Solitary by PurpleMoustache
A Twine game with a minimalistic interface, set in a minimalistic room, about a minimalistic series of events.
What happens when minimalism mixes with being solitary?
MIDDLEWARE USED:
CSS stuff from here:
http://www.glorioustrainwrecks.com/node/5163
Blocking use of back button:
http://www.glorioustrainwrecks.com/node/5094
KNOWN ISSUES:
I forgot to stop infinite dinner on a page, so enjoy eating your crummy TV dinner over, and over, and over again if you wish.
What happens when minimalism mixes with being solitary?
MIDDLEWARE USED:
CSS stuff from here:
http://www.glorioustrainwrecks.com/node/5163
Blocking use of back button:
http://www.glorioustrainwrecks.com/node/5094
KNOWN ISSUES:
I forgot to stop infinite dinner on a page, so enjoy eating your crummy TV dinner over, and over, and over again if you wish.
Ratings
| Coolness | 60% | 3 |
| Overall | 3.61 | 179 |
| Fun | 2.92 | 618 |
| Graphics | 2.85 | 702 |
| Humor | 2.35 | 470 |
| Innovation | 2.81 | 794 |
| Mood | 4.30 | 7 |
| Theme | 4.00 | 153 |
That's pretty much all there is to say, I didn't have any problems with it.
One tiny bug, you can eat the dinner multiple times. But that isn't important.
Yeah, that was something I left open for a planned second ending, but I scrapped it due to Minimalism. I would go and fix it, but I would have to write a sentence or two, and I'm not sure that counts as a "typo"
@simrob
Yeah, it's a storytelling reason. Options are closing, and either way the multiple choices lead to the same ending.
I like how simple and sweet it is.
Really well done and interesting to play.
Nice!
I feel like the voice laid on the plot a bit too thick all at one time, but it was still enjoyable. My point is, if the voice revealed everything a bit more gradually, then it might feel a bit more smooth.
Very nice work on Twine. I didn't find any technical flaws, except the slight problem of the "infinite dinner".
Great work!
SPOILERS
I like the way you allow the player to input information towards the end. First time I've seen that in a Twine game.
i liked how frank the narrator was ("You died.") but not sure if that was intentional.
also, liked the water idea. the idea of a main room that changes slightly over time seemed similar of howling dogs.
and the stylesheet was awesome so 5star :D