Gallery by Andrew Shouldice

[raw]
made by Andrew Shouldice for LD26 (COMPO)
This game uses the arrow keys. You may have to click on the player to give it focus, but after that: arrow keys.

Ratings

Coolness 91% 2
Overall 4.22 8
Audio 3.95 32
Fun 3.85 40
Graphics 4.05 71
Humor 3.30 117
Innovation 4.15 26
Mood 4.28 8
Theme 4.26 42

Feedback

Flai
29. Apr 2013 · 04:22 UTC
I really liked it! Good job!
gabehollombe
29. Apr 2013 · 04:31 UTC
A compelling entry. I couldn't figure out how to reset the level, but I enjoyed the cube rotation mechanic. The narration felt a bit portal-inspired, and I liked the pace. Good job!
TrentSterling
29. Apr 2013 · 04:36 UTC
It took a really long time to get 'started'. I'd say start with more action and save the 'story' for later.
nurabsal
29. Apr 2013 · 04:38 UTC
haha oh word definitely my favorite pick so far. kinda hard, but in the good way. vague theme is also creepy as heck
Greg Power
29. Apr 2013 · 05:33 UTC
I really enjoyed this.

I didn't fully grasp what was happening (which is probably why I love it so), and I got stuck in the room in your big screenshot.

I'll give it another try later. Really want to see it to the end.

Great design, really gorgeous artwork (love the red lights... I felt like I was looking at evil). Great audio too - impactful but subtle.

Best experience so far out LD26! Do you have any other work I can check out?
jijaweb
29. Apr 2013 · 07:37 UTC
This was a great game. I like tricky puzzle games with a twist.
🎤 Andrew Shouldice
29. Apr 2013 · 11:43 UTC
Greg Power: Thanks for playing! To answer your question, I have some other games up on my website. www.andrewshouldice.com
3.14
29. Apr 2013 · 12:44 UTC
The taking cube works great and the dialogue is nicely written. I love the little sounds of player moving around. Good job, man!
Raimonds
29. Apr 2013 · 14:34 UTC
Liked the puzzles. Good Work.
PsenFilip
29. Apr 2013 · 15:16 UTC
I like the way you set the mood to the player (through text and breaks).
Very challenging puzzles (spent a good while on that 8-figure-like level and 10min+ on the last one).

After several plays you start to the get feel for it and you start to find logical paths to solve the puzzles.
Art is great. Music reminds me of a Hellraiser kind of thing. Really creepy yet engaging.
Awesome experience!
M0N0QUARTZ
29. Apr 2013 · 15:18 UTC
Your game is Awesome!
Xaychru04
29. Apr 2013 · 15:38 UTC
This is Awesome !
The art and ausio are putting me in the mood of this game and the levels are very mind-blowing at the end :D
atrodo
29. Apr 2013 · 15:43 UTC
Awesome game! Probably going to play it for the rest of the day until I finish it.
netgrind
29. Apr 2013 · 17:46 UTC
This was really sweet. I love what you did with blocking the colors, I thought the game was just a nicely themed 'get the block on x side' game until then, that part blew me away. I also dig how the first level looks like a sierpinski carpet
Sophie Houlden
29. Apr 2013 · 20:48 UTC
wow, I got stuck... but I really have no complaints. I like this a lot! :)
Loren
29. Apr 2013 · 20:55 UTC
fantastic job all around :)
Chman
29. Apr 2013 · 21:05 UTC
The game took a bit too much time to start for my taste but I'm glad I waited ! Very cool concept & smart level design. Great game :]
invaderJim
29. Apr 2013 · 21:11 UTC
Loved the 'R' level for shameful and obvious reasons :D Great job!
unusualcadence
29. Apr 2013 · 21:35 UTC
Outstanding presentation, loved the narrator and the attenuation on the 'bad' sound was a great touch. That fade to white is like, a second too long maybe, took a while to get to the meat of the game. Er, just a nitpick though. The meat of the game was fun puzzlin'!
Jackamikaz
29. Apr 2013 · 23:04 UTC
I rated it perfect
CherryNukaCola
30. Apr 2013 · 02:32 UTC
Hahaha! This is brillant!
BipolarMike
30. Apr 2013 · 16:06 UTC
I love the idea behind covering up and ignoring your problems instead of actually fixing them (that's what I gathered at least). The mechanics behind the puzzles are great too, I like cube-rotation based puzzles quite a bit!

