. I also got stuck in the top left corner by jumping against the left wall.
馃帳 Tahooey
29. Apr 2013 路 07:02 UTC
Sure, I will fix that
rwos
29. Apr 2013 路 07:33 UTC
Now that's what I call a simple game. It's fun, but not for very long... :) Also, there's something funny going on with the collision detection - one can jump into the terrain, sometimes. I do like the art style, though! The audio fits the game pretty well, too.
acatcalledfrank
29. Apr 2013 路 08:19 UTC
It would be cool to have different kinds of fireworks/bombs and explosions! Different timers/colours etc?
caasi
29. Apr 2013 路 08:31 UTC
Need more bombs!
Need more sound effects!
Kiwiboi
29. Apr 2013 路 09:20 UTC
Well done, fit's the theme in both controls and in destorying stuff haha.
Andrei Barsan
29. Apr 2013 路 10:04 UTC
The physics are a bit glitchy, and I found that the timer saying seconds actually went down faster than it was supposed to.
Benjamin
29. Apr 2013 路 12:59 UTC
Weird choice for color, the blue tiles of foreground are hard to distinct from the bacground one.
The game itself is simple but it works. The collision are a bit glitchy but you need that glitch to let player "climb" and avoid to be stuck.
Would have been more tactical if falling under the screen was death.
Had some buggy bomb that never trigger and stand in place forever.
馃帳 Tahooey
29. Apr 2013 路 20:31 UTC
The Bomb thing is a feature, Don't spam them :) but yeah thanks
pvwradtke
30. Apr 2013 路 01:58 UTC
Cool, you can never go wrong with explosives :). I had some issues with the controls, is it normal that you need to press the key several times to keep the character moving?
馃帳 Tahooey
30. Apr 2013 路 04:56 UTC
No, it isnt :P
馃帳 Tahooey
30. Apr 2013 路 05:58 UTC
The Bomb thing is a feature, Don't spam them :) but yeah thanks
stevejohnson
30. Apr 2013 路 07:39 UTC
I couldn't figure out what the rules for the character controls were. Music got old fast. Fun little concept though.
Tainted_Code
30. Apr 2013 路 07:39 UTC
It's alright but the character is hard to control and you don't get any other replay value :(
De10ter
30. Apr 2013 路 08:42 UTC
Not bad.
Like most others I felt the controls wer pretty rough, and I found that if you just spam bombs while moving right then they don't explode when they get offscreen.
MinionStudios
01. May 2013 路 14:09 UTC
Fun to mess around in! Like the pixels
badlydrawnrod
04. May 2013 路 21:14 UTC
Curious. I found a bug and ended up leaving the level.
Baknik
06. May 2013 路 03:55 UTC
Not too much to do, but matches the theme well.
acro
16. May 2013 路 20:36 UTC
the core of this is good because it's really just "have fun, blow stuff up". I think that's quite bold to try to explore the theme with 'minimal gameplay' because it seems like there's not much to it, which can't be good. But, you really managed to make a lot of fun with a very little. Downsides have already been said, I agree with Benjamin about the colours - maybe a desaturated foreground, or background, would make the player more distinct.
Also I somehow didn't realise that bombs need to be touched to go off, at first, and my first instinct was to just ran in a straight line placing hundreds behind me... :)