{"author_link":"\/author\/playvue\/","author_name":"playvue","author_uid":"12572","comments":[{"author_name":"swizzcheez","author_uid":"16129","time":"Apr 30, 2013 @ 12:02am","epoch":1367279820,"text":"Pace seemed really slow on Linux\/Chrome anyway.  Was there a way to boost speed?"},{"author_name":"visibleatom","author_uid":"20588","time":"Apr 30, 2013 @ 12:06am","epoch":1367280060,"text":"So a couple of bugs. \r<br\/>1) I had an enemy player literally put a wall OVER MY WALL without being de-rezzed.\r<br\/>2) when turning, it seems to pick a spot in an unseen grid to perform the turn, meaning that I can never be certain where I'm turning. So I turn X amount of pixels ahead of where I am."},{"author_name":"playvue","author_uid":"12572","time":"Apr 30, 2013 @ 2:13am","epoch":1367287680,"text":"@swizzcheez: It starts out a lil slow, but speeds up each wave. There's a framerate display in the bottom right. Target is 60FPS.\r<br\/>\r<br\/>@visibleatom: Yep, there are a few bugs! But, the turns are based on grid blocks. And, they're very much seen! =) (The lines). I had a surprisingly difficult time getting collision detection working properly at all in CreateJS. Hence the jam and not the compo entry.\r<br\/>\r<br\/>Thanks for your comments!"},{"author_name":"Nonameghost","author_uid":"20603","time":"Apr 30, 2013 @ 2:15am","epoch":1367287800,"text":"Oooh tron. I liked it, just a but slow\/unresponsive at points. Also it seems like I can't lose unless I crash into a wall."},{"author_name":"Nonameghost","author_uid":"20603","time":"Apr 30, 2013 @ 2:23am","epoch":1367288280,"text":"But there's a lack of poatoes, which may make this the greatest game ever."},{"author_name":"Nonameghost","author_uid":"20603","time":"Apr 30, 2013 @ 2:25am","epoch":1367288400,"text":"Oh ok.... now it's working a lot better. Weird. Nice work man haha!"},{"author_name":"CataclysmicKnight","author_uid":"1082","time":"Apr 30, 2013 @ 2:26am","epoch":1367288460,"text":"After playing a round I was able to figure out exactly where it'd turn, and even got to learn that it moves quickly if you turn, so if you zig-zag around you can really take out some enemies ;)"},{"author_name":"Loren","author_uid":"17687","time":"Apr 30, 2013 @ 6:50pm","epoch":1367347500,"text":"It worked fine with chrome, nice experience :)  I liked how the speeds got modified, it made for a fun game!"},{"author_name":"Travis Irby","author_uid":"22035","time":"May 1, 2013 @ 1:18am","epoch":1367370780,"text":"fun! im a sucker for these retro arcade type games! good job :)"},{"author_name":"Zathalos","author_uid":"11257","time":"May 1, 2013 @ 5:43am","epoch":1367386680,"text":"I liked the Tron art style and logo is pretty sweet. Like the others said, the controls were a little unresponsive but I managed. Were you supposed to be able to go into your own beam? If so, you can end up walling yourself in and never die :p\r<br\/>\r<br\/>Waiting for the next wave was a little annoying and sometimes I would spawn and instantly die. I think there's a lot that can be done to improve the game but I'm pretty sure you're already aware of the issues. Anyway, good job :)"},{"author_name":"playvue","author_uid":"12572","time":"May 1, 2013 @ 10:19pm","epoch":1367446440,"text":"Zathalos: way to point out the issues while still appreciating what worked and the effort put into it! Great critique\/review!"},{"author_name":"madballneek","author_uid":"20275","time":"May 2, 2013 @ 9:37pm","epoch":1367530320,"text":"Nice entry! Enemy AI could be improved (but hey, this was done in 48 hours ;)"},{"author_name":"GetFun","author_uid":"8548","time":"May 2, 2013 @ 9:44pm","epoch":1367530740,"text":"Pretty fun =)"},{"author_name":"Broxxar","author_uid":"22132","time":"May 2, 2013 @ 11:11pm","epoch":1367535960,"text":"Felt really slow pace. As well I encountered two bugs:\r<br\/>\r<br\/>AI units were able to do 180s on the spot and stay on their own line (making them invicible).