Nega-girl by enzo

[raw]
made by enzo for LD26 (JAM)
"Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence or identity of a subject through eliminating all non-essential forms, features or concepts." Wikipedia

I wanted to make a Megaman-style platformer, except that instead of accumulating more and more powers, the player loses abilities, until all that is left is the basic platformer elements.

I used Flixel with DAME for level editing

my journal: http://enzyme-attack.tumblr.com/tagged/ludum-dare

Ratings

Coolness 69% 3
Overall(Jam) 3.20 248
Audio(Jam) 1.25 465
Fun(Jam) 3.31 126
Graphics(Jam) 3.80 117
Humor(Jam) 2.47 195
Innovation(Jam) 2.73 349
Mood(Jam) 2.93 276
Theme(Jam) 3.00 368

Feedback

Linus Lindberg
29. Apr 2013 路 11:12 UTC
Couldn't get it to start :/
馃帳 enzo
29. Apr 2013 路 15:28 UTC
alright it should be fixed now!
matthias_zarzecki
29. Apr 2013 路 15:40 UTC
Aww, that's adorable
Casino Jack
29. Apr 2013 路 17:21 UTC
Really nice, fluid animations. I've tried quite a few times but I can't seem to bit him though!
EdoMiyamoto
29. Apr 2013 路 17:57 UTC
Feels truely like a megaman, it's fun
bastiandantilus
29. Apr 2013 路 18:01 UTC
Great! A bit difficult, but fun and a neat idea.
Covenant
29. Apr 2013 路 20:06 UTC
Very cool idea, gorgeous graphics, extremely hard!
Linus Lindberg
29. Apr 2013 路 20:51 UTC
VERY fluid controls and animations.. one of the best games I've played so far this LD! :D
free_napalm
29. Apr 2013 路 21:08 UTC
What can I say? A Megaman boss fight with a twist.
Jubjub.
30. Apr 2013 路 14:50 UTC
Very nice. Would be cool to see it extended in to a fully fledged game!
Brassawiking
30. Apr 2013 路 14:53 UTC
The hit box was a bit off for the last stage. Great animations and movement! Bonus for not restarting at the beginning when you die.
kbm0
30. Apr 2013 路 14:54 UTC
Quite the fun game, although I had a hard time understanding the correlation with the theme (before reading your explanation). Good job!
optimality
30. Apr 2013 路 15:53 UTC
I got pushed through the door by a collision with the boss: http://imgur.com/VEIdNjB

Could really use some audio, and I couldn't figure out what the weak point indicator was indicating.
optimality
30. Apr 2013 路 15:53 UTC
Great animations and flavor, though - I did really enjoy it, despite the bug!
Galvesmash
30. Apr 2013 路 17:23 UTC
Great Game! But too hard!
Sestren
30. Apr 2013 路 19:22 UTC
The difficulty curve was excellent. Just as you start to get better at learning his patterns and the controls, you start to lose abilities. Very fun!
sparkleswirl
01. May 2013 路 07:24 UTC
I think it was actually easier without the threat detector, and the magboots and double jump armor weren't really that useful either. Maybe it was because I got better at the game as I played?
SonnyBone
01. May 2013 路 14:40 UTC
AWESOME! Reverse Mega Man! You really nailed the Mega Man feel. Awesome graphics. Needs some audio to make it PERFECT! Great great great job!
uncade
01. May 2013 路 23:19 UTC
Awesome animation, controls worked well too, but I couldn't beat the bad dude. Awesome job!
acro
02. May 2013 路 01:35 UTC
I must disagree with some of the earlier comments: I think it's easier than most Megaman boss fights. In fact, it's very well balanced, Major Pain has a good range of moves, great learning curve, and lives up to his name! Threat detector is a nice feature to start with, too.
Your interpretation of the theme seems similar to what I came up with, but yours comes across more clearly, and I really liked the power core being the "discovered true important thing" after she is deprived of all the other superfluous things (which actually, weren't as good). You made the theme ring true with the gameplay/progression really well, which I don't know if our team entry quite managed. Top marks for that!
Just in terms of gameplay I'm not sure what was meant to happen with the power core, though: I just kinda ran into him. And a shame there was no ending screen, the art is cool! Nice feel, nice to play, and slick.
You should totally use SFXR next time round - it'd be ideal for sound effects for this kind of action shooter.
Great job!
pereubu
02. May 2013 路 16:54 UTC
I like the idea, it was enjoyable to play, and nice art by the way :3
evilseanbot
03. May 2013 路 09:44 UTC
I really enjoyed the character designs and animation.
馃帳 enzo
05. May 2013 路 23:23 UTC
Thanks for the comments, all! Next time I'll plan more for sound design, hehe
MinionStudios
09. May 2013 路 16:07 UTC
What a great game! Fun and really really hard... love the artwork!
Zccc
09. May 2013 路 20:53 UTC
It is a bit buggy, but playable. I liked the idea very much, and strangely, I got better at fighting him the less the powers I had!
zkenshin
09. May 2013 路 22:44 UTC
Enjoyed the art. :) Couldn't beat it though. :P
sP0CkEr2
10. May 2013 路 04:49 UTC
great graphics -- too hard -- nice job
Jeremias
11. May 2013 路 09:06 UTC
Very hard, but I enjoyed it anyway. The graphics are well made, but as someone else mentioned here, the game gets easier because you benefit more from your experience as from the powerups.
Zccc
11. May 2013 路 14:30 UTC
Forgot to say I beat it :P it's not that hard, I really like boss battles! Great game ahah