Mag by alexfalkenberg
Mag. Because it was supposed to evoke magnetism in some interesting ways initially. Instead, mostly, I present to you a simple shooter. There is some difficulty progression that's playable, and a little more under the hood for future use.
Tried to stick to a simple LCD palette, but went off-palette a few times. Extremely simple. Nothing fancy. But done. First completion in time, yay!
CONTROLS: Arrows or analog stick move. A key or A button fire. (gamepad really is best for this game)
Gamepad has a couple debug controls: Y will clear all current bullets. Holding right trigger then pressing left trigger should restart the current level... Level restart is a bit buggy; use at your own risk. ;)
PLEASE TRY IT BEYOND THE FIRST COUPLE LEVELS! The first two are easy on purpose. It gets harder, fast. Please note there are only five levels in this version...but I challenge anyone to get through Level 5!
TONS of other weird issues remain. There's a bigger game hiding in this with time, I think. There's also a certain madness to the shooting/bulletry.
This submitted version has 5 levels. Can you get through them all? Level 5 is TOUGH!
Please give feedback, and VOTE/RATE!
All versions should now be available: Web, Windows, OSX, Linux32, and Linux64 versions. And source via GitHub, of course.
Linux64 version link is: http://alexfalkenberg.com/ld26/mag-linux64.zip
OSX and Linux versions are totally untested. Please resize/maximize the game window in at least the Win32 version; it defaults to a super-TINY window size.
Enjoy!
Tried to stick to a simple LCD palette, but went off-palette a few times. Extremely simple. Nothing fancy. But done. First completion in time, yay!
CONTROLS: Arrows or analog stick move. A key or A button fire. (gamepad really is best for this game)
Gamepad has a couple debug controls: Y will clear all current bullets. Holding right trigger then pressing left trigger should restart the current level... Level restart is a bit buggy; use at your own risk. ;)
PLEASE TRY IT BEYOND THE FIRST COUPLE LEVELS! The first two are easy on purpose. It gets harder, fast. Please note there are only five levels in this version...but I challenge anyone to get through Level 5!
TONS of other weird issues remain. There's a bigger game hiding in this with time, I think. There's also a certain madness to the shooting/bulletry.
This submitted version has 5 levels. Can you get through them all? Level 5 is TOUGH!
Please give feedback, and VOTE/RATE!
All versions should now be available: Web, Windows, OSX, Linux32, and Linux64 versions. And source via GitHub, of course.
Linux64 version link is: http://alexfalkenberg.com/ld26/mag-linux64.zip
OSX and Linux versions are totally untested. Please resize/maximize the game window in at least the Win32 version; it defaults to a super-TINY window size.
Enjoy!
Ratings
| Coolness | 47% | 1316 |
| Overall | 3.03 | 705 |
| Audio | 2.10 | 899 |
| Fun | 3.11 | 438 |
| Graphics | 3.29 | 381 |
| Innovation | 2.53 | 971 |
| Mood | 2.76 | 668 |
| Theme | 3.00 | 1022 |
Zathalos: I ran out of time adding enemy elements. I had two more specific types in mind, but time...
And there IS progressive difficulty and scoring, but I had no time to test how well it all ramped up. Turret range increases, damage increases, turning speed of the turrets increases, and I wanna say rate of fire actually increases. All of that likely needs better levels and tons of tweaking.
Did you (or anyone, heh) make it through level 5? It's turret hell. I can barely do it myself (I've done it...twice? in probably 100 plays).
Oh, and once you complete level 5, the game will just... not go anywhere (it's expecting a non-existent level 6 to transition to). So you're stuck just driving around playing with the firing until you restart (the hard way, no time for a menu or anything....yet).
And the difficulty... yeah, it needs work. Level 5 is basically impossible. 4 isn't terribly easy, either. And it's not just the number of turrets that up the difficulty, although that is a pretty major factor in the levels I presented. ;)
I hate the shoot sound. But I like the mechanics and the use of the theme.
Anyway, it's fixable, I think. :)
Turret bullets could be a bit more visible, too, I agree.
Thanks again!
I played the web version, but the input handler has a bug where it doesn't prevent keys from bubbling up to the browser and triggering built-in features. On the key event objects, the javascript needs to call .stopPropagation() and .preventDefault(). In my case, pressing 'a' popped open my typeahead find, taking focus away from the game and eating all further keystrokes.
@mildmojo: Weird; and the first I've heard of that, but good to know. I probably could have done some input throttling as well (I didn't), which might help. Could also be a side effect of the engine itself. I appreciate you playing and letting me know!