Stone sacrifice by hadesfury
The great shape-shifting god requires a sacrifice ! The sacrificial crowd needs to be put in place. This is a two man job : one moves these worthless minions around and the other dominates the scene from his high vantage point and makes sure the holy instructions are followed.
Use space to switch from one to the other. While playing the man on the ground hold shift to run and left click to yell at the mindless sheep to guide them to their proper positions. Ctrl grabs them and throws them around and when you feel ready, the observer can summon the gods using the END key.
Art by François Mauge and Vincent Schneider
Programming by Quentin Chevalier, Fabien Kalinowski and Vincent Schneider
Game Design by Timmy Gilbert, François Mauge and Vincent Schneider
Sound by Vincent Schneider
Use space to switch from one to the other. While playing the man on the ground hold shift to run and left click to yell at the mindless sheep to guide them to their proper positions. Ctrl grabs them and throws them around and when you feel ready, the observer can summon the gods using the END key.
Art by François Mauge and Vincent Schneider
Programming by Quentin Chevalier, Fabien Kalinowski and Vincent Schneider
Game Design by Timmy Gilbert, François Mauge and Vincent Schneider
Sound by Vincent Schneider
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.25 | 535 |
| Audio(Jam) | 3.41 | 257 |
| Fun(Jam) | 2.93 | 704 |
| Graphics(Jam) | 3.79 | 287 |
| Humor(Jam) | 3.65 | 89 |
| Innovation(Jam) | 3.25 | 382 |
| Mood(Jam) | 3.04 | 590 |
| Theme(Jam) | 2.96 | 811 |
There are a lot of graphics collision problems.
It took me a while to figure out what I was supposed to do, though. I think the middle area that you're supposed to push the guys to could be marked better, like in a different color instead of just slightly darker. The guys going into the worship pose was good indicator, but it was hard to see where to put them from the "high" vantage point at first.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I was able to walk off the map without a problem; you've got a square map there, just clamp the player position to the map bounds.
The camera angle for the overhead view sat in an awkward position where it wasn't cinematically satisfying but also didn't give me a proper view of the entire arena.
The animation's really well-polished, the sound effects were fun to listen to, but the coding and gameplay design need work.
The instruction text seemed off.