Minimality by NightShadow0

[raw]
made by NightShadow0 for LD26 (JAM)
I followed the theme very loosely and ended up with a game where the main mechanic involves shrinking your character.

EDIT: Removed from compo, i didn't realize you couldn't use CC stuff.

EDIT2: Uploaded a post-jam, improved version that i'll keep working on. If you want to rate the game, please do so based on the original version. But try the new one afterwards!

Ratings

Coolness77%2
Overall2.711018
Overall(Jam)2.39513
Audio2.56635
Audio(Jam)2.32381
Fun2.411048
Fun(Jam)1.91537
Graphics2.75770
Graphics(Jam)2.43475
Humor(Jam)1.85350
Innovation2.59941
Innovation(Jam)2.35446
Mood(Jam)2.19479
Theme2.651229
Theme(Jam)2.43504

Feedback

jolle
29. Apr 2013 · 20:41 UTC
Music is very, very loud.

Takes a while before there's any challenge. Being able to shoot would probably be more fun, but not as minimal, I agree.
psychomonster
29. Apr 2013 · 20:41 UTC
Needs a little bit more speed... but i like the pacifistic gameplay...
jolle
29. Apr 2013 · 20:41 UTC
Music is very, very loud.

Takes a while before there's any challenge. Being able to shoot would probably be more fun, but not as minimal I guess.
ToastyAbraham
29. Apr 2013 · 20:42 UTC
Great spaceship graphics
Norritt42
29. Apr 2013 · 20:44 UTC
I like it but the mouse for movement would have been better. Since that would make it easier to move. And there is no way to shoot right? But over all i like it and the sound is grate.
Cosmologicon
29. Apr 2013 · 20:44 UTC
Clever mechanic, it really made me hate how big my ship was. It was fun getting the hang of shrinking down and maneuvering around obstacles. I wish it were a bit faster, is all. It took a long time for it to really get going, I felt.
jolle
29. Apr 2013 · 20:45 UTC
Sorry for the comment spam, wasn't meant to be two comments to start with, and I can't edit them apparently, and I need to say that the music thing was my flash player being really silly. Volume is fine!
finefin
29. Apr 2013 · 21:06 UTC
the asteroid looks like gollum!
multikorv
29. Apr 2013 · 22:07 UTC
No sound in space, except for thumping dance-techno.
🎤 NightShadow0
30. Apr 2013 · 08:58 UTC
Thank you all for the comments!
I agree that the game takes too long to take off, will tweak that after the compo.
And i thought everyone knew that stars radiate techno music :)
ataxkt
30. Apr 2013 · 13:05 UTC
No sound in space, but there's a techno soundtrack? ;) Takes a while to get hard, which is a shame, I like the core idea.
Yacodo
30. Apr 2013 · 15:50 UTC
Can tell I it slow or if my computer can't run it ? Really slow :/
qdowngames
30. Apr 2013 · 21:52 UTC
Well it's very slow to start, wish there was a tad more feedback to the player and "feel" to the game. I can see what you were getting at though!
Hypnohustla
30. Apr 2013 · 22:02 UTC
Good effort going on here :)
RobProductions
30. Apr 2013 · 22:10 UTC
Fun but slow and graphics could use animation
AdventureIslands
01. May 2013 · 11:25 UTC
There is no sound in space. Except for very loud techno.
Pretty well done game. It could be a lot faster though. The shrinking effect was done well, but there could have been a bit more situations to use it for instead of just the blue walls.
GarethIW
03. May 2013 · 18:59 UTC
A little slow to get started, but not bad thereafter!
sekaru
03. May 2013 · 19:02 UTC
Liked the concept but yeah definitely needed to be a bit faster-paced.
pvwradtke
05. May 2013 · 02:19 UTC
Shrinking the space ship, now that's something different as far as shmups go. I also like the humor to justify the lack of sound effects. The background and asteroids need some work, but the ships designs are well done for a 48 hour effort.
🎤 NightShadow0
05. May 2013 · 18:20 UTC
Thank you all!
I should clarify that the ships and asteroids aren't mine, i got them off OpenGameArt.
TheSarcastic
05. May 2013 · 19:54 UTC
Isn't weird that once I let go of the spacebar my bar still goes down?
🎤 NightShadow0
06. May 2013 · 20:29 UTC
The Hold bar is how long you'll stay shrunk and is always decreasing, basically the more you shrink the less time you'll stay that way.
Milo
06. May 2013 · 22:21 UTC
I like that the theme in this game is a tool available (or further, essential) to the player. I'd love to see it developed further (since at the moment, I only have to use it with the beam obstacles and it'd be cool if there were more challenging uses of it that were necessary), but it's a fairly solid game as it is.
RawBits
17. May 2013 · 20:48 UTC
Boring - action comes very late.

The music is nice but isn't fitting the slow paced action.

The shrinking mechanism is a pretty good idea but the implementation could use some more thinking. I can't put my finger on it though, sorry.