Equilibria by Khaldrin

[raw]
made by Khaldrin for LD26 (COMPO)
First Ludum Dare for me - great experience! So here's my game:

Equilibria:

You have to defeat all enemies by either overcharging them or completely absorbing their energy. The difficulty is, that you can die as well from these causes. So you have to maintain a balance between overcharging and absorbing, while trying not to let the enemies come to close.

Tips: Overcharged enemies sometimes multiply, better kill them quickly. But they also explode upon death and deal damage to all enemies in their surroundings. Absorbed enemies simply desintegrate... no danger here.

Controls: WASD for movememt, Left and right mouse buttons for shooting. LMB: red laser, transfers energy from yourself to the enemy. RMB: blue laser transfers energy from the enemy to yourself.

Have fun and don't explode :)

Ratings

Coolness 74% 3
Overall 3.29 427
Audio 3.50 125
Fun 2.98 565
Graphics 2.88 683
Humor 2.25 529
Innovation 3.55 237
Mood 2.97 490
Theme 3.55 545

Feedback

Logun
29. Apr 2013 · 14:41 UTC
Nice idea ! Very tricky to handle all the ennemies and don't explode, but when you succeed to explose one, the next shot explode them all ! Maybe the explosion deal too much damages.
protensity
29. Apr 2013 · 22:23 UTC
Excellent game! I really like the idea and the audio is fantastic. The particle effects are also nice.

A little tricky to figure out what to do at first though.
Jalict
29. Apr 2013 · 22:30 UTC
The audio and overall feeling of the game is good! But I had a bit though time to figure out how it worked. And how I could survive.
jhonpi
29. Apr 2013 · 22:31 UTC
Cool idea! It's hard to maintain the balance with all those enemies. I like the music and the explosions! :)
Bevilacqua
29. Apr 2013 · 22:56 UTC
Really enjoyed it. Absolutely loved the music.
hgouveia
29. Apr 2013 · 23:55 UTC
Very nice effects i love it, and great music :D
Dark Acre Jack
30. Apr 2013 · 16:57 UTC
Congrats on your first LD.
JustinMullin
30. Apr 2013 · 17:01 UTC
Neat idea. After a few minutes I thought the enemies had stopped spawning, but it turned out I just had to hunt down the last one in a corner somewhere.

I like the music!
smealum
30. Apr 2013 · 17:02 UTC
interesting concept. i felt it was too easy though !
T800
30. Apr 2013 · 18:50 UTC
soo hard but yet so addictive :) lov it!
Siewart
30. Apr 2013 · 19:24 UTC
Like the concept. Also music.
GingerMess
30. Apr 2013 · 19:24 UTC
Quite enjoyable, though the menu screens are a little unresponsive (unless that's just my system).
glisk
01. May 2013 · 14:24 UTC
One of the best concepts I've seen this time. Well "balanced" (sorry for the pun :P) difficult and fun. GJ
Oleg Zhurko
01. May 2013 · 18:36 UTC
Really fun to play! Congratulation on your first LD!
Almax27
02. May 2013 · 14:57 UTC
Fun, addictive and minimal! Great job!
gmaker
03. May 2013 · 06:52 UTC
i looked and felt good! ) good job
Eternal_Rest
03. May 2013 · 06:58 UTC
Not bad, kinda hard at first but a bit repetitive after a while.
Jyrkface
03. May 2013 · 07:00 UTC
Clever game concept! Could see a lot of possibilities for this!
lotusgame
03. May 2013 · 14:10 UTC
Interesting novel concept ! Perhaps to hard to master. Well polished game. Congrats :)
Foxtacy
03. May 2013 · 17:19 UTC
Very nice idea!

Although i think you could enhance the way you teach the player how to play.

Give them one or two tutorial levels, and this will be one of my favorite entries :D
PabloAlexandre31
04. May 2013 · 18:25 UTC
Nice idea!
Broxxar
04. May 2013 · 18:28 UTC
Cool idea with a decent execution. A little bit of polish and some more levels/varying types of enemies would take this a lot further.

Great work.
alts
05. May 2013 · 21:54 UTC
Congratulations on your first Ludum Dare entry. I really enjoyed the premise, and the symmetry present, particularly making your enemies' weaknesses your own. I played for a while before destroying every enemy (close quarters explosion) except for one. I actually found that a rather poignant ending, given that I couldn't overload or absorb the enemy without succumbing to the opposite fate.

The instructions screen passed by very quickly, so my first few sessions were failures. I had to read the instructions here to figure out how to play.
Xanjos
11. May 2013 · 20:23 UTC
I loved the absorbing/overcharging mechanic. It made the game very addictive and fun. Wish there was some sort of scoring system though.