Deja Vu by Celticraft49

[raw]
made by Celticraft49 for LD26 (COMPO)

Ratings

Coolness 49% 1236
Overall 2.66 1069
Audio 2.63 604
Fun 2.28 1130
Graphics 2.38 1040
Humor 2.13 627
Innovation 2.34 1068
Mood 2.43 984
Theme 3.48 611

Feedback

HunLyxxod
29. Apr 2013 路 21:28 UTC
This is a simple but enjoyable game.
I have two remarks:
- Sometimes, I had to solve the same level multiple times.
- When you go down or right, you don't see where you are going. I couldn't solve one of the level for that reason.
馃帳 Celticraft49
29. Apr 2013 路 22:44 UTC
The solving the same level is the whole concept. That is why it is called Deja Vu. Thank you for playing my game.
kratorspore
29. Apr 2013 路 22:53 UTC
Solid effort. A well implemented maze game.
Michael Hall
29. Apr 2013 路 23:01 UTC
I like how minimal the graphics are. The music is also brilliant. I'll admit though, I didn't have the patience to beat it.
Fun with the deja vu, but it's frustrating not to be able to see properly when moving right/down. Music is good in the beginning but soon becomes kinda annoying. But I liked it!
Salamander3
30. Apr 2013 路 23:43 UTC
Loving the cheesy music, though repeating levels got quickly tedious after a while. Very minimalist idea though, so strong theme coming through, over all.
avidgamerNino
30. Apr 2013 路 23:45 UTC
Maybe center the player as center of the camera so you dont go to edge of screen. I did not like having to pefectly fit in some of the hallways either bigger halls or smaller player or even automatically fit. Very addicting, for minimalism. I got stuck where it splits into two for some second dimmension and I didnt see the text said because I was holding the arrow key and it skipped right through it.
KilledByAPixel
30. Apr 2013 路 23:58 UTC
Cool little game. I think the visual look would be more effective with different color choices. Green and red go terribly together and are commonly associated with Christmas. Also many people have red/green color blindness. You should try to think of a way to add more progression to gameplay, to keep a player interested something needs to change.
jerombd
01. May 2013 路 14:05 UTC
I like the way you have "hidden" some hallways at the edges of the screens: it's simple but it works. The loop (which is pretty sweet) is too short.