By The Light Of The Spire by Blobo

[raw]
made by Blobo for LD35 (COMPO)
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You are Lequestrius, the wizard. At the highest point of the spire, lay the purest beams of light. On a quest to obtain the essense from the light, you shall guide him on his journey to the top in this procedurally generated side scroller.

Lequestrius is a wizard of many talents, for he can tranform into 4 forms.
This can be done by pressing the arrow keys.

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CONTROLS: (Kinda important, there isn't a tutorial)

A/D - Left/Right
Spacebar - Jump
Escape - Pause

LEFT - Default Lequestrius, Shoot's magic bolts.
RIGHT - Fire Lequestrius, Smash through wooden pillars, safely stand on flaming bricks.
UP - Air Lequestrius, Double Jump
DOWN - Stone Lequestrius, Invulnerable to arrows and enemy attacks.

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You should leave a comment, it makes me feel good about myself. Criticism is appreciated.

Ratings

Coolness 81% 2
Overall 3.52 213
Audio 3.33 180
Fun 3.38 288
Graphics 3.71 165
Humor 3.14 142
Innovation 3.52 226
Mood 3.38 183
Theme 4.05 66

Feedback

Phantom Lab
18. Apr 2016 · 03:03 UTC
Very lovely game - keep up the good work.
candlesan
18. Apr 2016 · 03:59 UTC
Really cool concept.
spiffl
18. Apr 2016 · 20:35 UTC
Cute! I really like the graphics and music and little details, like when the stone wizard fell over! The controls and general feel need a lot of work, but this is a great start! If I have one big criticism to make, it would be that not *every* jump needs to be just-barely-possible-with-good-timing, y'know? There should be some jumps that require great timing, but others (not just at the beginning) that aren't such a big deal. Regardless, well done :)
tomdeal
18. Apr 2016 · 20:37 UTC
Nice game! I like the random(?) generated leveltiles and the different wizards. The camera could be zoomed out a bit more, I'm getting hit an awful lot from arrows from the edge of the screen. But that's only a very minor issue.
Ovidios
18. Apr 2016 · 20:49 UTC
The game was, gameplay-wise, pretty good, the particles looked nice and the art was usually fine too. The jumps, however, felt kinda off and I was sometimes not able to double-jump.
BoltKey
18. Apr 2016 · 20:54 UTC
Holy shit, this is hard. I finished the first floor and was like "Huh, that game was hard". Then I realized it was just first level of I-don't-want-to-know how many. I gave up after 20 minutes on the second floor. I got other things to do today and I don't want to loose any (more) hair.

In all other aspects from difficulty, it was really good. Audio was perfect. The graphics. Oh my god the graphics were great. So cute little alternations of the beard movement for different forms, things like that. Gameplay was smooth.
pixzleone
18. Apr 2016 · 21:02 UTC
Really nice! +1 for not too easy!
jcmonkey
18. Apr 2016 · 21:50 UTC
This is a pretty fun game, would like to see more.
Tasteslikefuture
18. Apr 2016 · 23:18 UTC
Most magical beard in all of LD35. Really loved the art, definitely a gem. Great work!
matiasbontempo
18. Apr 2016 · 23:49 UTC
I loved this game. It was fun and and pretty! 5/5
bigpan
18. Apr 2016 · 23:52 UTC
Man, this game is awesome, i loved that you used procedurally generated levels. Graphic and soundtracks were also amazing, i give you a solid 5/5 overall!
Jungle
19. Apr 2016 · 20:12 UTC
I like that! The "Devil" shape ir very cool, ahaha. Maybe the other shapes could change a little bit more. Good design also. Congrats!
Sean
19. Apr 2016 · 20:13 UTC
The levels being procedural was impressive! I did find it annoying how you could kind of stick to a wall mid-jump though.
AceyT
19. Apr 2016 · 20:19 UTC
I liked it, but every new mechanic got me killed and being force to restart after a long run is quite frustrating.

But the shape shifting giving different kind of property and way to interact with the dungeon were great, good job sir !
Ryusui
19. Apr 2016 · 21:53 UTC
Clever, but punishing beyond belief. I think a more intuitive control scheme would have helped greatly. Also, air form's double jumps don't seem to work properly.
thegoofromspace
19. Apr 2016 · 22:57 UTC
Not a bad little idea at all.

Air form's double jump was kind of inconsistent. Sometimes I wouldn't get the second jump for some reason, and at others I could use it to basically climb up walls. That's just a bug though.

Two real complaints about the gameplay:
1. How big Lequestrius is. If he were a lot smaller then the game would be a lot more manageable and fun. As it stands, jumping around with such a big guy just feels kind of awkward. Plus he would look better as a smaller character, in that style.
2. The fire form shoots flames everywhere and makes it hard to see stuff around you. Plus, the flames gave me the false impression that the flames counted as what would burn the pillars. I'll admit I stood around for a little while, wondering how long the pillars take to burn. Since they're just a visual effect, they probably shouldn't cover so much of the screen.
srakowski
19. Apr 2016 · 22:59 UTC
Fun little game, really enjoyed Lequestrius' many states. Well done! :-)
Aaranos
19. Apr 2016 · 23:07 UTC
Nice game, the wizard looks like it might be three kids stacked under a robe.
Wevel
20. Apr 2016 · 20:46 UTC
Nice mechanics, quite difficult
bigbatardyt
21. Apr 2016 · 08:58 UTC
It was great but missing explanations at the beginning
Saiodin
21. Apr 2016 · 20:22 UTC
Cool idea having those abilities in different directions. I thought there was too few of the level to see at once which made me die pretty often. The random level generation is great. When dying I once actually was able to walk around with the character in the death screen.
bazkur98
22. Apr 2016 · 20:39 UTC
Kudos on the procedural generation in a 48 hour window! Game was pretty cool, very nice concept and use of the theme!
El Cabaro
22. Apr 2016 · 21:46 UTC
Charming game! Unfortunately dodgy collision and controls made it a little weaker but the neat music and generation aspects make up for it.
geekguy100
22. Apr 2016 · 22:56 UTC
I really like the random generation. The graphics were cool too. What program did you use for the art? Nice job!
Pixelaborate
23. Apr 2016 · 17:56 UTC
Everything was nice and polished, but things like double jumping were a little hard. Well done!
Garris
23. Apr 2016 · 20:59 UTC
I really like the concept, and Lequestrius' graphics are very nice. I did find the controls a little bit clunky in spots and it seemed like there were some wall sticking collision troubles in one jumping section, but the music kept me jamming, and the shapeshifting was fun!
kaovhmf
28. Apr 2016 · 04:05 UTC
Great game! Besides the jump bugs and the hard movementation, the concept behind the shapeshift mechanic and the puzzles to solve whith it are pretty clear! Nice random maps as well!
codeartisticninja
30. Apr 2016 · 10:31 UTC
Interesting concept, but just way too hard and confusing to me..