You are a narcoleptic cyber cat. But you have a jetpack, so that's ok. Learn to programm your jetpack and by doing so, do less effort. All these lights are so exhausting. Pick your floppy disks and get the hell outta here.
(We were a bit in a rush, so there is sound issues and some remaining bugs. There are few levels for now. We'll surely add some very hard ones in a post-jam version!)
I couldn't get past level one. I liked the neon intro graphics. I get the impression level 1 was a matter of getting up on top of the slant and rolling down without using energy - but I could not pull it off.
I couldn't even get past the first level. I'm not sure why the cat needs jetpack fuel to fall down a slope. Very nice aesthetics, though. Gameplay is at least nice and concise.
Interesting idea. I couldn't get the game to start for a while (suggest making the start click area larger and also accepting enter/space as input). I also kept getting caught on the edge of platforms and losing score. Didn't quite understand what the point of the floppy disk is. Interesting idea overall though - I like the idea of minimizing actions.
Wow! Thanks for your feedback! For those having difficulties not falling asleep, remember to avoid using keyboard keys as much as possible. And the more Floppy Disks you use in one sequence, the less your movement will cost you.
We'll be making tons of new levels this week and post the link in here!
Haha, love the premise. Game was rather hard at first, moving manually. But once I got the disks and it became more a puzzle game, I quite liked it. Looking forward to more levels :)
Interesting concept. I'd recommend adding an overlay on level two (or at least add to the description) stating how to use your floppy disk as it is not clear you have to click it to use it (especially when it's introduced as a keyboard game to begin)
Managed to beat it. It seemed quite difficult at first, but the disk helped a lot. Graphically it was nice, but I felt it would of been better with some music and a bit more atmosphere (seemed like it could be a pretty funky-esque game with a lot of flavor if you had more time).
Hah. The puzzles definitely get trickier as you go up levels. The controls are a little fiddly for being so expensive to use, but after level 2 that doesn't matter so much.
what are we supposed to press?
We'll be making tons of new levels this week and post the link in here!