SUMOMIMAL by Conve

[raw]
made by Conve for LD26 (COMPO)
use WASD to move

Ratings

Coolness 93% 2
Overall 2.49 1183
Audio 2.70 558
Fun 2.60 908
Graphics 2.17 1176
Humor 2.57 344
Innovation 2.63 912
Mood 2.44 972
Theme 3.38 713

Feedback

ZeroDivide
29. Apr 2013 · 13:18 UTC
Interesting concept, and the music is nice. The controls, however, are confusing: the rotation directions seem to be reversed (pressing A rotates the cube clockwise, and D counter-clockwise), and there's no indication of which was it's facing.
tonic
29. Apr 2013 · 13:43 UTC
There's something oddly pleasing about this, and I can't figure out what. The controls itself are a bit horrible, after all - at least the red cube could show better what side is facing "front" and "back" for the movement. :)
anjack
29. Apr 2013 · 13:43 UTC
Yeah, the controls were a little confusing, but I really like the music and the game fits the theme well!
AndyBumpkin
29. Apr 2013 · 13:43 UTC
Agree with ZeroDivide about the controls. Left and Right are the wrong way around! otherwise I found it to be fun knocking those shapes off.

If you gave all the shapes angry eyes it would be funnier though :)
Cheshyr
29. Apr 2013 · 13:46 UTC
I had the same issue with the reversed controls. Otherwise, fun little game.
31eee384
29. Apr 2013 · 13:48 UTC
Neat! Agreed that the controls seem backwards.
berjah
29. Apr 2013 · 13:49 UTC
Good game that requires some skill. I had a little trouble remembering which way the cube was facing. Once I worked that out I was able to work on suminating the opponents.
kewry
29. Apr 2013 · 14:17 UTC
Controls are really hard to get used to, perhaps because I have no idea where the cube is facing, music fits in nicely
Nikteddy92
29. Apr 2013 · 17:13 UTC
Great game,
a little bit hard controls, but still good!
ming_tea
30. Apr 2013 · 00:22 UTC
It took me a little while to get used to the controls, but once I did I enjoyed it. Great music, too.
nhmllr
30. Apr 2013 · 00:25 UTC
While the controls were confusing, I found the general concept pretty well executed. Nice idea.
Uhfgood
30. Apr 2013 · 06:16 UTC
I don't know why that green cylinder keeps humping me, but great job!
OniiRam
30. Apr 2013 · 10:19 UTC
Very cool concept, try to improve controls maybe. Or add a face to the cube to know which way it's going.
Nikteddy92
30. Apr 2013 · 10:21 UTC
Here there is a photo of the Developer during the Ludum Dare xD He can confirm!

http://img35.imageshack.us/img35/4638/20130428150113891.jpg
🎤 Conve
30. Apr 2013 · 10:26 UTC
me & mr. Wilson!
alcazar
30. Apr 2013 · 16:33 UTC
Intersting, and very nice music...GG
kunzbe
30. Apr 2013 · 21:41 UTC
it was fun to see geometric shapes sumo
the controls need some work
metalcan
01. May 2013 · 18:11 UTC
Cool game. The movements gave the simple shapes a lot of personality.
captainkraft
02. May 2013 · 17:15 UTC
That was a lot of fun. I'd recommend adding a texture to the player so you know which direction you are facing. Well done
imagnity
02. May 2013 · 17:23 UTC
Any game that makes me think is the winner! This is definitely a good ride.
fishbrain
02. May 2013 · 17:26 UTC
lol... that is very cool! I like the control and lack of shadows... adds a novel simplicity to the game. Great mood.
Martin_Monosys
02. May 2013 · 17:27 UTC
Fun, but still needs some work, like a way to show where the player is facing... :) Nice music!
BlennosoftGames
03. May 2013 · 03:28 UTC
I really liked the music! Knowing which way the cube was facing wasn't a problem for me, but the left/right controls being inverted threw me off. Also, I have no idea what I was supposed to do. But I hope it was push the other shapes off the platform. Because I did a lot of that, and it was fun. The momentum for overpowering the other shapes feels very right.
GranaDa
03. May 2013 · 16:27 UTC
Good concept.
SmilingCat
03. May 2013 · 16:34 UTC
This brought a smile on my face when I played it. Loved the concept.

One suggestion would be to give an indication of what way the player is facing - not being able to see that made the controls a bit difficult to handle at times.
@SamPotasz
03. May 2013 · 21:02 UTC
Liked the concept!
WiseGAMER
08. May 2013 · 14:24 UTC
I really didn't knew why I was having more score , I took 110 ,and I was confused about the front of my square :(