tequilaJumper by mort96
A fairly simple platformer game. You play as a green qube, and jump up on platforms. Despite the basic concept, it's surprisingly fun.
The game is written in JavaScript, and rendering is done using Canvas. It is therefore 100% cross platforms and cross browser (unless you use IE8 or below, as it doesn't support canvas), and can even be played on smartphones and tablets.
On a computer with keyboard, this is the controls:
A: move left
D: move right
W or space: jump
S: go down faster
On a phone/tablet, jump is always activated, and you steer by tilting your device.
In my experience, Google Chrome and Safari (Mac) give the best performance. Opera and Firefox tend to be quite sluggish. If you experience performance problems, I encourage you to try it in Google Chrome, as it's JavaScript engine is beast.
The game does seem to perform better on iOS than on Android-devices. Where iPad Mini and iPhone 4s run a smooth 60 FPS, people have reported that their nexuses and samsung galaxy IIIs get very bad FPS.
All feedback is highly appreciated :)
The game is written in JavaScript, and rendering is done using Canvas. It is therefore 100% cross platforms and cross browser (unless you use IE8 or below, as it doesn't support canvas), and can even be played on smartphones and tablets.
On a computer with keyboard, this is the controls:
A: move left
D: move right
W or space: jump
S: go down faster
On a phone/tablet, jump is always activated, and you steer by tilting your device.
In my experience, Google Chrome and Safari (Mac) give the best performance. Opera and Firefox tend to be quite sluggish. If you experience performance problems, I encourage you to try it in Google Chrome, as it's JavaScript engine is beast.
The game does seem to perform better on iOS than on Android-devices. Where iPad Mini and iPhone 4s run a smooth 60 FPS, people have reported that their nexuses and samsung galaxy IIIs get very bad FPS.
All feedback is highly appreciated :)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.76 | 419 |
| Audio(Jam) | 1.33 | 461 |
| Fun(Jam) | 2.71 | 347 |
| Graphics(Jam) | 2.05 | 529 |
| Humor(Jam) | 1.54 | 402 |
| Innovation(Jam) | 2.06 | 507 |
| Mood(Jam) | 2.16 | 486 |
| Theme(Jam) | 3.56 | 169 |
a little too basic in graphics, audio(?) and gameplay but.. this was the theme..
@ncgames yeah, I've concidered changin it to always jumping unless you hold the jump key, as the way it's played now invites to holding down space/w 99% of the time.
@Aceria Sadly the automatic world gen lsn't perfect. There are times when it's close to impossible to proceed :/
I agree, I should maybe have a slightly more advanced main character than a green cube, but meh :P
A decent game; I like the way you get a boost from going through platforms (it makes it flow really well) and I'm very impressed with iPad support (you can probably tell that I'm using one).
Can get a little annoying having to wait for the correct intersection of two moving platforms though.
Well done
@GranaDa Vibrating platforms are a result of the random world generation. When making a platform which moves along the X axis, it first generates a random X coordinate for the start position, then a random end coordinate. If they happen to be close, and the speed (which also is random (though dependant on some factors)) is high, it vibrates.
@Prelucid Yup, hitting the edges bounce you.
@SmilingCat No, the random generator doesn't do anything like that - it's just the randomness of the universe being awesome ;)
The random generation is good, it has a nice variation while not making impossible jumps, as far as I can tell.
The graphics aren't bad, but they aren't good either, the game just gets boring pretty quickly.
Overall this is a nice little prototype, but as a game it's a bit lacking.
Also, link is dead, I found it there : http://mortie.tk/mort/static/webapps/tequilaJumper/
Um, I think the controls didn't offer enough control. I'm not sure if that's what the people calling them stiff mean. And I realize that sounds weird so I'll give examples. I couldn't control my jump height, which I can totally do in real life (being unrealistic is OK (you're a cube), but what did you gain from breaking my intuition?). It was hard to reverse decisions about jumps because you moved faster on the floor than in the air (ie if you move left, jump, then hit right at the apex of your jump, you don't get back to where you started). And slipping off horizontal sliding platforms (by standing on its edge and pressing nothing while it switched directions) probably could've been interesting, but because it was so hard to hit a previous platform, it was just frustrating.
Regardless of my take on difficulty vs. frustration, this is an elegantly executed concept. And well done on the random generation.
I may come back to play this one more once I have more time after the voting ends.