TunnelVision by wzl
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Now Runs on NVIDIA Chipsets TOO!
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*** Public Service announcent ***
If you got an [Error] saying "No Error", it obviously is no error =]. It just means you have an Intel Chipset, which outputs its shader compile log not like "compiled successfully" but "no error", in which case my parsing fails and it thinks its and error. It should work anyways if you just click through the 'error' boxes.
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Minimalism?! I didn't ask for this!
[Summary]
You are a Space Ship commander by the name of Lord Nelson of Galactica and you need to find and destroy the mainbase of the enemy fleet general that annihilated your home planet. In this space opera you will experience the whole spectrum of emotions when the protagonist fights through his opponents cleverly laid traps in an epic endless struggle for mankind!
[Summary - revised]
Gems make fast - get to the goal!
Controls:
[A][W][S][D] / ArrowKeys to move
[Q][E] to roll, but it doesn't serve a purpose at this point.
[R] Restart level
[F5] Skip Level
HaxMode:
[+] Increase Speed
[-] Decrease Speed
[Enter] Stop
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Post-Compo Suggestions/Intentions:
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Option to invert/customize controls!
Fixed camera behavior (ugh)
Fix ship controls (yuk)
Now that rendering works, render more STUFF :D
More Tracks
A nicer ship models (maybe even textured!)
A Random/Endless track (lets see how this turns out)
#######################
Now Runs on NVIDIA Chipsets TOO!
#######################
*** Public Service announcent ***
If you got an [Error] saying "No Error", it obviously is no error =]. It just means you have an Intel Chipset, which outputs its shader compile log not like "compiled successfully" but "no error", in which case my parsing fails and it thinks its and error. It should work anyways if you just click through the 'error' boxes.
#######################
Minimalism?! I didn't ask for this!
[Summary]
You are a Space Ship commander by the name of Lord Nelson of Galactica and you need to find and destroy the mainbase of the enemy fleet general that annihilated your home planet. In this space opera you will experience the whole spectrum of emotions when the protagonist fights through his opponents cleverly laid traps in an epic endless struggle for mankind!
[Summary - revised]
Gems make fast - get to the goal!
Controls:
[A][W][S][D] / ArrowKeys to move
[Q][E] to roll, but it doesn't serve a purpose at this point.
[R] Restart level
[F5] Skip Level
HaxMode:
[+] Increase Speed
[-] Decrease Speed
[Enter] Stop
#######################
Post-Compo Suggestions/Intentions:
#######################
Option to invert/customize controls!
Fixed camera behavior (ugh)
Fix ship controls (yuk)
Now that rendering works, render more STUFF :D
More Tracks
A nicer ship models (maybe even textured!)
A Random/Endless track (lets see how this turns out)
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Ratings
| Coolness | 50% | 3 |
| Overall | 3.49 | 251 |
| Audio | 3.80 | 50 |
| Fun | 3.61 | 109 |
| Graphics | 4.00 | 81 |
| Humor | 1.87 | 826 |
| Innovation | 2.76 | 836 |
| Mood | 3.31 | 234 |
| Theme | 3.02 | 1018 |
Error message: http://i.imgur.com/dXL31Mo.png
Sorry for that ;/
NVDIA GeForce GTX 580
I'm really excited about playing this! Error Messages inlcude:
default 0(11):warning C7533: global variable gl_FragColor is deprecated after version 120
postprocessing 0(11):warning C7533: global variable gl_FragColor is deprecated after version 120
backdrop 0(10):warning C7011:implicit cast from "int" to "float"
And then the debugger spits out
An unhandled exception of type 'System.TypeInitializationException' occurred in AC.AL.dll
Additional information: The type initializer for 'AC.AL.Platforms.BaseContext' threw an exception.
Hope this helps?
Yes i uploaded a version that fixed the errors mentioned before. Now that introduced new ones. Unfortunately i don't have an Nvidia card to test it myself so it is a lot of back-and-forth remote-debugging.
The ACAL error is new though. I'll get the latest build and see if it helps :)
I'll let you know when it is 'fixed' :D
The music is really cool, and while at the beginning I was thinking "well, this is a bit easy..." by the end I was smashing through walls at top speed and having loads of fun doing it.
Runtimes: http://connect.creativelabs.com/developer/Wiki/OpenAL%20Installer%20for%20Windows.aspx
I like the graphics choices a lot. Colors and meshes included.
Sometimes I got a weird feeling on very steep curves... either the controls were slow for that maneuver or the camera was not catching up fast enough. I can't say exactly what it is.
Notes for improvements:
* inverted pitch controls (default/option)
* metrics ASAP. Keep track of your tests data so that you can build up your game content (medals, rewards, what not) on top of that
//Udrian
Yeah the art is inspired by demos, and i want to get further into that direction. We'll see what i can come up with ;)
A Y-Invertion setting will be available in the post-compo version.
Must I downgrade whatever the heck GLSL is? I really want to check this out.
Rebel Assault II!
Regardless, looks and sounds beautiful; I loved playing it.
Oh and it's pretty easy to get disoriented and fly in the wrong direction.
Tried running in Wine, it ran but flickered like mad and wouldn't accept input.
Worked fine in windows though. Used xpadder to use a gamepad and invert the controls which made things much easier.
I click through the 5 popups, and then get 2 more and a black screen (with soundtrack) where a bitmap font says "Lighting failed: upload texture " (and then it's cut off by the window). I also get the same results if I run as admin.
In the acal_log.txt I can only see:
OS: Microsoft Windows NT 6.2.9200.0 (Cores: 4)
StartTime: 2013-05-04 21:00:31
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Alc information:
AlcVersion=1.1
AvailableExtensions=ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
AvailableDevices:
DirectSound Default
Headphones (2- High Definition Audio Device) via DirectSound
Digital Audio (S/PDIF) (2- High Definition Audio Device) via DirectSound
Digital Audio (S/PDIF) (2- High Definition Audio Device) #2 via DirectSound
WaveOut Default
Headphones (2- High Definition via WaveOut
Digital Audio (S/PDIF) (2- High via WaveOut
Digital Audio (S/PDIF) (2- High #2 via WaveOut
No Output
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2013-05-04 21:00:31| Started the MediaManager. Multithreaded=True
2013-05-04 21:02:20| Stopped the MediaManager.