The Migration by semi
(You can run the binary version in Mac and Linux using Wine or run from source if you have python 2.7 and pygame installed - see readme)
My entry for the 48 hour compo is about leading a swarm of fish that migrates from the Falkland Islands in Southern America to the mediterranean sea. You indirectly control the swarm using the mouse. Fish eat plankton, if they eat enough of it, they will reproduce and your swarm will grow. Try to steer your swarm away from predator fish.
As soon as you get out into the open water, the game will become more difficult. Be sure to take good care of your fish and you will be able to make it to the end!
See the readme.txt file for instructions on installation, running, etc.
I've uploaded the project on GitHub: https://github.com/sseemayer/LudumDare26-Minimalism
My entry for the 48 hour compo is about leading a swarm of fish that migrates from the Falkland Islands in Southern America to the mediterranean sea. You indirectly control the swarm using the mouse. Fish eat plankton, if they eat enough of it, they will reproduce and your swarm will grow. Try to steer your swarm away from predator fish.
As soon as you get out into the open water, the game will become more difficult. Be sure to take good care of your fish and you will be able to make it to the end!
See the readme.txt file for instructions on installation, running, etc.
I've uploaded the project on GitHub: https://github.com/sseemayer/LudumDare26-Minimalism
| Windows, OS/X, Linux (Binary) | https://www.dropbox.com/s/gzvr7hbo0cp2pv7/the-migration-v5.zip |
| Source | https://www.dropbox.com/s/fgc2g98ovvao2cl/the-migration-v5-src.zip |
| YouTube (older build) | http://www.youtube.com/watch?v=SChEdKL3JaU |
| Timelapse | http://www.youtube.com/watch?v=9IdgKvcH0NY |
| GitHub | https://github.com/sseemayer/LudumDare26-Minimalism |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=6429 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.83 | 77 |
| Audio | 3.13 | 294 |
| Fun | 3.57 | 133 |
| Graphics | 3.74 | 170 |
| Humor | 2.27 | 515 |
| Innovation | 3.67 | 164 |
| Mood | 3.58 | 115 |
| Theme | 2.68 | 1211 |
1) the readme
2) the instructions screen
3) the big X in the travel log screen
I really like it so you can go coast to coast (the minimap + the map after you finish you session are refreshing). It does gets harder when you hit open water... pretty easy to lose all your fishies if you go crazy.
Fun.
At first, looking at the screenshots, the game reminded me of Aquaria Game. Then, when I actually got into the game the gameplay reminded me the first level of Spore.
Overall it feels good and relaxing.
I'm thinking about working on this post-compo, fix the problems that are left over with it, add more content, etc. depending on the reactions I'm getting.
You could have used a bit more music though. The clip is good but short.
On the topic of Twitter I saw some links from Twitter on the 27-28th I believe which linked to a YouTube video of the progress of your game. :)
Will try to improve on that post-compo.
Loved the game, made my day.
1 hour later:
I've played a couple of LD games today and yesterday and I must admit that so far this one was the most playable and addictive game I've seen.
I liked the sandbox feeling of the game, I love the way in which you can go around growing your population of food-colored fishes just to loose it, so you can build it up again. It sounds silly, but is extremely fun and somehow rewarding, I have no idea why.
Any chance to hear your ideas for further development?
I've always thought that the theme of migration could inspire great games. Thanks for making this, it's brilliant! I truly felt sorry when a net caught almost all my swarm.
I will never eat a fish without a second thought again. :p
All in all, cool game, if you add some more fitting sound effects(that doesn't sound like punching :P),I think this game could be really atmospheric and relaxing to play!