Mondrianarium by Angerus

[raw]
made by Angerus for LD26 (COMPO)
There is my little game : Mondrianarium !

(The title is a last minute idea. It will do...)
Try to find the Exit and do the best score!

[Controls]

Arrows : Move the avatar !
P: Pause.
Menu navigation: Mouse Click.

UPDATE :
�Corrected bug Blue room
�Change controls and collisions system.
�Add some text info inside the tuto

Enjoy!


P.S: For those with a small screen: Right click on the application and then on "Show all" option !

Ratings

Coolness 63% 3
Overall 2.75 987
Fun 2.36 1083
Graphics 3.19 443
Humor 2.06 679
Innovation 3.19 494
Mood 2.57 872
Theme 3.92 215

Feedback

DaveDobson
29. Apr 2013 · 04:48 UTC
Interesting little maze game - I found the controls a little difficult at first (didn't realize I was steering rather than just moving). I also wasn't sure why my player icon changed - it seemed to happen in the red rooms, but there wasn't any more feedback, so I couldn't figure that out. The relatively frequent death made it a bit of a challenge, but the look was great, and I love the Mondrian in the theme.
CherryNukaCola
30. Apr 2013 · 10:41 UTC
Mondrian A-Mazing ;) !
pythong
30. Apr 2013 · 10:43 UTC
I had to restart several times because I thought the controls were broken - until I realized that you only move by playing up, and left/right turn your player around :/. This is kinda confusing, that's why I'm writing it here for other players ;)
Adbook
30. Apr 2013 · 11:16 UTC
This is a good game. I like the idea :)
The controls were a bit hard to master in the beginning but after that, there were fine :)
TheSarcastic
01. May 2013 · 13:50 UTC
Controls are a bit hard, but really good graphics and game overall.
GreenPixelDev
01. May 2013 · 13:52 UTC
Neat concept! I like the idea of being an interactive object inside a painting :D Controls are a bit rough, though being constrained to straight line movement fits the setting well! Nice job!
Dining Philosopher
01. May 2013 · 13:59 UTC
Beautiful colors and smooth movement. I agree with pythong about the controls though. In GTA2 the 'up is walk' works, but since the turns are instant here, it would be better to have absolute controls. Unfortunately the goal is not clear to me, and the maze doesn't fit on my screen (900px high). From your screenshots it appears there are multiple levels, but I didn't get past level 1.
🎤 Angerus
01. May 2013 · 15:56 UTC
@everyone: Thanks for all your comments! I'm currently working on new controls (take me a bit of time because I have to tweak my collision system)! Keep in touch!

@Dining Philosopher: Try to right click on the application and choose "Show all" option! And saddly, there is only one level!
zatyka
02. May 2013 · 14:36 UTC
I enjoyed this a lot more than I thought I would, and played several times. Very nice job!
Tanius
03. May 2013 · 12:57 UTC
Nice game, unfortunately on my pc it runs a little bit slow, but i liked the idea.
amodo
03. May 2013 · 12:59 UTC
I really enjoyed this. Great minimalistic and visual idea!
thatwhichis
03. May 2013 · 13:09 UTC
Think I may be one of the first people to try it with new controls? Movement seems to be based on the direction I press rather than as previously described; very intuitive update. Definitely a step in the right direction!
euwaku
05. May 2013 · 07:52 UTC
Not sure I understand what is going on... is the tutorial working? :)
stevejohnson
05. May 2013 · 07:57 UTC
Just the one level, and it looks like you changed the game after the compo ended? That's a big no-no.
Lythom
05. May 2013 · 09:03 UTC
I there, here's some feedback.
What I loved :
- Theme interpretation
- Visual style
What imo could be improved :
- "You're dead" with no warning rooms, so annoying. I understood that the level had to be played several time to be completed but it's juste so frustrating and the gameplay is not dynamic enough to have this supermeetboy feeling of "nevermind let's go again".

good overall, thanks for the game !
mrexcessive
06. May 2013 · 16:15 UTC
Has potential. Some "door portals" seemed badly positioned and unuseable. Don't like the death without warning aspect.
f7f5
10. May 2013 · 22:46 UTC
I liked your take on the theme and the graphics. I'm not so sure about this gameplay approach that leaves the player almost powerless -- entering a room blindly not knowing what's inside and not having any control about what happens. The only skill needed is memory.
Also, from the previous comments it seems you changed the game after the deadline?
🎤 Angerus
11. May 2013 · 10:04 UTC
@stevejohnson & @f7f5 : Hello ! Thanks for yours comments. Let me clarify the situation about the update: I didn't change the core game or added some new features! The point is that the game had some bugs with the collision and controls system and then I just debugged it. I apologize if that look like a major change but I don't think that was the point here : I just wanted my game to be playable!( especially, as you said stevejohnson, with its lack of content). Hope that explanation clarify the whole thing! Enjoy!