Press Z by netguy204
"Press Z" - You only have 1 control. I bet you can guess what it is! The graphics are minimal but, I think, this uses them to good effect and the game "feels good". I hope you agree.
Window: Double click ggl_windows.exe
Mac: Double click ggl_mac.command
Linux: Run ggl_linux.sh
Notes: Engine builds for Mac/Windows/Linux along with game source are included in this download. Let me know if you have any issues!
Enjoy!
Window: Double click ggl_windows.exe
Mac: Double click ggl_mac.command
Linux: Run ggl_linux.sh
Notes: Engine builds for Mac/Windows/Linux along with game source are included in this download. Let me know if you have any issues!
Enjoy!
| Windows/Mac/Linux/Source | http://50ply.com/ld26/ld26_PressZ.zip |
| Postmortem | http://www.ludumdare.com/compo/2013/05/04/press-z-a-postmortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5044 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.13 | 596 |
| Audio | 2.45 | 703 |
| Fun | 2.95 | 589 |
| Graphics | 2.49 | 980 |
| Humor | 2.22 | 557 |
| Innovation | 2.85 | 773 |
| Mood | 2.88 | 555 |
| Theme | 3.74 | 358 |
I got beat really hard off some really fast flying enemy that pushed me off the screen! That was brutal :)
Anyways, stomping enemies feels good refreshing. Good stuff!
Your game is interesting as it provides a lot of dynamic with by simple pressing one button. I guess this is as simple as it gets. I really enjoyed stomping the little things even tough it gets a bit repetitive after a while and you can solve each level by simply holding space. :) Maybe exchanging the graphics and adding more features (or dangers) could make this game more fun in the long run. Nice shake effect with the stomping!
The speed of the jumping seemed just about perfect.
-The font used for the numbers doesn't match the rest of the game, if you know what I mean.
-I felt like the levels don't really fit the game's style. It would be better if the whole thing was just one level, and it slowly got harder and harder as time went on.
But that said, it quickly became tedious. You could have added enemies with different behaviors to spice things up (there weren't any up until the point I played).
Also, bearing in mind how minimalistic the visuals are, maybe you could have used a simpler particle for the stomping effect. It looked somewhat out of place to me.
If you could manage to keep things fresh from level to level, this would be an awesome game for a touch screen device, and one that I'd personally like to play.
stderr.txt says:
"INFO: renderer_init
INFO: glew initialized
INFO: renderer_gl_init
INFO: opengl version 2.000000
INFO: init_world
INFO: init complete
INFO: finish image load
INFO: renderer_load_shader: resources/standard_color.vert
FAIL_EXIT: glCompileShader: ERROR: 0:1: '' : Version number not supported by GL2
, #ifdef GLES2
precision mediump float;
#endif
attribute vec4 vertex;
attribute vec2 tex_coord0;
attribute vec4 color_coord0;
uniform mat4 mvpMatrix;
varying vec2 tex0;
varying vec4 color0;
void main(void) {
tex0 = tex_coord0;
color0 = color_coord0;
gl_Position = mvpMatrix * vertex;
}"