Triangle Revolution by daubers

[raw]
made by daubers for LD26 (COMPO)
I tried to be minimalist in the development of the game, so this is as minimal as I could think of that wasn't Tic-Tac-Toe!

This is my first Ludum Dare entry and the first game I've built that isn't on a ZXSpectrum....

You are a proud Triangle, and now you must fight the oppressive forces of the Squares and the evil Circles!

Good Luck!

Ratings

Coolness 24% 1800
Overall 2.94 800
Audio 1.93 963
Fun 3.12 434
Graphics 2.12 1205
Innovation 1.94 1276
Theme 3.65 437

Feedback

jhrrsn
29. Apr 2013 · 12:56 UTC
That was freaking cool man, felt very Star Wars dogfighty. Those circles love to clump together though.
HelkeGames
30. Apr 2013 · 15:18 UTC
Cool game, well Done! :)
Tater_hater
30. Apr 2013 · 19:50 UTC
I Love this game because it reminds me of my nerdy teacher's favorite movie
fussycashew
30. Apr 2013 · 19:51 UTC
Really liked this one! Not so fond of spawning within enemies, and I wish they wouldn't fly through walls at me, but otherwise it's very fun! I think I had the entirety of the circle fighters trailing me at one point...
tiffi
30. Apr 2013 · 19:53 UTC
good game, story and idea, but the SOUNDS!!!
GingerMess
30. Apr 2013 · 19:58 UTC
This has to be one of the most addictive entries for me, very nice.
Riccardo Stucchi
02. May 2013 · 12:40 UTC
Wow! This game is very cool! An old school shooter that gave me a lot of fun!!! Excelent work! The only thing that i can suggest is to change the color of the shots of the player's "ship", i think that in this way the game could appear less confusing.
SnoringFrog
05. May 2013 · 00:53 UTC
On Windows, I kept having the game crash. One time, I had <200 circles and <50 squares remaining, and the game crashed without warning. As far as I could tell, this seemed to be when I went off the right/bototm boundaries.

Also, some sort of radar system would be great (or even just displaying x/y coordinates on screen), because when you get down to low numbers of enemies remaining, it's very hard to find anyone else. It's also hard to get back to a cluster of squares after you have to flee to fend off a circle swarm since there's no way to remember where they are unless they're by a piece of wall/land.

Otherwise, great game. I and have to ask, does anything worthwhile happen if you manage to kill everything? After that last crash, I don't have the patience to try again.
fermcg
08. May 2013 · 10:51 UTC
Really enjoyed it
🎤 daubers
13. May 2013 · 10:04 UTC
@SnoringFrog You get a "HOORAY! You Win! Screen" Thats about it tbh! I'm trying to reproduce the crash to see if I can see what's up. Agree on the Radar idea too :)