Sanity by JonRB

[raw]
made by JonRB for LD26 (COMPO)
Lo and behold! The final product!

This is without exception the best game I've ever made (Which is a little bit depressing but hey, I've got something to better next time!

The theme threw me off balance a little, but I soon embraced it when I realised that I didn't have to do any sprite drawing.

As per usual, I ended up writing the music for the game long before I actually knew what I was going to make the game about. I was hoping to try and include a guitar piece (Being a learner guitarist, I'll take any excuse to play it. Unfortunately, while I came up with quite a nice solo, I couldn't play it fast enough to fit the music I already had.


* About the game:

'Sanity' is a dive into the mind of the narrator, whose mind was lost long ago. I tried my best with eerie music and abstract graphics to paint the insane mind.

You control a spark of conciousness - The last dregs of thought the narrator possesses. You must navigate the near-empty mindscape, trying to find the most 'comfortable' point on the screen using W, A, S and D. The closer to red your spark of conciousness becomes, the further away from your destination you are. But beware! Dark thoughts also roam the otherwise blank plains of the narrator's mind, which try and draw you into a false sense of security (You appear blue near them, as well as your true destination).

I should probably point out now that there's no end to the narrator's insanity. Later on in the game you will notice him beginning to question whether he will ever be reunited with his mind. I encourage you to post what level you can get to before the dark thoughts overwhelm you in the comment section.

I tried my best to keep to the theme of minimalism - You'll notice that the graphics are quite basic (Although I'm quite proud of how a few little basic things can add up to a quite nice interface. The gameplay is simplistic enough - Plough your way through the levels. The first few should be easy as long as you keep moving. There aren't terribly many features - Move, survive - And in fact I imagine that most seasoned game makers could probably make this in a couple of hours. But I'm proud of it, and I hope you like it too.

Special thanks to jelly (That's British-style jelly - The wobbly stuff in a bowl) for keeping me fuelled throughout the 36h of development.

Ratings

Coolness 71% 3
Overall 3.26 457
Audio 3.75 56
Fun 2.56 940
Graphics 3.36 336
Humor 2.00 714
Innovation 3.84 90
Mood 3.63 97
Theme 3.72 381

Feedback

sol_hsa
29. Apr 2013 · 06:41 UTC
Sometimes it seems I died when I got more blue, and sometimes it seems I got further when I got more red. Confusing? Since human eye isn't all that good in seeing hues of blue and dark red, light cyan / dark blue might have worked better..
raincole
29. Apr 2013 · 06:41 UTC
Considering acoustics and aesthetics, it's the most beautiful entry I have seen in this LD.
karsyf
29. Apr 2013 · 06:42 UTC
Music mixing was really good, I just found it a little finicky to get to the goal
Zillix
29. Apr 2013 · 06:45 UTC
nicely done! loved the minimal aesthetic and straightforward gameplay
lightnarcissus
29. Apr 2013 · 06:45 UTC
I liked it! Even though it gets a little repetitive after a while,you get your concept through very nicely.
Great job with the atmosphere too!
Just make sure you correct some of the typos in the future. :)
Mekuri
29. Apr 2013 · 06:51 UTC
Nice game. It was very confusing at first, until I got the hang of it. I (only) managed to get to level 5, which I tried to beat a few times. I like what you did with the music. Well done!
🎤 JonRB
29. Apr 2013 · 08:48 UTC
Thanks for pointing out the typos (I saw two, if you know of more feel free to let me know)!
I've fixed them and left the old source in the same directory as the game and new source.
rockford
29. Apr 2013 · 09:49 UTC
Nice but hard to progress despite being blue...
You should use arrows on a keyboard because it's AZERTY friendly.
Supermomo
29. Apr 2013 · 12:16 UTC
Great game ! One of the best I've played so far. The sounds are really nice.
VDOgamez
29. Apr 2013 · 16:54 UTC
I really enjoyed the musical effects in this game, and the particle effects were well-done too. That said, it got frustrating trying to find the single point that was a win condition, and this was compounded on by the fact that you go back a level when you lose. The obstacles that affect your ability to scope out the exit were a neat twist.
amijlee
30. Apr 2013 · 04:53 UTC
Very nice, I got to level 7.
bluefoxgs
30. Apr 2013 · 20:42 UTC
Dear lord, I started the game thinking "Right, time to rate some games, let's do this" when i first saw the mechanic in action I was blown away! You could do a lot with this game if you had more time!
Hume
30. Apr 2013 · 20:57 UTC
Great sound design. I don't know if I'm imagining it but it seemed to be mixing between two different moods of the same theme depending on how red or blue I was.

Locating the goal was difficult because those last few shades of blue are very hard to discern. I have no idea how you'd improve the mechanic without diminishing your treatment of the theme, though.

Thanks for this.
brxtr
02. May 2013 · 22:20 UTC
The concept is interesting, even if it does seemingly rely on trial and error. The way colouring was implemented made solving levels a little more confusing than necessary, but I suppose that might have been intentional given the context. The music is quite nice despite its repetitiveness.
yokcos700
03. May 2013 · 17:03 UTC
I am impressed by the music mixing and the particle effects surrounding the... black holes, I shall call them. Although I only managed to progress a few levels before becoming frustrated and leaving, this is certainly an interesting and great game. The only problem arises when an R-B colourblind person plays it.
hypp
03. May 2013 · 17:04 UTC
Quite nice! I like the mood
Foxtacy
03. May 2013 · 17:06 UTC
One of the most innovatives ideas i've seen today!

There are a few tweaks you could do.

It really annoys the player if every time he lose, he restarted the whole game. I'd suggest you to make it so that the player restarts only the level where he lost the game. :)

Asides from that, i really enjoyed your entry! And i'd play it if you ever intend to keep working on this :)
paulopn
14. May 2013 · 05:44 UTC
A little repetitive, but definitely one of the most original games around here! The writing and sound are really good, too!
Andy Go
15. May 2013 · 11:16 UTC
Nice idea :)
ilo
15. May 2013 · 11:21 UTC
Very cool (and coherent) aesthetic and mood to this elegant game. I felt like my progress was more down to luck (i.e. when the goal was far from the dark thoughts). It could use a little more feedback on getting close to the goal, as well as communicating that the edges of the map are dangerous. But I think the gameplay nicely mirrors the psychological themes, inducing panic and confusion, so well done!
namuol
16. May 2013 · 10:22 UTC
A little repetitive, but you nailed the feeling of using your "senses" to navigate, and your presentation is above par for a LD game.

Big points for audio; particularly for integrating it into the actually gameplay mechanics.
Saturnyn
16. May 2013 · 17:06 UTC
Nice graphics and music, well done !
Wish I Was an Astronaut
17. May 2013 · 16:14 UTC
Loved it!
The only thing I can think of that hasn't already been said, is that because of the sound mixing (lovely, by the way), I found myself working with echolocation.
When I noticed I was doing this, I felt really badass.
I must thank you for this feeling.
ArtWithoutPrediction
28. May 2013 · 15:52 UTC
The particle effects were fun.