\r<br\/>\r<br\/>AI passed through my line on more than one occasion and didn't die.\r<br\/>\r<br\/>It also didn't make a lot of sense that you had to wait for the time on a round to finish before the next began even if you'd killed all the enemies on screen."},{"author_name":"JohnnySix","author_uid":"20903","time":"May 2, 2013 @ 11:15pm","epoch":1367536200,"text":"I played a few rounds - and the pink drove into the tail of the orange bike and stayed unharmed, the waves also seemed a little short - it's be more challenging if maybe the wave didn't end until there were a few grid squares left of free screen, or until two bikes remained, and the trails faded after a certain point."},{"author_name":"itsZN","author_uid":"11627","time":"May 2, 2013 @ 11:16pm","epoch":1367536260,"text":"Nice, could use better AI, but ok anyway"},{"author_name":"playvue","author_uid":"12572","time":"May 2, 2013 @ 11:23pm","epoch":1367536680,"text":"Hey all, thanks for leaving feedback! Yeah, much better AI was what I was working on at the end when I had to cut and publish."},{"author_name":"stqn","author_uid":"2181","time":"May 2, 2013 @ 11:24pm","epoch":1367536740,"text":"Unplayable, runs at 6 fps in Firefox 20 on a Core i3 @3.2 GHz."},{"author_name":"AaronYip","author_uid":"4897","time":"May 2, 2013 @ 11:41pm","epoch":1367537760,"text":"Nice concept, and solid work. I think the sense of 'unresponsiveness' might come from the grid-locked movement vs not moving a whole grid space. I'd love to try a version slightly a bit more like the retro snake, but with all your cool additions (multiplayer AI, waves spawning). :D"},{"author_name":"TheSarcastic","author_uid":"15783","time":"May 5, 2013 @ 6:50pm","epoch":1367779500,"text":"I don't know if my pc is running the gam slow or the game is like in a slow motion pace or something :P I really liked the ideia but it could be a bit faster."},{"author_name":"Ludipe","author_uid":"20471","time":"May 5, 2013 @ 6:50pm","epoch":1367779500,"text":"I love tron-inspired games! This one is quite fun, I experienced some bugs but it's still fun.\r<br\/>\r<br\/>P.D.: In my opinion it'd be better if the player and the enemies were faster."},{"author_name":"Zace","author_uid":"19962","time":"May 6, 2013 @ 7:08am","epoch":1367823780,"text":"I like the concept, just needs to be faster."}],"images":["ld26\/12572-6f85826b58e50accfea243887f78065b.jpg","ld26\/12572-979a5bf29499f20f17b28afec1b74192.jpg"],"links":[{"url":"http:\/\/games.playvue.com\/derezzed\/","text":"Web"},{"url":"https:\/\/github.com\/playvue\/derezzed","text":"GitHub Source"}],"metadata":{"g_key":"26166","g_author":"12572","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26196","g_title":"DE-REZZED: Survival","g_status":"UCHK1","g_place":"488","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/12572-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/12572-shot1.png-eq-900-500.jpg"],"text":"Tron-inspired lightcycle survival game. Use arrow keys to maneuver, avoid other players trails and clear the board before the next wave!\r\n\r\nUPDATE: So, apparently, some are having issues with it running to slow on their browser\/OS\/etc. There is a framerate display in the bottom right corner. The target is 60FPS. If it's less, performance will be significantly impacted. So, please try it on a different\/better setup to get the full impact before crapping in the comments. Thanks!<\/p>","title":"DE-REZZED: Survival"}