Metahotel by Christian S.
WELCOME TO THE METAHOTEL
ROOMS AVAILABLE!
12 FLOORS UNTIL KILL SCREEN
HOW TO PLAY
- Get all persons to the green exit to complete a floor
- Use the left and right mouse buttons to rebuild the rooms
- The next room color is shown in the top right corner
- Avoid two persons seeing each other
Tools used:
- Unity
- Ableton Live
- Blender
ROOMS AVAILABLE!
12 FLOORS UNTIL KILL SCREEN
HOW TO PLAY
- Get all persons to the green exit to complete a floor
- Use the left and right mouse buttons to rebuild the rooms
- The next room color is shown in the top right corner
- Avoid two persons seeing each other
Tools used:
- Unity
- Ableton Live
- Blender
Ratings
| Coolness | 100% | 1 |
| Overall | 3.82 | 82 |
| Audio | 3.45 | 141 |
| Fun | 3.49 | 168 |
| Graphics | 3.33 | 352 |
| Humor | 2.18 | 594 |
| Innovation | 3.99 | 58 |
| Mood | 3.37 | 207 |
| Theme | 3.89 | 235 |
If given more time, I'd want it to be more polished and to give more direct feedback to the user, but I wouldn't add or subtract anything from the core mechanic. That's solid.
1) As a somewhat colorblind person, it took me a while to figure out that the colors cycle. Once I figured it out, I became a lot less unsure about what I was doing.
2) I was also unsure how big of an area was going to change when I clicked. I lose several levels because of this, but losing a level doesn't hurt TOO bad. A hover effect would be nice.
3) The little guys were often brain-dead. They had a path to the exit and I was just waiting until THEY figured it out. Broadening the path sometimes helped them see it, but not always.
The one advice I would have given is to either add some pathfinding or allow to click on the ground to attract people, in order to help them find the exit... but otherwise playing was very enjoyable.
Cool take on the theme!
Great job! Definitely 5/5 for innovation, as well as a few other categories!
A -> B or C
B -> A or C
C -> A or B
Therefore the controls have to vary for every color. A small popup menu might work, where you choose the color by actually clicking it ...
I am really glad, that I finished the game. The first day was a real struggle!
I was all, "Why there be TWO colors up in that corner?"
And THAT, my friends, is why you always read the instructions thoroughly. lol
Solid game!
Good job in any case!
You should maybe trace the grid between color zones as it's somehow hard to guess which zone you're gonna color up otherwise, and yeah the little guys could have an improved AI.
Otherwise, really an excellent game. I finished it and wanted more. Very enjoyable. Good job !
I would like to see faint borders of room even if there is no walls.