Solitary by PurpleMoustache

[raw]
made by PurpleMoustache for LD26 (COMPO)
A Twine game with a minimalistic interface, set in a minimalistic room, about a minimalistic series of events.

What happens when minimalism mixes with being solitary?

MIDDLEWARE USED:
CSS stuff from here:
http://www.glorioustrainwrecks.com/node/5163

Blocking use of back button:
http://www.glorioustrainwrecks.com/node/5094

KNOWN ISSUES:
I forgot to stop infinite dinner on a page, so enjoy eating your crummy TV dinner over, and over, and over again if you wish.

Ratings

Coolness 60% 3
Overall 3.61 179
Fun 2.92 618
Graphics 2.85 702
Humor 2.35 470
Innovation 2.81 794
Mood 4.30 7
Theme 4.00 153

Feedback

ddlyheadshot
28. Apr 2013 · 12:51 UTC
Slightly buggy (infinite food) but not in a way that spoils the game. Very immersive.
ddlyheadshot
28. Apr 2013 · 13:46 UTC
OK, having played through it to the end, I have to say I love it! This is by far the best game I've seen (and been able to play) so far!
simrob
28. Apr 2013 · 20:10 UTC
Dark and twisty - well done! It seemed strange that there went from being lots of choices in early dreams to being fewer later on - was that intentional as a part of the storytelling?
DdlyHeadshot
29. Apr 2013 · 11:06 UTC
I Love this game!
Michael Hall
29. Apr 2013 · 20:52 UTC
Wow, I usually don't like text based games, but the atmosphere of this one is really astounding. It's really nice how the keywords glow against the dark background. Very ominous.
dualtagh
29. Apr 2013 · 20:54 UTC
Nice game, quite interesting!
invaderJim
29. Apr 2013 · 20:56 UTC
Played it all the way through. You are a very talented story-teller :)
Felix20
29. Apr 2013 · 21:01 UTC
Nice game, it's got a great narrative and it fits the theme well.
That's pretty much all there is to say, I didn't have any problems with it.
netguy204
29. Apr 2013 · 21:05 UTC
This is slick. The simple and beautiful layout and typography really make it. I enjoyed it.
Chman
29. Apr 2013 · 21:12 UTC
Simply brilliant. I'm not too much into interactive fictions, twine games and all, but wow.
srimech
29. Apr 2013 · 21:16 UTC
This is beautiful, really well executed.

One tiny bug, you can eat the dinner multiple times. But that isn't important.
🎤 PurpleMoustache
29. Apr 2013 · 21:49 UTC
@ddlyheadshot & @srimech:
Yeah, that was something I left open for a planned second ending, but I scrapped it due to Minimalism. I would go and fix it, but I would have to write a sentence or two, and I'm not sure that counts as a "typo"

@simrob
Yeah, it's a storytelling reason. Options are closing, and either way the multiple choices lead to the same ending.
Hayawi
29. Apr 2013 · 23:42 UTC
All I can say is wow.
protensity
30. Apr 2013 · 00:49 UTC
A twine game! I also used Twine for part of mine :)

I like how simple and sweet it is.
Mark Hildreth
30. Apr 2013 · 01:08 UTC
Count me among the text-based-game-avoiders that enjoyed this one.
berjah
30. Apr 2013 · 01:11 UTC
Loved the twists. Good game!
vladimirdlc
30. Apr 2013 · 02:22 UTC
You definitely like some dark stuff, nice game.
shinestrength
30. Apr 2013 · 04:16 UTC
So immersive. I had to go back and check if I missed something that would help me out. :D
Gravel
30. Apr 2013 · 09:33 UTC
Typo and colors interested me, then the story pushes me to continue.
Really well done and interesting to play.
Nice!
Puzzlem00n
30. Apr 2013 · 20:29 UTC
Nice. A very good story.

I feel like the voice laid on the plot a bit too thick all at one time, but it was still enjoyable. My point is, if the voice revealed everything a bit more gradually, then it might feel a bit more smooth.
De_n00bWOLF
01. May 2013 · 03:14 UTC
One of my favorite Twine games so far. Hope there are some more to come :D
lathomas64
01. May 2013 · 23:13 UTC
A little bit odd, wish there had been a little bit more branching, I felt a bit railroaded.
Christina Nordlander
05. May 2013 · 15:05 UTC
I enjoyed this a lot. Not the most original set-up, but the story is immersive and mostly very well-written (the writing felt a bit bare-bones in a couple of places, but that's about it). The ending is very powerful.

Very nice work on Twine. I didn't find any technical flaws, except the slight problem of the "infinite dinner".

Great work!
Christina Nordlander
05. May 2013 · 15:08 UTC
Forgot to mention...


SPOILERS

I like the way you allow the player to input information towards the end. First time I've seen that in a Twine game.
cfloydtweets
05. May 2013 · 15:18 UTC
I really like the use of Minimalism here. I like that death is frequent, and it reminded me a lot of a game I made once, too, which helped :) Great work!
ovenchips
14. May 2013 · 00:16 UTC
Is there a rating category for nihilism? :) Interesting take on the theme.
tudd
16. May 2013 · 03:28 UTC
there so should be a nilhilism rating category :D

i liked how frank the narrator was ("You died.") but not sure if that was intentional.

also, liked the water idea. the idea of a main room that changes slightly over time seemed similar of howling dogs.

and the stylesheet was awesome so 5star :D