Red by artifex

[raw]
made by artifex for LD26 (JAM)
The game Red uses the Keys C, V and arrows.

C and V rotate the camera to help you notice possible platforms nearby.

The arrows let you manipulate the current platform where the potato (ball) is located.

The goal is land the ball in the red area.

There are 3 scenes.

The game was made with Unity 4 free.

This entry belongs to the Jam because It uses iTween , a former shader that I like and the sounds are from other people.

Computer sound
http://www.grsites.com/archive/sounds/category/4/?offset=192

Music
http://freemusicarchive.org/music/Volfoniq/
Select sound
http://evanrogers.us/soundbyter2/wp-content/uploads/www.soundbyter.com-selectsound.mp3
http://www.soundbyter.com/terms/

Any doubt or comment, please feel free to contact me in omar.verduga , I'm using gmail. ;)

Versions for Apple and Linux users are coming, is only that I'm hitting my deadline.

Ratings

Coolness 53% 3
Overall(Jam) 2.80 402
Audio(Jam) 3.31 157
Fun(Jam) 2.14 504
Graphics(Jam) 3.23 265
Humor(Jam) 1.67 385
Innovation(Jam) 2.79 328
Mood(Jam) 2.60 382
Theme(Jam) 3.40 226

Feedback

cahman
29. Apr 2013 · 04:18 UTC
The graphics were really sharp and the music was bumping. It would have been nice to have a vertical rotation, or some way to know the target location besides trial and error. Nice Job!
Broxxar
29. Apr 2013 · 04:19 UTC
The isometric view just really wasn't working for me. Found it very difficult to know where I was going.
bobo72a
29. Apr 2013 · 04:30 UTC
A mouselook type of view would be helpful instead of the c and v - it was hard to see where the ball was going.
invi
29. Apr 2013 · 04:42 UTC
Needs shadows. I couldn't tell where I was going.
Jase
29. Apr 2013 · 05:07 UTC
I found the controls confusing, but the concept and graphics were nice :)
acronaut
29. Apr 2013 · 06:21 UTC
It was confusing at first to start have the ball rolling (one needs to have the block touch the roll to start its physics); a nice twist to 'marble-madness'/'marble-maze'-like gameplay
Good soundtrack!
mire
29. Apr 2013 · 10:46 UTC
Love the aesthetic and the music, but the goal and controls are very unclear. This would also work much better on something like the 3DS, where the depth is easier to judge.
Xgor
29. Apr 2013 · 17:49 UTC
Ahh, I can't see where I'm going
DustyStylus
29. Apr 2013 · 19:50 UTC
Agree on mouselook for the camera. Also perhaps some indication of rotation alignment for the keys shown on the blocks? The music is beautiful, very nice indeed.
VDOgamez
29. Apr 2013 · 20:13 UTC
The core idea of this was pretty neat, but it ends up both being too hard to tell where the ball is going, and too easy to accidentally fall off and land on the massive goal. There weren't enough levels afterwards to give a lot of material to explore the mechanics, and it all came down to dumping the ball off the level so it misses the platforms and hits the goal.
uberneen
29. Apr 2013 · 21:45 UTC
Nod bad, a little tough to get used to. It would be nice to have the ability to scroll the map before you start moving.

I'm really happy to see these unity entries working on linux!
KunoNoOni
30. Apr 2013 · 01:11 UTC
Good use of Theme. Audio was top notch. Agree with the other points made.
comrad_gremlin
30. Apr 2013 · 16:17 UTC
Interesting idea + nice realization :)
Cheshyr
30. Apr 2013 · 18:35 UTC
I like the idea. Gameplay is a little awkward, but it was fun.
Tozy
01. May 2013 · 04:00 UTC
in axonometrical 3D perspective is hard to tell where are things. and if objects are floating without connections between them it makes it even harder. you could have used a perspective camera. it has some bugs and needs polishing but overall is a good idea, keep working on it :)
tzamora
03. May 2013 · 03:09 UTC
osx version seems to be wrong.
nintendoeats
03. May 2013 · 23:57 UTC
I really like the concept and the look. I wish that the ball was textured so that I could get some sense of how fast it was rolling and where it was i 3D space. I also didn't feel super confident in how the keys were going to affect the rotation of the platform, or even of which platform I was controlling. I think that a little bit more UI is in order.

Solid work!
Cybearg
05. May 2013 · 04:44 UTC
I like the idea, of moving the platform the ball is touching to let it roll towards your goal.

Unfortunately, you can't tell where your goal is when you're just starting, and the level design is such that I won all three levels by accidentally dropping the ball onto the cylinder platform when I was trying to make it go somewhere else.

So, neat idea, but the execution needs work, I'm afraid.

Cool music, though!
fishbrain
05. May 2013 · 13:37 UTC
Quite nice, but the ball needs a shadow.
MinionStudios
06. May 2013 · 14:50 UTC
Good work on this! It's tough at first to control the blocks, but in the end it worked great.