Nega-girl by enzo
"Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence or identity of a subject through eliminating all non-essential forms, features or concepts." Wikipedia
I wanted to make a Megaman-style platformer, except that instead of accumulating more and more powers, the player loses abilities, until all that is left is the basic platformer elements.
I used Flixel with DAME for level editing
my journal: http://enzyme-attack.tumblr.com/tagged/ludum-dare
I wanted to make a Megaman-style platformer, except that instead of accumulating more and more powers, the player loses abilities, until all that is left is the basic platformer elements.
I used Flixel with DAME for level editing
my journal: http://enzyme-attack.tumblr.com/tagged/ludum-dare
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.20 | 248 |
| Audio(Jam) | 1.25 | 465 |
| Fun(Jam) | 3.31 | 126 |
| Graphics(Jam) | 3.80 | 117 |
| Humor(Jam) | 2.47 | 195 |
| Innovation(Jam) | 2.73 | 349 |
| Mood(Jam) | 2.93 | 276 |
| Theme(Jam) | 3.00 | 368 |
Could really use some audio, and I couldn't figure out what the weak point indicator was indicating.
Your interpretation of the theme seems similar to what I came up with, but yours comes across more clearly, and I really liked the power core being the "discovered true important thing" after she is deprived of all the other superfluous things (which actually, weren't as good). You made the theme ring true with the gameplay/progression really well, which I don't know if our team entry quite managed. Top marks for that!
Just in terms of gameplay I'm not sure what was meant to happen with the power core, though: I just kinda ran into him. And a shame there was no ending screen, the art is cool! Nice feel, nice to play, and slick.
You should totally use SFXR next time round - it'd be ideal for sound effects for this kind of action shooter.
Great job!