Pixel-Space by kayp

[raw]
made by kayp for LD26 (JAM)
This is a mindless shooter I made over the weekend. I went along with the theme, and I believe it turned out pretty well.

Total Gameplay Time: 15-20 Minutes.

Cheers,
Requires Java 6 or higher.

Ratings

Coolness 36% 1619
Overall(Jam) 3.26 230
Audio(Jam) 2.29 386
Fun(Jam) 2.91 266
Graphics(Jam) 3.30 250
Innovation(Jam) 2.33 452
Mood(Jam) 3.11 222
Theme(Jam) 3.29 259

Feedback

rpar372
30. Apr 2013 · 02:16 UTC
Awesome! It's like Wolfenstein without the nazis.
HelkeGames
30. Apr 2013 · 15:09 UTC
Nice game, even the graphic well done! :D
Grouflon
30. Apr 2013 · 15:19 UTC
Is this naked nazis raptors ?
kbm0
30. Apr 2013 · 15:20 UTC
Loved the retro Wolfenstein aesthetics! Good job!
Kyle Smith
30. Apr 2013 · 15:24 UTC
I'm a sucker for the classic Wolfenstein3D look. It's very easy to get lost though. Overall well done.
fullmontis
30. Apr 2013 · 16:35 UTC
I enjoyed it but there is very little to do other than mindlessy shooting stuff :)
Spanfile
30. Apr 2013 · 16:47 UTC
The audio bugged out in one spot and the enemies are kinda weak, you can evade them with ease.
Kristofer Parsons
30. Apr 2013 · 16:49 UTC
I tried basing it more around a maze game, the enemies are there for fun :). There's not a lot you can do with the minimalism theme.
Dohan
30. Apr 2013 · 16:52 UTC
Nice old-school shooter mazes, they bring back memories :)
nintendoeats
30. Apr 2013 · 17:33 UTC
I feel that the Rage level (if the player dumps on the rooms full of enemies enemies like I did) completely changes the rest of the game in an extremely interesting way that shows an incredible depth of pacing. Was this intentional? Great job either way.
Kristofer Parsons
30. Apr 2013 · 17:53 UTC
Some maps were more FPS oriented (Such as Rage), and some maps were more Maze oriented (Such as Creeper). I didn't one any real gameplay, but I wanted the player to progress as he/she went on.

Also, if you are wondering why Creeper has such a strange name, here is the map design I used for it: http://i.imgur.com/LJHdlPX.png (You might have to zoom in).
Entity2D
30. Apr 2013 · 19:35 UTC
Fun game, I really like the oldschool raycaster style graphics.
Jellycakes
30. Apr 2013 · 20:15 UTC
Pretty cool that you made a raycasting engine in 72 hours. The concept could use a little bit of work other than that. Its pretty good. Nicely done!
multitude
01. May 2013 · 00:48 UTC
good, solid attempt
WiseGAMER
08. May 2013 · 14:33 UTC
Nice game, I liked the art :)
zkenshin
08. May 2013 · 14:44 UTC
Fun, was sad when I ran out of potatoes to shoot. :P
Siewart
11. May 2013 · 15:52 UTC
Ahh, reminds me of my first shooter Ken's Labyrinth :O