Terrible Magical Artist by Colorvade
Terrible Magical Artist is an Artist-Simulator where you can attempt to construct a beautiful scene out of the randomly chosen assets at your disposal. Many die trying, only the truly talented ever make anything decent.
A commentary on modern art.
(not really)
A commentary on modern art.
(not really)
Ratings
| Coolness | 58% | 3 |
| Overall | 3.09 | 644 |
| Audio | 2.77 | 512 |
| Fun | 3.03 | 512 |
| Graphics | 3.76 | 160 |
| Humor | 3.24 | 125 |
| Innovation | 3.21 | 484 |
| Mood | 3.04 | 440 |
| Theme | 3.63 | 458 |
That said, having the mouse anchored on the center of the images made it difficult to place smaller items precisely. And with 20 objects, I felt like it could easily get a little cluttered. Took me a while to realize there was a trash can, which is okay I think since it's easy to restart. I don't feel like I would know that minimalism was the theme just from playing this, though.
Other than that, it's pretty cool. The sound track is relaxing, and I enjoyed making a scene. Doesn't quite fit minimalism, as you're encouraged to keep putting things on the canvas.
I would play a version with animations or something more involved.
You can make some goofy stuff with the pieces though, which is kind of entertaining.
I intended for the minimalism to come from a mechanical side with the player having limited resources on their palette, but I can't dispute your opinion if things feel overly complex.
What you have there is a toy, and a toy can be easily turned into a game: just add some goals. For instance: different object combinations or ways to arrange objects unlock achievements (like a recipe check list).
A candle was lit in memory of the fossilised beast, curled around a rock. Nearby a leaf settled by an upturned pumpkin.
Thanks again to everyone for playing.
I hadn't thought that (quoting you :P) "...the goal of the game is just to make something not terrible, as opposed to something beautiful, hah."
Interesting approach ^^