Kipple by rxi
Controls are as followed:
X : Talk to NPC / Use door
C : Attack
Cursor Keys : Move
M : Mute audio
Unfortunately it ended up quite incomplete -- you can tell you're at the "end" when you get to the part where the music stops.
Though unfinished and fairly sparse it was quite fun to try out a lot of the ideas I had knocking about in my head like random sprite generation, tileset generation, a lot of random elements, etc. (More info here: http://www.ludumdare.com/compo/2013/05/02/randomly-generated/ ), though I may go for something a bit more conventional in future ludum dares.
The game is written in C, using SDL. I wouldn't recommend anyone uses the source code to gain any kind of knowledge on how to program. The entire thing is fairly messy, comments are sparse and potential errors are left unchecked, I was rushing lots to try and get it done in the time.
X : Talk to NPC / Use door
C : Attack
Cursor Keys : Move
M : Mute audio
Unfortunately it ended up quite incomplete -- you can tell you're at the "end" when you get to the part where the music stops.
Though unfinished and fairly sparse it was quite fun to try out a lot of the ideas I had knocking about in my head like random sprite generation, tileset generation, a lot of random elements, etc. (More info here: http://www.ludumdare.com/compo/2013/05/02/randomly-generated/ ), though I may go for something a bit more conventional in future ludum dares.
The game is written in C, using SDL. I wouldn't recommend anyone uses the source code to gain any kind of knowledge on how to program. The entire thing is fairly messy, comments are sparse and potential errors are left unchecked, I was rushing lots to try and get it done in the time.
| Windows (560kb) | https://dl.dropboxusercontent.com/u/36451301/kipple.rar |
| Ubuntu 32bit (560kb) | https://dl.dropboxusercontent.com/u/36451301/kipple.rar |
| Raspbian (560kb) | https://dl.dropboxusercontent.com/u/36451301/kipple.rar |
| Source (51kb) | https://dl.dropboxusercontent.com/u/36451301/kipple_src.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=16007 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.49 | 251 |
| Audio | 3.33 | 186 |
| Fun | 3.24 | 323 |
| Graphics | 4.07 | 69 |
| Humor | 3.42 | 96 |
| Innovation | 2.98 | 675 |
| Mood | 3.70 | 83 |
| Theme | 3.49 | 603 |
I even bothered to go back to the room that the Fairly Unessential Key unlocked, just in case. Please, just finish it off, for my sanity.
I loved the dialog, it kept me going through the whole game. It was really funny, especially the later stuff. The concept of smashing up things to minimize a nice take on the theme and also fun.
I'm amazed at how much content you managed to get in and also at the level of polish. Everything felt really smooth, from the transitions and text box animations, to the general movement and smashing things. The graphics where really cute and stylish too, I really like how many different sprites you made for the little people.
Good job!
the game reminded me of The Lost Vikings (maybe because of the conversations).
The music gave me a rushed feeling so I was running down the corridors trying to smash all things as quickly as possible.
The graphics are neat and everythings works very smooth (except sometimes large furniture in a small corridor would be hard to pass and to hit it if you approached from above).
It was also a bit too big for me. So many rooms!
It was a good thing that you wrote about the random generator. It makes me appreciate more what you did.
The random generation is nifty as well :)