Minimality by NightShadow0

[raw]
made by NightShadow0 for LD26 (JAM)
I followed the theme very loosely and ended up with a game where the main mechanic involves shrinking your character.

EDIT: Removed from compo, i didn't realize you couldn't use CC stuff.

EDIT2: Uploaded a post-jam, improved version that i'll keep working on. If you want to rate the game, please do so based on the original version. But try the new one afterwards!

Ratings

Coolness 77% 2
Overall 2.71 1018
Overall(Jam) 2.39 513
Audio 2.56 635
Audio(Jam) 2.32 381
Fun 2.41 1048
Fun(Jam) 1.91 537
Graphics 2.75 770
Graphics(Jam) 2.43 475
Humor(Jam) 1.85 350
Innovation 2.59 941
Innovation(Jam) 2.35 446
Mood(Jam) 2.19 479
Theme 2.65 1229
Theme(Jam) 2.43 504

Feedback

jolle
29. Apr 2013 · 20:41 UTC
Music is very, very loud.

Takes a while before there's any challenge. Being able to shoot would probably be more fun, but not as minimal, I agree.
psychomonster
29. Apr 2013 · 20:41 UTC
Needs a little bit more speed... but i like the pacifistic gameplay...
jolle
29. Apr 2013 · 20:41 UTC
Music is very, very loud.

Takes a while before there's any challenge. Being able to shoot would probably be more fun, but not as minimal I guess.
ToastyAbraham
29. Apr 2013 · 20:42 UTC
Great spaceship graphics
Norritt42
29. Apr 2013 · 20:44 UTC
I like it but the mouse for movement would have been better. Since that would make it easier to move. And there is no way to shoot right? But over all i like it and the sound is grate.
Cosmologicon
29. Apr 2013 · 20:44 UTC
Clever mechanic, it really made me hate how big my ship was. It was fun getting the hang of shrinking down and maneuvering around obstacles. I wish it were a bit faster, is all. It took a long time for it to really get going, I felt.
jolle
29. Apr 2013 · 20:45 UTC
Sorry for the comment spam, wasn't meant to be two comments to start with, and I can't edit them apparently, and I need to say that the music thing was my flash player being really silly. Volume is fine!
finefin
29. Apr 2013 · 21:06 UTC
the asteroid looks like gollum!
multikorv
29. Apr 2013 · 22:07 UTC
No sound in space, except for thumping dance-techno.
🎤 NightShadow0
30. Apr 2013 · 08:58 UTC
Thank you all for the comments!
I agree that the game takes too long to take off, will tweak that after the compo.
And i thought everyone knew that stars radiate techno music :)
ataxkt
30. Apr 2013 · 13:05 UTC
No sound in space, but there's a techno soundtrack? ;) Takes a while to get hard, which is a shame, I like the core idea.
Yacodo
30. Apr 2013 · 15:50 UTC
Can tell I it slow or if my computer can't run it ? Really slow :/
qdowngames
30. Apr 2013 · 21:52 UTC
Well it's very slow to start, wish there was a tad more feedback to the player and "feel" to the game. I can see what you were getting at though!
Hypnohustla
30. Apr 2013 · 22:02 UTC
Good effort going on here :)
RobProductions
30. Apr 2013 · 22:10 UTC
Fun but slow and graphics could use animation
AdventureIslands
01. May 2013 · 11:25 UTC
There is no sound in space. Except for very loud techno.
Pretty well done game. It could be a lot faster though. The shrinking effect was done well, but there could have been a bit more situations to use it for instead of just the blue walls.
GarethIW
03. May 2013 · 18:59 UTC
A little slow to get started, but not bad thereafter!
sekaru
03. May 2013 · 19:02 UTC
Liked the concept but yeah definitely needed to be a bit faster-paced.
pvwradtke
05. May 2013 · 02:19 UTC
Shrinking the space ship, now that's something different as far as shmups go. I also like the humor to justify the lack of sound effects. The background and asteroids need some work, but the ships designs are well done for a 48 hour effort.
🎤 NightShadow0
05. May 2013 · 18:20 UTC
Thank you all!
I should clarify that the ships and asteroids aren't mine, i got them off OpenGameArt.
TheSarcastic
05. May 2013 · 19:54 UTC
Isn't weird that once I let go of the spacebar my bar still goes down?
🎤 NightShadow0
06. May 2013 · 20:29 UTC
The Hold bar is how long you'll stay shrunk and is always decreasing, basically the more you shrink the less time you'll stay that way.
Milo
06. May 2013 · 22:21 UTC
I like that the theme in this game is a tool available (or further, essential) to the player. I'd love to see it developed further (since at the moment, I only have to use it with the beam obstacles and it'd be cool if there were more challenging uses of it that were necessary), but it's a fairly solid game as it is.
RawBits
17. May 2013 · 20:48 UTC
Boring - action comes very late.

The music is nice but isn't fitting the slow paced action.

The shrinking mechanism is a pretty good idea but the implementation could use some more thinking. I can't put my finger on it though, sorry.