Well done!
loxo
30. Apr 2013 · 22:38 UTC
This is a really interesting and challenging game. I like the overall appearance.
Jellycakes
30. Apr 2013 · 22:45 UTC
Really atmospheric, was really eerie at points. Good puzzles, took me a while to figure out but they were great. Nice game!
jukimv1986
30. Apr 2013 · 23:57 UTC
Brilliant! I see what you did there. An extremely innovative game mechanic couple with a compelling background story. Well done!
BenW
01. May 2013 · 02:06 UTC
That's a really cool puzzle mechanic and I felt like I got it fairly intuitively and that it was well paced. I felt like the story was going somewhere but unfortunately I got stuck on one of three cube puzzles. I'll try and give it another shot sometime.
Jorjon
01. May 2013 · 02:37 UTC
I liked the way to tell messages, and the graphics, but I wished the progression were faster. Lot of time where I couldn't do anything but wait for the level to finish.
kazukishida
01. May 2013 · 02:51 UTC
Great game! i like the puzzles and the feel of the game. also the variations of the levels is very clever! very interesting to play! awesome game man!
Travis Irby
01. May 2013 · 03:49 UTC
excellent! one of my favs so far, good mood, like the graphics and puzzles
Zoidbergtron
01. May 2013 · 06:27 UTC
Amazing!
aeveis
01. May 2013 · 06:38 UTC
Really nice and polished. An abrupt ending but very cool nonetheless!
ilovepixel
01. May 2013 · 08:36 UTC
Great game! it started a bit abstract but later it got really solid, after a while you just know how to solve the puzzles.
Sestren
01. May 2013 · 22:58 UTC
One of my favorites so far. Everything was great!
NicoSaraintaris
02. May 2013 · 00:33 UTC
Good job, nice atmosphere. Really like some of the puzzles. Congratulations!
Uhfgood
02. May 2013 · 05:49 UTC
I got stuck in that 5 square area with the glowing side, I couldn't turn the glowing side all the way down.
Uhfgood
02. May 2013 · 05:50 UTC
I guess I solved it <shrug>
Uhfgood
02. May 2013 · 06:14 UTC
This is probably the best example of minimalism, from the gameplay right down to the graphics. Really simple to play difficult to master. I got stuck though, so I decided to stop playing. Job, well done!
DustyStylus
02. May 2013 · 10:08 UTC
High scorer here! Great idea and very polished presentation.
Dir3kt
02. May 2013 · 19:11 UTC
Awesome! At the beginning I was skeptic but once the mechanic kicks in, what a game! The idea of the R level is brilliant. Game is hard but not too hard. Maybe my only criticism is about the balance some levels were harder than the next one. But still that very much depend on the person who play and in 48H and no extensive play testing it's almost impossible to get right.

Great job!

I'm approaching 50 rated entries and this one is the best so far!
gameXcore
02. May 2013 · 20:20 UTC
Very good, although, I nearly stopped playing through the intro, and eventually couldn't get past the "R" level.
Jhelle
02. May 2013 · 20:23 UTC
This is amazing, very polished. Im not much of a puzzler but loved the story and everything! Good job!
cadin
02. May 2013 · 20:25 UTC
I love this so much. Takes a while to get going, but it gets soooo good. 5 stars.
Great job!
Gaeel
02. May 2013 · 20:25 UTC
Your cubes scare me, I'm going to bed now, not that I'll find sleep, ever again...
juaxix
02. May 2013 · 20:52 UTC
love puzzles, great work with graphics also, perhaps a little bit complicated the latest levels, but good in general :)
Jiggawatt
02. May 2013 · 23:18 UTC
Oh wow, this is creepy. The audio -makes- this. I love it when gamedevs actually pay attention to sound design, rather than treating it as a necessary evil that can be rushed.

