Triage: The life of a combat medic. by anjack
Triage: Life of a Combat Medic is my first game. I created it using the Unity3D Pro trial key offered on the Ludum Dare "Tools" page. The models and terrain were created within Unity and the textures were created with The GIMP. Coding was done in Mono Develop. I also used NFOPad for some text editing.
UPDATE: Added ambient sounds for the battlefield and city scenes! These were made using Audacity.
UPDATE 2: The game should now properly identify when a patient has died.
UPDATE 3: Added a link to the source. I basically just zipped up all the files in the project directory, so you get the assets as well.
UPDATE 4: Added a Jam version to fix a few issues.
Here are a few known bugs:
* Some of the text is off-center. I'll work on that.
* Sometimes wounds will overlap or obscure one another. You can still win a level even if a patient dies.
* Sometimes the "Patient is stable" message doesn't appear even though you've clicked on all of the wounds. I'll fix this.
* There are a few places where you can bug through the terrain/walls and walk off the edge of the map. I'm okay with that. ;)
* If you don't save SAM, the wrong dialog will display the next time you enter the city.
Still no score tracking. I hope to have it for the jam version.
Also, I didn't state it in the instructions (included in the game menu system) but there is a time limit to heal each patient. As a patient's timer runs down, the window background will change to yellow and then red. If it's red, then you have less than 30 seconds to heal them.
Please let me know if you observe any additional bugs, or if the game doesn't play properly.
UPDATE: Added ambient sounds for the battlefield and city scenes! These were made using Audacity.
UPDATE 2: The game should now properly identify when a patient has died.
UPDATE 3: Added a link to the source. I basically just zipped up all the files in the project directory, so you get the assets as well.
UPDATE 4: Added a Jam version to fix a few issues.
Here are a few known bugs:
* Some of the text is off-center. I'll work on that.
* Sometimes wounds will overlap or obscure one another. You can still win a level even if a patient dies.
* Sometimes the "Patient is stable" message doesn't appear even though you've clicked on all of the wounds. I'll fix this.
* There are a few places where you can bug through the terrain/walls and walk off the edge of the map. I'm okay with that. ;)
* If you don't save SAM, the wrong dialog will display the next time you enter the city.
Still no score tracking. I hope to have it for the jam version.
Also, I didn't state it in the instructions (included in the game menu system) but there is a time limit to heal each patient. As a patient's timer runs down, the window background will change to yellow and then red. If it's red, then you have less than 30 seconds to heal them.
Please let me know if you observe any additional bugs, or if the game doesn't play properly.
| Unity (Web) | http://www.reifpages.net/Games/LD26/Build.html |
| Source (Unity) | http://www.reifpages.net/Games/LD26/LudumDare26.zip |
| Jam version (Web) | http://www.reifpages.net/Games/LD26Jam/LD26Jam.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20602 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.67 | 1056 |
| Overall(Jam) | 2.92 | 353 |
| Audio(Jam) | 2.29 | 386 |
| Fun | 2.07 | 1227 |
| Fun(Jam) | 2.30 | 466 |
| Graphics | 2.07 | 1234 |
| Graphics(Jam) | 2.37 | 485 |
| Humor(Jam) | 1.90 | 336 |
| Innovation | 2.73 | 855 |
| Innovation(Jam) | 3.31 | 164 |
| Mood | 2.73 | 713 |
| Mood(Jam) | 3.29 | 169 |
| Theme | 2.33 | 1311 |
| Theme(Jam) | 2.76 | 429 |
B: When the buttons pile up on eachother they cannot be clicked.
Other than that, very good concept and use of the theme. A proper emotional game.
@nintendoeats: I was so focused on rushing to complete the game that I didn't think how it would affect colorblind individuals. I've added a link to a "Jam" version which uses shapes and text to denote healed wounds and critical patients. Hopefully this makes the game more playable.
@Ray_Mickelino: Yeah, a couple of my friends have commented on that. I didn't realize how inconvenient it was until I played it a few more times myself. I'll definitely keep this sort of thing in mind for future games.
@SquaredMuffin: The original idea was to give each soldier a different number of wounds and have them "bleed out" more quickly with more wounds. However, as time progressed I felt that I wouldn't be able to complete the game if I spent too much time trying to implement that functionality. Hopefully as I gain more experience with game development (this was my first) I'll be able to implement features more quickly.
The graphics aren't too appealing, but they aren't too bad.
It was a nice take on the theme though.
It's a nice concept but it still has a ways to go.