Stone sacrifice by hadesfury

[raw]
made by hadesfury for LD35 (JAM)
The great shape-shifting god requires a sacrifice ! The sacrificial crowd needs to be put in place. This is a two man job : one moves these worthless minions around and the other dominates the scene from his high vantage point and makes sure the holy instructions are followed.

Use space to switch from one to the other. While playing the man on the ground hold shift to run and left click to yell at the mindless sheep to guide them to their proper positions. Ctrl grabs them and throws them around and when you feel ready, the observer can summon the gods using the END key.

Art by François Mauge and Vincent Schneider
Programming by Quentin Chevalier, Fabien Kalinowski and Vincent Schneider
Game Design by Timmy Gilbert, François Mauge and Vincent Schneider
Sound by Vincent Schneider

Ratings

Coolness 55% 3
Overall(Jam) 3.25 535
Audio(Jam) 3.41 257
Fun(Jam) 2.93 704
Graphics(Jam) 3.79 287
Humor(Jam) 3.65 89
Innovation(Jam) 3.25 382
Mood(Jam) 3.04 590
Theme(Jam) 2.96 811

Feedback

Trash_Empire
19. Apr 2016 · 01:35 UTC
Overall, I thought this one was quite enjoyable. The art style was great. I really enjoyed the sound effects as well. However, I feel like a lot more could have been done considering 72 hours and team effort.
There are a lot of graphics collision problems.
AuthorX
19. Apr 2016 · 03:05 UTC
That was really fun, loved the style of the creatures and their animations. Creative use of the theme as well!
wg_phancock
19. Apr 2016 · 03:06 UTC
The art style was really fun, and the sound effects of the guys as you pushed them around was pretty funny.

It took me a while to figure out what I was supposed to do, though. I think the middle area that you're supposed to push the guys to could be marked better, like in a different color instead of just slightly darker. The guys going into the worship pose was good indicator, but it was hard to see where to put them from the "high" vantage point at first.
Aaranos
19. Apr 2016 · 03:09 UTC
Fun game, the sacrifices look like characters out of The Oatmeal comics.
lanestp
19. Apr 2016 · 03:14 UTC
Very pretty game. Downside was the game itself wasn't particularly engaging. There was obviously a lot of work put in here. It's a pretty great package!
panurge
19. Apr 2016 · 17:18 UTC
Loved the way they sat patiently with their hats in their hands under the shadow - almost made me feel guilty! I thought this was beautifully presented with outstanding visuals. The gameplay itself could have used a little more conflict or variety to really keep me engaged. A very impressive and enjoyable effort nonetheless.
Javabot
19. Apr 2016 · 18:49 UTC
I was frustrated that after I gather all of them t the sacrificial area the god has the NERVE to just miss!
teamross
19. Apr 2016 · 19:28 UTC
Nice idea!
Fellowship of The Game
19. Apr 2016 · 21:15 UTC
Really nice, could be more engaging. Has some minor issues with the instructions text.
qikcik
21. Apr 2016 · 11:35 UTC
Nice game :D
Freank
23. Apr 2016 · 07:21 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Franklin's Ghost
23. Apr 2016 · 11:35 UTC
Unique use of the theme and thought the overall design was quite interesting. Liked the look of the minions and stage but just wish the worship area stood out more in a white glow or just a different colour or something. Still plenty of fun pushing the minions around into spot.
endel
23. Apr 2016 · 15:15 UTC
Loved the audio and graphics. Gameplay is not so attractive though. Well done.
TheBreakfast
27. Apr 2016 · 02:44 UTC
Really liked the characters and animations, and the audio fit perfectly. I think the concept of herding in first person has a lot of potential
Rock Eaters
01. May 2016 · 05:49 UTC
great art style and animation !
amras0000
01. May 2016 · 13:09 UTC
The game lacks any real sense of satisfaction. The animation was nice and the texturing decent, but by the end of the level I'd hoped to see all the clay people get smushed but instead the giant rock landed first to the side of them, missing them all, and then just bounced off them on the second level :T

I was able to walk off the map without a problem; you've got a square map there, just clamp the player position to the map bounds.

The camera angle for the overhead view sat in an awkward position where it wasn't cinematically satisfying but also didn't give me a proper view of the entire arena.

The animation's really well-polished, the sound effects were fun to listen to, but the coding and gameplay design need work.
A-Flat Miner Studios
04. May 2016 · 18:26 UTC
Sound and audio were a lot of fun. Enjoyed the gameplay (as soon as I realized what it was, I kind of expected to, as our game this LD is basically a differently-themed 2D version of this). Some bugs (going off-map), but nothing game breaking. Only real issue I had was the coloring of where the god was going to land should have been a bit more obvious, in some levels it was tough to tell where I needed to put them at first.
TheCain
05. May 2016 · 00:43 UTC
The whole situation of a frustrated sacrificer was funny.
The instruction text seemed off.