Triangle Revolution by daubers
I tried to be minimalist in the development of the game, so this is as minimal as I could think of that wasn't Tic-Tac-Toe!
This is my first Ludum Dare entry and the first game I've built that isn't on a ZXSpectrum....
You are a proud Triangle, and now you must fight the oppressive forces of the Squares and the evil Circles!
Good Luck!
This is my first Ludum Dare entry and the first game I've built that isn't on a ZXSpectrum....
You are a proud Triangle, and now you must fight the oppressive forces of the Squares and the evil Circles!
Good Luck!
Ratings
| Coolness | 24% | 1800 |
| Overall | 2.94 | 800 |
| Audio | 1.93 | 963 |
| Fun | 3.12 | 434 |
| Graphics | 2.12 | 1205 |
| Innovation | 1.94 | 1276 |
| Theme | 3.65 | 437 |
Also, some sort of radar system would be great (or even just displaying x/y coordinates on screen), because when you get down to low numbers of enemies remaining, it's very hard to find anyone else. It's also hard to get back to a cluster of squares after you have to flee to fend off a circle swarm since there's no way to remember where they are unless they're by a piece of wall/land.
Otherwise, great game. I and have to ask, does anything worthwhile happen if you manage to kill everything? After that last crash, I don't have the patience to try again.