PATCh by egos

[raw]
made by egos for LD26 (COMPO)
Just left clic, patch and score



-Just cover the plan with patch and dont cover different color
-the next path begin with the edge of the previous one
-if you superpose different color you lose life.
-DONT FORGET one patch have no color its just for move on the plan
"N" increase the number of different patch.


have fun and thank you all for this great week end

Special thanks to MONDRIAN Piet (1872/1944) who animate this LD26

EGos_doud



Ratings

Coolness 86% 2
Overall 2.96 778
Audio 2.16 869
Fun 2.69 826
Graphics 2.78 746
Humor 1.86 839
Innovation 3.67 164
Mood 2.51 922
Theme 3.94 198

Feedback

hellheaven
29. Apr 2013 · 04:04 UTC
Realy nice game ! I like it
rujo
29. Apr 2013 · 09:56 UTC
nice one, fits good with the theme.
EggDestroyer
29. Apr 2013 · 14:04 UTC
Not a bad game, quite fun, but seems to be "random" as you don't have any information on the next patch. So you have to figure out strategies mostly based on luck, given you have been able to create useful zones earlier. Some additional sfx or a bit improved graphics (mostly on the title screen) couldn't hurt also.

Still a cool concept, well crafted and fitting the theme :-)
ananasblau
29. Apr 2013 · 14:04 UTC
BRILLIANT logo! Took some time to get the rules (some effects and sounds would help to make good/bad moves clearer), and one of the colors being white didn't make it easy, but once you understand it is super fun to play. sounds and stuff would be nice.

116, 122, and 136, are those good scores?
EggDestroyer
29. Apr 2013 · 14:05 UTC
Not a bad game, quite fun, but seems to be "random" as you don't have any information on the next patch. So you have to figure out strategies mostly based on luck, given you have been able to create useful zones earlier. Some additional sfx or a bit improved graphics (mostly on the title screen) couldn't hurt also.

Still a cool concept, well crafted and fitting the theme :-)
robertcalvert
29. Apr 2013 · 14:10 UTC
This is a great use of the theme.
🎤 egos
29. Apr 2013 · 14:29 UTC
i assume the menu page is quite ugly....
For the white patch, its only in hard mode N=3
the medium score his close to 160 150 140

And your right this concept need an information of the next patch
i wanted to add this feature but you know ...... the time

Thanks for your feedback
triforcespark
29. Apr 2013 · 15:05 UTC
Nice game, but lacks clear instructions.
Meep
29. Apr 2013 · 17:28 UTC
A very nice minimal puzzle. :) I feel it would benefit from being able to look ahead to what the next piece would be (Like in Tetris). Aside from that, good work!
loxo
29. Apr 2013 · 17:28 UTC
Interesting concept.
invaderJim
29. Apr 2013 · 17:29 UTC
This game is hard! :( I will win... one of these days...
Tiago Ling Alexandre
29. Apr 2013 · 17:29 UTC
Nice take on the theme! Not very intuitive, i had to read the instructions to play correctly. Could have the option to save snapshot, this way players would be able to show their own Mondrian-style pictures!
Arkazon
29. Apr 2013 · 17:36 UTC
Nice idea although it took quite a while before I worked out what the rules were.

As EggDestroyer has mentioned it needs some hint about the next block, even if it's only the size.
Gama11
29. Apr 2013 · 17:37 UTC
Really interesting and innovative game. But it seems more luck than skill-based.
lulzfish_4
29. Apr 2013 · 18:30 UTC
Not really my kind of game.
hamrath
29. Apr 2013 · 18:41 UTC
Nice, really fits the theme. I was thinking about something similar, but it was too abstract for me.
shohs
29. Apr 2013 · 18:45 UTC
Well executed, although as others have said some ingame instructions may have been helpful.
🎤 egos
29. Apr 2013 · 19:05 UTC
sorry for the lake of instruction i wanted the discovery of color was a part of game mechanism
svenardo
30. Apr 2013 · 04:07 UTC
Very interesting game. Would definitely be improved with feedback of when you do good or bad moves.
Crazi456
30. Apr 2013 · 06:36 UTC
Quite amusing, fits theme nicely
shiprib
30. Apr 2013 · 19:51 UTC
Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!

Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)
shiprib
30. Apr 2013 · 19:53 UTC
Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!

Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)

PS: 158 / 176 / 157
shiprib
30. Apr 2013 · 19:55 UTC
Oops noob at commenting lol
whilefun
30. Apr 2013 · 21:21 UTC
Pretty cool idea :) I like the shuffling sound effects.
l3dx
01. May 2013 · 09:03 UTC
Nice work. Hard game.
kyyninen
01. May 2013 · 10:23 UTC
Good concept! Needs "next block"-display like in Tetris.
🎤 egos
01. May 2013 · 23:40 UTC
After so many response i upload a new version with the next patch "like tetris"

AND playabbla by touch control on tablette & smartphone

thanks you for your help )°(
Xanjos
11. May 2013 · 14:03 UTC
Really nice use of Mondrian as part of the game mechanics.
Sylvain.p
14. May 2013 · 00:13 UTC
Cool concept, It will maybe be better with more feedback on your progression etc.