OneEighty by Mekuri
This game requires the .NET 4.0 and the XNA 4.0 framework.
This is my very first Ludum Dare. The theme "Minimalism" wasn't really my thing- But I believe that's the whole point of the dare- To be challenged to think out of the box. I ended up with a small game with simple graphics.
The game is more or less finished, I've tested the game on a few systems, including some older ones, and they work fine- Only problem I have is some jitters when hitting low ceilings, that I didn't manage to fix.
The Source code is available but it is rather rubbish. I didn't spend much time trying to keep any structure in it.
I've made sure all the levels in the game are beatable, and I have personally completed the game multiple times. I hope you enjoy my very first Ludum Dare Entry.
Thanks.
This is my very first Ludum Dare. The theme "Minimalism" wasn't really my thing- But I believe that's the whole point of the dare- To be challenged to think out of the box. I ended up with a small game with simple graphics.
The game is more or less finished, I've tested the game on a few systems, including some older ones, and they work fine- Only problem I have is some jitters when hitting low ceilings, that I didn't manage to fix.
The Source code is available but it is rather rubbish. I didn't spend much time trying to keep any structure in it.
I've made sure all the levels in the game are beatable, and I have personally completed the game multiple times. I hope you enjoy my very first Ludum Dare Entry.
Thanks.
| Windows | https://www.dropbox.com/sh/8ou9uxelphy4put/AAD6gbR-hD58qKkx9vS2eV-va?dl=0 |
| XNA Framework Redistributable 4.0 | http://www.microsoft.com/en-us/download/details.aspx?id=20914 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20130 |
Ratings
| Coolness | 69% | 3 |
| Overall | 2.92 | 825 |
| Audio | 1.82 | 993 |
| Fun | 2.89 | 643 |
| Graphics | 2.08 | 1232 |
| Humor | 2.58 | 338 |
| Innovation | 2.27 | 1103 |
| Mood | 2.36 | 1036 |
| Theme | 3.03 | 1013 |
The physics engine used has an odd timing bug when you respawn -- it effectively allows you to gain speed at the expense of losing height.
Nice little game, certainly feels like I've played similar games before though. The death messages were fun and added to the experience.
The collision detection for the spikes could be a tad more forgiving, but I guess you know that.
...wow, that sounds so negative. I liked the game and had fun playing it! Concept is brilliant and I'd love to see updates on this.
I like that the spikes are green for some reason.
I agree the audio is hit or miss, but the fact there's audio at all is a winner to me - LD games not including audio at all is almost a staple of this compo.
Congratulations on your first of hopefully many LD games to come! :)