Some clever puzzle designs too. Great entry.
zatyka
02. May 2013 · 23:27 UTC
Great puzzle design and difficulty curve. My only gripe was the text between levels. I found it interesting at first, but ultimately I just wanted to get to the next level. Great job overall!
HybridMind
03. May 2013 · 01:18 UTC
Great puzzle game. I eventually got stumped but I got really far at least! Loved the creepy audio and the mechanic itself was interesting to play around with.
KevinZuhn
03. May 2013 · 01:48 UTC
These puzzles get devious! I haven't beaten it yet, but I'll keep trying.
I thought the visuals, sounds, and gameplay all blended together into a great experience. I really enjoyed the audible difference between covered and exposed chaos! Tremendous game overall.
GeorgeBroussard
03. May 2013 · 02:23 UTC
Fun game. Great mechanic. Good mood and antagonist. I got stuck on the 6th or 7th level? Hope I was near the end. Wanted to see it.
oatsbarley
03. May 2013 · 09:55 UTC
The ambient background sound gives this a really nice feeling, and the sound design in general is great. The mechanic is really clever, the graphics are simple but they look great. Overall this is fantastic. Well done!
Alucard J
03. May 2013 · 14:26 UTC
I was amazed by this entry. Everything just fits together perfectly (hope that makes the cube happy), from the haunting audio to the narrative and visual aesthetics. I have yet to finish it but shall definitely be playing again, it has become one of my all-time favourite puzzle games. Well Done =]
SecondDimension
03. May 2013 · 23:47 UTC
I agree that the cutscene to gameplay ratio was maybe slightly off initially, but I loved the atmosphere; a excellent feel to the whole thing
Tom 7
06. May 2013 · 00:08 UTC
Nice one! I especially like the puzzle design and progression, but the graphics and the general mood are pretty great too. Downside for me was how uncomfortably close the cube was to the similar character in Fez. Very good entry, though!
GameNacho
07. May 2013 · 03:35 UTC
Definitely an experience, I liked the cube narrator too!
aaron9000
08. May 2013 · 02:33 UTC
I like the style. Starts off really slowly and the pauses between levels are to stomach however.
nimblegorilla
08. May 2013 · 06:07 UTC
Excellent job and one of my favorite games so far. One nitpick though - I think the first few levels are too slow. I think you should introduce a flashing light to cover on the very first level. Also - I got stuck on the level with an 'R' where you have to get a light out of the corner - it would be nice if there was a reset button or something.
Christian S.
10. May 2013 · 06:00 UTC
I just couldn't stop playing this. Excellent work!
Jonapulse
12. May 2013 · 06:44 UTC
Lovely game - intense atmosphere, increasingly interesting gameplay mechanic. I did start channeling satan at one point and now my cat is dead. Which I think is bad.
TehSkull
19. May 2013 · 20:37 UTC
The "voice" reminded me of Animal Crossing. Gameplay was unique and high in creativity and difficulty. All around a good experience.
MinionStudios
20. May 2013 · 16:47 UTC
Strange and fun! Very challenging puzzles.
Rodrigo Robles
30. Jun 2013 · 16:59 UTC
I'm a Linux user and can't run the game. Even wine couldn't make it run. Unity player can run under windows and OSX, but not Linux. Please use a more multiplatform tool next time! When you develop a windows-only software, you obligate your user to purchase the windows thing. And the money is not the problem, the goal is about freedom and break the chains of the microsoft/apple slavery.