Minigames Octacade by bvanschooten
#####NOTICE: There is now a postcompo version with small fixes, like a restart game button and fixes for some game flaws. Check the postcompo page for a full list of changes.#####
8 minigames based on a variety of arcade classics. All games have one enemy type and one (short and hard) level. You get a bronze, silver, or gold achievement according to how well you played.
The idea of this project is to try and score high on the fun/play time/replayability factor by offering multiple minimalist games instead of one large game, providing maximum variety in gameplay and art.
- I'm curious to hear which of the games you like best/least.
- Some easily fixable flaws are now fixed in the postcompo version
- the sprites are 12x12, scaled to 36x36. Instead of going for the usual pixelated look, I tried using artistic filters (a sort of rough stained glass for the sprites, and crumpled paper for the tiles). Do you think this looks nice, or do you prefer the usual pixelated look?
Each game took 2,75 hours to create on average. I used my self-developed tools (JGame and the recently released random sprite generator) to accelerate development. All art assets are procedurally generated. I am developing my own peculiar art style, you might notice I've also produced other games with this art style. I hope you like it!
Some technical notes:
- The applet will not save your achievements between sessions (no file permissions), but the standalone jar will.
- The sprites show some black glitches resulting from the sprite filters, I did not have time to remove these. Fixed in postcompo version.
- I discovered the applet sometimes runs slower (with a lower frame rate) than the Jar. Run the Jar for best effect.
8 minigames based on a variety of arcade classics. All games have one enemy type and one (short and hard) level. You get a bronze, silver, or gold achievement according to how well you played.
The idea of this project is to try and score high on the fun/play time/replayability factor by offering multiple minimalist games instead of one large game, providing maximum variety in gameplay and art.
- I'm curious to hear which of the games you like best/least.
- Some easily fixable flaws are now fixed in the postcompo version
- the sprites are 12x12, scaled to 36x36. Instead of going for the usual pixelated look, I tried using artistic filters (a sort of rough stained glass for the sprites, and crumpled paper for the tiles). Do you think this looks nice, or do you prefer the usual pixelated look?
Each game took 2,75 hours to create on average. I used my self-developed tools (JGame and the recently released random sprite generator) to accelerate development. All art assets are procedurally generated. I am developing my own peculiar art style, you might notice I've also produced other games with this art style. I hope you like it!
Some technical notes:
- The applet will not save your achievements between sessions (no file permissions), but the standalone jar will.
- The sprites show some black glitches resulting from the sprite filters, I did not have time to remove these. Fixed in postcompo version.
- I discovered the applet sometimes runs slower (with a lower frame rate) than the Jar. Run the Jar for best effect.
| Web (Java applet) | http://tmtg.net/ludumdare/minigamesoctacade/ |
| Win/Mac/Linux (Java) | http://tmtg.net/ludumdare/minigamesoctacade/MinigamesOctacade.jar |
| Source | http://tmtg.net/ludumdare/minigamesoctacade/minigames-octacade-src.zip |
| PostCompo version | http://tmtg.net/ludumdare/minigamesoctacade-postcompo/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14520 |
Ratings
| Coolness | 98% | 2 |
| Overall | 3.31 | 406 |
| Audio | 2.14 | 877 |
| Fun | 3.24 | 323 |
| Graphics | 2.77 | 751 |
| Humor | 2.36 | 465 |
| Innovation | 2.57 | 951 |
| Mood | 2.79 | 639 |
| Theme | 3.00 | 1022 |
My only complaint is that the controls could use some tightening on certain of the games; especially bearing in mind that some of those games want you on your feet quickly.
Also, it would be very nice to be able to restart a game from inside the very game, and not through the main menu.
As a side note, something like food for thought: any of the games on its own fits the theme perfectly. But can a collection of 8 minimalistic games be considered minimalistic as well? ;)
Congratulations! :)
I so missed the music in digger ;).
* Poor graphics. The game seems tailored for many pieces of different color and material. Character sprites, tile sprites and background sprites don't match at all. On top of that, scaled sprites look blurry, which is bad, and they are even, erm... let's say "bugged with black", even in the post-compo.
* Poor controls. Especially in Dragonflight and Cave destroyer, but in others too. Keys work not intuitive when you press several at a time (In Leaping Larry you often can't climb ladders holding right or left; In Icebreaker you often don't stop moving in some direction (or can't push a block) if you hold another key). In Digger placing/removing dirt is unintuitive.
* BUGS. In Toad Trek (not post-compo) I reached the end, got over the upper edge of the screen, and didn't get anything. In Digger, enemies and stones someimes count tile you stand on empty, even if you are placing dirt at the moment.
Oh, and you actually use "R" as back and "Z" as reset? You might want to swap them, I am used to reset with "R". And add a "back" key.
The only game I fully liked is Axis Invaders, though it still had many graphic glitches. Next time consider making one game, but doing it properly.
The graphics doesn't match with each other... But good job making the 8 games in 48 hours... It was a good game :D
This comment doesn't seem in the LD spirit at all. Are you angry with me for creating these games? Don't you remember that once upon a time you yourself created 6 minigames as an LD entry?
Oh, and about my entry for the MiniLD #32, it was the theme.
(Now I think I really make lots of games. Well, if you think I should also make less games, just tell me.)
General: The games have flaws, like every LD entry, but I believe they are not gameplay breaking. I still enjoyed playing most of them myself after I submitted them, my favourite being Roof Escape. I am intrigued by simple games, because my experience is that, in the wild, people often like my simpler games (as simple and even as rough as these minigames) better than my more complex ones. Also, you have to be extremely efficient to get around in the game industry. Unfortunately there are only few people in LD submitting minigames overall, and I'd have liked to play your entry too if the file wasn't removed.
Dragonflight: the controls are essential to the game (Joust).
Larry: I copied the controls from the original (Fast Eddie). I do want to improve them because I like this game.
Icebreaker: press Z, then a direction, to push a block reliably.
Toad: thanks for finding that bug, it was a typo.
Digger: yes, this game is a little quirky. It's also possible to spawn stones if you stack them the right way.
R and Z keys: I used the R key for restart at first, but I really hated moving my finger off the Z key every time, so I changed it to Z.
Graphics: I think they are far more pleasing than having programmer-drawn graphics like most LD entries including my own (I am not a graphics artist). I know some people like these colour schemes. The black edges look ragged because Java2D does not support alpha blending. The sprites have been scaled using a "stained glass" distortion filter to make them look more organic.
A bit shoddy, but the variety of retro games is nice.