City Walk by MaxSzlagor

[raw]
made by MaxSzlagor for LD26 (COMPO)
Walk around the city and enjoy the sights and sounds. I was inspired by the walks I take around my local city, and I used photo and audio reference for the visuals and audio in the game.

Should run in any capable HTML 5 browser. Sounds are important - if you don't hear them, please try another browser (tested all but Safari).

First jam. Used Constructor 2 and decided to stick to the theme and also excluded cube/circle/retro graphics/auto-gen sounds (All those things are awesome, but I wanted to do something different). Also wanted to avoid using jumping and shooting mechanics. Hope everyone enjoys their time in the city!

Ratings

Coolness 76% 2
Overall 2.64 1085
Audio 3.38 168
Fun 1.82 1295
Graphics 2.53 957
Humor 2.00 714
Innovation 2.74 851
Mood 3.07 420
Theme 3.52 571

Feedback

messiano
30. Apr 2013 · 01:52 UTC
Interesting graphics, but it could use some action or more surprises, as well as background music. Also, there's a funny bug to make the character walk backwards!
BlennosoftGames
30. Apr 2013 · 02:31 UTC
Very original, and the city feels quite "alive". Though it could benefit from some more varied interactions.
Arcana
30. Apr 2013 · 03:59 UTC
The style is interesting. I think some more variation in your available activities would have been good, or more action happening in the background - for example, seeing character dialog or similar as you moved through the city.
Nolan C
30. Apr 2013 · 04:00 UTC
Great use of sound, I like walking around my city as well. This game captures that nicely.
lightnarcissus
30. Apr 2013 · 04:17 UTC
Creates a good feel of the city.Could do some more work but I'd say it's pretty solid.
basspenguin
30. Apr 2013 · 04:50 UTC
Great vibe!
Parappa
30. Apr 2013 · 04:53 UTC
Nice work, very good ambience.
Gungnir
30. Apr 2013 · 04:59 UTC
Nice feel, delivers on promise of title. Pro-tip: Initiate moonwalk mode by tapping the opposite direction key while walking.
🎤 MaxSzlagor
30. Apr 2013 · 05:09 UTC
Thanks for playing! I'll look into the moonwalking. It's a little too bad since I am using the default Constructor 2 platform controls.
Uhfgood
30. Apr 2013 · 05:25 UTC
Cute, but I wouldn't call it a game.
qdowngames
30. Apr 2013 · 05:44 UTC
Well if you hold right and tap left you end up walking backwards, which I thought was pretty funny. Extra point for Humor!
corrigan_sam
30. Apr 2013 · 06:15 UTC
Was a cool concept, however it needed more gameplay :D
metadept
30. Apr 2013 · 06:17 UTC
Really enjoyed this one. Personally I thought the audio was great without music, and was what made the game so effective. The parallax background added a lot, too. My only suggestion would be to have more positional sounds (e.g. passers-by) and positional sources for sounds like the crow calling. Great job, though!
Zillix
30. Apr 2013 · 07:23 UTC
love it.
ThatOtherPerson
30. Apr 2013 · 08:48 UTC
I enjoyed the mood that the game creates; it would be interesting to see a version that was expanded so that you can explore the city more and perhaps try to accomplish some goal. There seems to be a bug where the game freezes if I switch to another tab and then switch back; perhaps that is due to the game engine.
muton
30. Apr 2013 · 11:22 UTC
Interesting idea, I like it but I did kind of want to do interact with stuff. :)
Zed
30. Apr 2013 · 14:58 UTC
I really enjoyed this. A very clever, unique, original experience.
hannardynamite
30. Apr 2013 · 15:26 UTC
Didn't really feel much like a "game". I just kept walking in the hope that I could do something, or something would happen.

Nice graphics though and I like the ambient sounds.
Haversack
30. Apr 2013 · 15:32 UTC
Great use of sound! I would love to see this expanded.
Frosnite
30. Apr 2013 · 15:45 UTC
Lol!! Quite nice! Loved the ending, LOLed for real! Sound effects are cool. Definitely is a minimalist game :P. Could have added more stuff and a goal, but then it would not have been as minimalist, so... Cheers!
AestheticGamer
30. Apr 2013 · 17:05 UTC
It's a semi-interesting concept that actually got me thinking on how to make a certain kind of game, but of course, with just walking and not much more it is a limited experience. And moon-walking at the beginning is fun. XD;
kunzbe
30. Apr 2013 · 21:06 UTC
i liked the people moving in the windows, it gave the game a living touch.
The main background sound scape stoped kind of abrupt...
runonthespot
30. Apr 2013 · 22:05 UTC
Really like the parallax style. A style worth exploring.
shard123
30. Apr 2013 · 22:47 UTC
Simple but fun to explore! I loved the sounds.
rodrigomotta
01. May 2013 · 02:18 UTC
I love the experience. Congrats and thanks. So, please play and rate my game, When you visited the link was broken, now is fixed. Sorry. o/
LoneStranger
01. May 2013 · 04:10 UTC
Not a game, more of an experience. Hard to rate anything with it.
🎤 MaxSzlagor
01. May 2013 · 05:16 UTC
Thank you to everyone that played the game. Please consider rating it if you haven't (in whatever categories you feel are appropriate). For those of you that wanted more interactions, what specifically would you like to see? I have a lot of ideas for expanding the experience, but I'm curious what your thoughts are.
Husky
01. May 2013 · 06:05 UTC
Interesting idea.
Some games like "Every day the same dream". "Gray", are not powerful at the gameplay, but the things they want to express are quite interesting.

Good job!:D
hirsch
01. May 2013 · 20:07 UTC
At first I thought "That does not sound to be fun to play, lets try it"
I just knew exploration games like Proteus and Antichamber and believed that only 3D exploration are realistic enough and games can be fun.
When i came to the traffic light I was really impressed and enjoyed the whole (too short! :p) walk. Awesome :) -> Top rating.
mrexcessive
02. May 2013 · 05:35 UTC
Relaxing... playing all these intense action games then go for a walk. Soundscape and mood most excellent. Good job!
voidstar69
15. May 2013 · 19:59 UTC
Interesting idea. I played this in Safari, on an iPad. The sound effects worked the first time, but on subsequent playthroughs there was no sound, even after closing and reopening the browser.
An interesting experience, although the very limited control and lack of interaction make it seem un-game-like, more an experience. Thanks for making this.
acro
16. May 2013 · 23:17 UTC
Hi, I wanted to play this and it seems other people have, but after clicking to start, the arrow keys and WASD do nothing. I've tried this in Firefox, Opera, Chrome and in desperation, IE10. Has something changed, why is it broken?