Click, Release by @SamPotasz
A minimalist game which I really enjoyed making.
I don't really want to say too much about it other than thanks for checking it out and playing it. I hope you enjoy it!
I don't really want to say too much about it other than thanks for checking it out and playing it. I hope you enjoy it!
Ratings
| Coolness | 75% | 2 |
| Overall | 3.24 | 479 |
| Audio | 3.34 | 183 |
| Fun | 3.05 | 496 |
| Graphics | 2.38 | 1040 |
| Humor | 2.06 | 679 |
| Innovation | 3.83 | 98 |
| Mood | 3.27 | 252 |
| Theme | 3.90 | 224 |
I admit that I resorted to just fast clicking a lot rather than holding and aiming.
Me and Windows, we have a long story. We don't like each other particularly well. It said things about my mom, I threw stuff at it, etc.
In the end, we decided to part ways. It think it was better for both us. I mean, its getting old and ugly, and it's constantly bitching about things. But I'm rambling...
Ah, the old days.
I must confess I did not finish the game but I played it for quite a while. There were times I got myself just playing around with the sounds.
Cool!
Additionally, it's great to see that people are somewhat challenged by the game. When I was looking at minimalist art right after the theme was announced, that was certainly one of the feelings that struck me. I wasn't quite sure what was going on, and that drew me into the pieces even more. So hopefully you too can "sit" with this weirdness in Click, Release, and it draws you further in to its world.
For more (less rambly) thoughts on this- check out my post-mortem over here: http://www.sampotasz.com/blog/clickreleasedesign/
Thanks!