DoubleW by CharlesBoury

[raw]
made by CharlesBoury for LD26 (COMPO)
This is my first entry at LudumDare. And kind of my first self-computerized game.
Play DoubleW, try to understand it. It will bring you to warm, new, unfamiliar, obscure, dazzling, torrid, antediluvian places.
Escape.

Ratings

Coolness 46% 1364
Overall 2.86 888
Fun 2.21 1167
Graphics 3.74 170
Innovation 3.25 451
Mood 2.65 788
Theme 4.04 135

Feedback

jami
29. Apr 2013 · 13:30 UTC
Um... I... No, I don't get it, will come later to figure out ;) Nice colors though.
matthias_zarzecki
29. Apr 2013 · 16:12 UTC
Ohh, artsy-fartsy. Nice work on the "physics" and color.
geepit
29. Apr 2013 · 16:18 UTC
Interesting, got the rectangle at the top to the end then when it went back to the start i stopped. Nice colours
Ditto
29. Apr 2013 · 16:29 UTC
Uh, I got the thingy at the top all the way to the right also, is that a good thing? xD Enjoyed it eventhough I didn't understand it, which speaks for itself. Great work!
Jonathan Whiting
29. Apr 2013 · 16:36 UTC
This is great. If only it had audio :(
🎤 CharlesBoury
29. Apr 2013 · 16:56 UTC
Yeah, audio is my nemesis.
But as programming was my nightmare before, next time I will force myself to integrate sounds.
Thank you for your feedback !
FuzzyWuzzie
29. Apr 2013 · 17:44 UTC
Beautiful colours, and strangely fun to bounce the ball around. Definitely simple and minimalistic!
semi
29. Apr 2013 · 17:49 UTC
Very pretty, kind of hypnotic, and amazing what you can do with just a circle and three polygons. Boing... Boing... Boing...
ataxkt
29. Apr 2013 · 18:58 UTC
Love the animation on the ball, feels like a disney film! Always refreshing to see physics that don't feel like standard game physics. That said, I didn't know what to do after I got the ball to the top and got bored.
heuermh
30. Apr 2013 · 04:04 UTC
Odd one, this. Nice use of color.
metadept
30. Apr 2013 · 06:08 UTC
Elegant and undeniably minimalist. I like your muted palettes, and the fact that there are no points or shallow win conditions. As others have said, however, audio would have added a lot. Nice job!
NiallM
30. Apr 2013 · 10:34 UTC
Very nice. Your colour palettes are gorgeous.
Pierrec
30. Apr 2013 · 13:56 UTC
Beautiful.
I really loves the gameplay too, even if it's more a toy than a game (or I didn't get it :/). I wished it was more difficult to pierce the...things, cause keeping the down arrow pressed always do the job.
The good thing is that even if I knew this would work, I acted like I didn't and try to be coordonate with the ball. Good job!
Puzzlem00n
30. Apr 2013 · 18:19 UTC
I got through all the levels, quite an odd little gem you have here. The last one was way too hard, but it was pretty enjoyable. I feel bad for everyone who barely spent any time on it.
🎤 CharlesBoury
01. May 2013 · 17:25 UTC
I enjoy hearing you say that you're not sure if the way you play was good or bad.
But, as in minimalist art, there is so little to interpret that everything a player feels can be a good interpretation. This is why I had a lot of difficulty to chose a title. It can skew so much !

So I'm very happy that this game lacks of explicit feedback. I think this is its strength.

@Pierrec a relative told me : "See ? I can block the space bar, and the game plays itself. You shouldn't have permit it". But do you open the last page of a book in front of its author and say : "I know the end without having to read all your book ! You failed to entertain me !".
So I don't know : is this coming from my game ? or from the sincerity of the way you play ?
jerombd
09. May 2013 · 17:39 UTC
Nice "physic"!
Not real ending: I didn't notice if the difficulty increase with the second loop...
Sylvain.p
15. May 2013 · 15:24 UTC
I found the last level much more challenging than the others, a more gradual increase of the difficulty would be good, and a bit of audio. But good job overall, and nice colors :)