Press Z by netguy204

[raw]
made by netguy204 for LD26 (COMPO)
"Press Z" - You only have 1 control. I bet you can guess what it is! The graphics are minimal but, I think, this uses them to good effect and the game "feels good". I hope you agree.

Window: Double click ggl_windows.exe
Mac: Double click ggl_mac.command
Linux: Run ggl_linux.sh

Notes: Engine builds for Mac/Windows/Linux along with game source are included in this download. Let me know if you have any issues!

Enjoy!

Ratings

Coolness 68% 3
Overall 3.13 596
Audio 2.45 703
Fun 2.95 589
Graphics 2.49 980
Humor 2.22 557
Innovation 2.85 773
Mood 2.88 555
Theme 3.74 358

Feedback

Norgg
29. Apr 2013 · 11:16 UTC
Cool. Good, satisfying feeling when you stomp on the poor rectangles who just seem to get through their daily commute without being stomped.
Norgg
29. Apr 2013 · 11:17 UTC
*seem to want to
dvdking
29. Apr 2013 · 18:16 UTC
Well done game. The game feels "juicy". But i don't like gameplay mechanics. Just pressing Z over 6 levels was becoming very boring.
lulzfish_4
29. Apr 2013 · 18:24 UTC
Overall, pretty fun. I like the sound effects and particle effects. Ambient music would have been nice. However, sometimes my square would get pushed to the side, and red rectangles would hit me before I could feasibly react. And sometimes I would stomp on a rectangle but I would take damage. When the rectangles piled together, there wasn't any way to avoid this. Also liked the view kick.
FuzzyWuzzie
29. Apr 2013 · 18:51 UTC
Cool mechanic, albeit repetitive.
mrspeaker
29. Apr 2013 · 18:58 UTC
Dang! I ended up playing that for a LONG time... the big jumps are very satisfying.
spacechase0
29. Apr 2013 · 19:31 UTC
Got a little repetitive, but I really liked the shaking effect. I wish I could move sideways though.
PsenFilip
29. Apr 2013 · 19:38 UTC
Only managed to get until Level 6...90 or so to stomp if I remember correctly. I've done a couple different runs.
I got beat really hard off some really fast flying enemy that pushed me off the screen! That was brutal :)

Anyways, stomping enemies feels good refreshing. Good stuff!
lightsoda
29. Apr 2013 · 19:43 UTC
It's like one of those games where you fling stuff around and watch it go *splat*, and it's oddly satisfying for no particular reason.
pighead10
29. Apr 2013 · 20:59 UTC
The graphics felt nice but there wasn't enough gameplay to keep it interesting for long.
Holofire
29. Apr 2013 · 21:33 UTC
Pretty simple but very fun. Stomp all teh things. Nice work.
Masadow
29. Apr 2013 · 23:36 UTC
So much fun ! BOOM BOOM BOOM ! Ahah
WiseGAMER
30. Apr 2013 · 00:34 UTC
I like to stomp enemies! nice particle system and lovley game :)
Ryusui
30. Apr 2013 · 04:36 UTC
You had me at the title. :3 But I think the game might've been better if the little red rectangles just passed through each other, maybe moving at different speeds, rather than pushing the player around - and you could up the damage they do to compensate. Plus I think the kill counter for the level would work better as a countDOWN.
naughtyloose
30. Apr 2013 · 08:07 UTC
Dude thanks so much for the awesome comment on my entry! :)

Your game is interesting as it provides a lot of dynamic with by simple pressing one button. I guess this is as simple as it gets. I really enjoyed stomping the little things even tough it gets a bit repetitive after a while and you can solve each level by simply holding space. :) Maybe exchanging the graphics and adding more features (or dangers) could make this game more fun in the long run. Nice shake effect with the stomping!
Andrew Shouldice
01. May 2013 · 02:05 UTC
I am astounded at how satisfying this is. Screen shake and particle effects!
Ray_Mickelino
01. May 2013 · 02:12 UTC
Yeah, pretty fun game. Like everyone else commented, it gets a bit repetitive. But it was fun to stomp my enemies. Good game!
pvwradtke
01. May 2013 · 03:09 UTC
The Linux binary worked right away :). Very easy to pick up and keep playing. However, after a few levels it would benefit from some improvements regarding variety.
robcozzens
01. May 2013 · 04:24 UTC
There's a lot of good stuff in such a minimal package. I really like how the red rectangles push each other and you.
The speed of the jumping seemed just about perfect.
Puzzlem00n
02. May 2013 · 00:57 UTC
Not bad! Criticisms:
-The font used for the numbers doesn't match the rest of the game, if you know what I mean.
-I felt like the levels don't really fit the game's style. It would be better if the whole thing was just one level, and it slowly got harder and harder as time went on.
TenTonToon
03. May 2013 · 05:08 UTC
One of the truly minimalistic games I've tried, so kudos to you for that. You distilled one of the mechanics of a Mario game to its purest form - stomping on enemies :)

But that said, it quickly became tedious. You could have added enemies with different behaviors to spice things up (there weren't any up until the point I played).

Also, bearing in mind how minimalistic the visuals are, maybe you could have used a simpler particle for the stomping effect. It looked somewhat out of place to me.

If you could manage to keep things fresh from level to level, this would be an awesome game for a touch screen device, and one that I'd personally like to play.
Dmitrix
04. May 2013 · 18:53 UTC
Nice. Reminds me of the game I made for LD25. XD
stevejohnson
05. May 2013 · 07:39 UTC
I pressed Z! Funky little toy. I got to level 5.
alts
08. May 2013 · 08:27 UTC
The screen shake is incredibly satisfying. The game does begin to feel repetitive after a while. There are two factors at play here, I think. 1) the session length is pretty long relative to the "content" to see. 2) Losing doesn't feel like a failure on my part. Often I'll feel like I got stuck in a situation that I couldn't escape from.
LoneStranger
09. May 2013 · 04:17 UTC
Very well done. I enjoyed this a lot. One of the best I've seen that fits the theme.
SuperlevelSebastian
09. May 2013 · 19:30 UTC
Sadly it just crashes on my Win XP (32-bit) laptop. :(

stderr.txt says:

"INFO: renderer_init
INFO: glew initialized
INFO: renderer_gl_init
INFO: opengl version 2.000000
INFO: init_world
INFO: init complete
INFO: finish image load
INFO: renderer_load_shader: resources/standard_color.vert
FAIL_EXIT: glCompileShader: ERROR: 0:1: '' : Version number not supported by GL2

, #ifdef GLES2
precision mediump float;
#endif

attribute vec4 vertex;
attribute vec2 tex_coord0;
attribute vec4 color_coord0;

uniform mat4 mvpMatrix;

varying vec2 tex0;
varying vec4 color0;

void main(void) {
tex0 = tex_coord0;
color0 = color_coord0;
gl_Position = mvpMatrix * vertex;
}"