{"author_link":"\/author\/poga\/","author_name":"poga","author_uid":"14334","comments":[{"author_name":"Ace","author_uid":"10247","time":"Apr 29, 2013 @ 8:46am","epoch":1367224860,"text":"Pretty good game, very minimalistic. Though maybe you should tweak it so that the game doesn't play itself."},{"author_name":"loxo","author_uid":"23206","time":"Apr 29, 2013 @ 8:51am","epoch":1367225160,"text":"Good concept. But is there a way to lose this game? A challenge would be great."},{"author_name":"lekochen","author_uid":"12928","time":"Apr 29, 2013 @ 10:48am","epoch":1367232180,"text":"XD"},{"author_name":"FenrisWolf","author_uid":"783","time":"Apr 29, 2013 @ 8:31pm","epoch":1367267160,"text":"This was a super minimalistic game. But maybe a little TOO minimalistic. I would've liked something a little more to happen. Good concept, though."},{"author_name":"Jacques_le_lezard","author_uid":"20660","time":"Apr 29, 2013 @ 8:31pm","epoch":1367267160,"text":"well... minimalist ^^"},{"author_name":"recursive frog","author_uid":"8342","time":"Apr 30, 2013 @ 8:32am","epoch":1367310420,"text":"I played this for longer than I expected I would after I realized what was going on.  I kept waiting to &quot;die&quot; but realized it probably wasn't going to happen.  Funny how something so simple can make a person set up and actually pay attention."},{"author_name":"SuperDisk","author_uid":"11035","time":"May 2, 2013 @ 12:07am","epoch":1367452920,"text":"Doesn't seem to be a way to lose, but still a cool concept."},{"author_name":"Jod","author_uid":"20442","time":"May 2, 2013 @ 9:23am","epoch":1367486280,"text":"Some kind of timer would have made the goal achievable :)."},{"author_name":"Awennor","author_uid":"6812","time":"May 2, 2013 @ 10:55am","epoch":1367491800,"text":"Good take on the theme and on the mechanic, but lack of timer and goal was a pretty big flaw"},{"author_name":"lambomang","author_uid":"15359","time":"May 2, 2013 @ 10:28pm","epoch":1367533380,"text":"Hah, nice game :D\r<br\/>But like others have said, it needs a way to lose or a way for the game to end.\r<br\/>Like maybe a timer. Add more time when you catch Marios, lose time when you miss maybe?"},{"author_name":"alts","author_uid":"18267","time":"May 5, 2013 @ 9:27pm","epoch":1367788920,"text":"I'm a little embarrassed by how long it took me to realize what the silhouettes were. I appreciate the extreme approach the the theme. As others have mentioned, some framework for meaningful interaction would have been nice."},{"author_name":"Frozen Fractal","author_uid":"7882","time":"May 6, 2013 @ 3:22pm","epoch":1367853420,"text":"Heh, that looks familiar somehow :) Would be nice if you got more points the higher up the flagpole you catch the plumbers. And I suppose some challenge or a way of losing would be needed for it to be a proper game."},{"author_name":"netmute","author_uid":"11213","time":"May 6, 2013 @ 3:23pm","epoch":1367853480,"text":"A game were you can't lose :D"},{"author_name":"dertom","author_uid":"479","time":"May 6, 2013 @ 3:44pm","epoch":1367854740,"text":"Hmm,..actually I did like the game, but is there a way to win or loose or is it just the gameplay? I think if there would be something like levels with increasing difficulty (speed, amount, angles, whatever) it would be good game that would fit 1000% the theme.\r<br\/>Nontheless, good job!"},{"author_name":"paulopn","author_uid":"21622","time":"May 10, 2013 @ 11:06pm","epoch":1368226860,"text":"I had a laugh at the idea, but it really needs some kind of challenge (and sound)..."},{"author_name":"Turtle","author_uid":"10739","time":"May 12, 2013 @ 6:13am","epoch":1368338880,"text":"Really clean and straight mock of the classic"},{"author_name":"mildmojo","author_uid":"6748","time":"May 17, 2013 @ 7:27am","epoch":1368775320,"text":"Cute idea, but it would feel better if each &quot;win&quot; had a little more ceremony to it instead of just feeling like an ever-increasing score."}],"images":["ld26\/14334-3521a2fb7e7da7f1e019ee549d84e42e.jpg","ld26\/14334-dc0957e073e4b2ecdcc6f5eb3b4d451e.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/arcade\/for-victory\/14267\/","text":"Web"},{"url":"https:\/\/github.com\/poga\/LD26","text":"source"}],"metadata":{"g_key":"26168","g_author":"14334","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26198","g_title":"For Victory!","g_status":"UCHK1","g_place":"1284","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14334-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14334-shot1.png-eq-900-500.jpg"],"text":"A game with only the final winning step<\/p>","title":"For Victory!"}