Mime Over Matter by AlexFili

[raw]
made by AlexFili for LD26 (COMPO)
Note: All links should be working now.

I proudly present my Ludum Dare 26 entry, Mime Over Matter. I decided to embrace retro artillery games and use a muted colour palette to reflect the competition theme. There are ten levels, the last one being slightly randomised in order to create a challenge.

I created this game using Construct 2. While the Web version is the intended release, it is also possible to play the offline version by using the zip file. For best results for the offline version, you need to open the HTML file using Chrome or Firefox. Hope you enjoy playing!

Instructions:
Beware the mimes! Shoot them with your turret to make them go away! Clear all the mimes to move on to the next level!

Tap the arrows to rotate your turret, tap the turret to fire. The longer you tap, the further the bullet goes.

Gameplay Video: http://www.youtube.com/watch?v=s_kVON5-AJs

Ratings

Coolness 47% 1316
Overall 2.73 1006
Audio 1.90 969
Fun 2.72 797
Graphics 2.20 1159
Humor 2.47 404
Innovation 2.24 1120
Mood 2.00 1194
Theme 2.70 1199

Feedback

JonRB
28. Apr 2013 · 16:41 UTC
It doesn't seem to be running on my browser (Chrome, win7).

From the screenshots it looks like a decent enough game and I'm looking forward to trying it.
SuperlevelSebastian
28. Apr 2013 · 17:20 UTC
Doesn't work for me either (Chrome and Firefox, Win XP). Also tried the offline version - nothing as well. Will try again later.
FloatingGhost
28. Apr 2013 · 17:24 UTC
Doesn't run on mine either, Firefox, Win8.
Cybearg
28. Apr 2013 · 21:01 UTC
Construct 2 claims something needs to be uploaded for it to work.
frr171
29. Apr 2013 · 06:18 UTC
Construct claimed that the game needed to be uploaded to a server to be player, so I just put it in my dropbox: https://dl.dropboxusercontent.com/u/2727127/Ludum%20Dare/Mime%20Over%20Matter/index.html

Reminds me a bit of Angry Birds with some interesting twists added and a more codified mechanic - pretty cool.
🎤 AlexFili
29. Apr 2013 · 07:54 UTC
Thank you frr171. As soon as Scirra updates their export script I'll post the web link. Thank you for your patience everyone.
Dark Acre Jack
01. May 2013 · 09:25 UTC
This definitely makes me think HTML5 is viable for gamedev. Some minor bugs with the physics but overall it works & was enjoyable for what it was.
qgi
02. May 2013 · 20:09 UTC
Great idea!
Works good on Chrome for Mac.
mrexcessive
04. May 2013 · 14:17 UTC
Shades of angry birds. Nice shooting mimes... could have a boss bronze mime maybe ?
Gremlin
04. May 2013 · 14:30 UTC
A nice little artillery game. Solid physics, though there were a couple of times a box took a moment to settle.

The music gets a little repetitive after a while.

It would be nice to have a reset button for when you totally muff the first three shots and have no hope of beating the level. Is that what Recall is supposed to do? It didn't seem to do anything for me.
onzephyr
06. May 2013 · 03:40 UTC
Fun game. Well executed. No problems running the game in chrome.
🎤 AlexFili
06. May 2013 · 08:32 UTC
Recall is for when the box gets stuck on something
Threef
07. May 2013 · 15:41 UTC
Avesome sounds! Levels are good too.
Broxxar
07. May 2013 · 15:56 UTC
Cool game, well done using HTML5. My biggest problem was the audio was loud and peaking.
marnaouf
08. May 2013 · 19:09 UTC
Good solid fun game. The controls were a little annoying though. Would've been nice to have keyboard controls. Still nice work.
klianc09
08. May 2013 · 19:15 UTC
Was that music in the background or constant sound effects? They sounded distorted and started to annoy. Other than that, a simple "shoot the blocks with the canon" game.
RobProductions
10. May 2013 · 14:41 UTC
Cool but graphics could've used more work
arrogant.gamer
11. May 2013 · 16:24 UTC
Amazing that a game which, at its core, is a 48 hour game, could have become so popular.
BarrensZeppelin
11. May 2013 · 17:11 UTC
I liked the idea a lot and the sound effects were real' nifty, but the 'soundtrack' itself was really a bummer imho, you could've done without that. ^_^

I also missed a bar of some sort or just any kind of indication of how much force I put on the cannon, it was hard to judge for yourself how long you had to press to cover a certain distance.

Good job! ~