Illumination by VespaNetwork

[raw]
made by VespaNetwork for LD26 (COMPO)
This is a short game. I think I did well for my first LD48; but I will leave that for you to decide. Programmed with HTML5 , CSS3 and Javascript. Run in a modern browser. Should run on all platforms.

Ratings

Coolness 45% 1411
Overall 2.70 1027
Audio 1.88 979
Fun 2.19 1179
Graphics 2.93 638
Innovation 3.22 476
Mood 2.38 1019
Theme 2.93 1075

Feedback

kewry
29. Apr 2013 · 15:06 UTC
The controls are a bit annoying and it moves way too slow
kewry
29. Apr 2013 · 15:07 UTC
The controls are a bit annoying and it moves way too slow but this could work quite well with more work put into it. Good job!
Michael Hall
29. Apr 2013 · 17:37 UTC
I like how the game looks and everything, but it seems really unresponsive and I couldn't figure out what to do.
MauMaGau
29. Apr 2013 · 17:41 UTC
Good fun. As others have pointed out it is a bit slow, but that's a restriction from having to move in the dark; any faster and it'd be too hard.
Props for coding from scratch, +1 for using the center tag! =D
Joror
29. Apr 2013 · 17:41 UTC
I always like vision/fog of war mechanics, very cleanly done!
Covenant
29. Apr 2013 · 17:42 UTC
It's a bit unresponsive and slow... Had some difficulty understanding how to advance in the game...
invaderJim
29. Apr 2013 · 17:44 UTC
Great job for your first LD! How do I unlock the lower door? I put the light on the thing!
CogComp
29. Apr 2013 · 17:45 UTC
Liked the graphics. But I couldn't really get anywhere in the game...
🎤 VespaNetwork
29. Apr 2013 · 17:46 UTC
@invaderJim That is a challenge.
🎤 VespaNetwork
29. Apr 2013 · 17:47 UTC
For those that say it moves too slow, when you progress I think it is balanced at the right speed. For those with a lack of understanding that is part of the game.
loxo
29. Apr 2013 · 17:51 UTC
I like the simple graphics and the interesting concept. It took me some time to understand how it works, even though you have all the necessary information in the screenshot.
FuzzyWuzzie
29. Apr 2013 · 18:01 UTC
Cool idea! Slowness of the character / gravity got a bit annoying after a while.
rwos
30. Apr 2013 · 21:45 UTC
Nice game! That took quite a while until I found out what triggers the sensors. Now I feel stupid...
I think the main problem with the "slow" feeling of the controls is the lag between hitting the jump key and jumping. That should be instantaneous, but it seems like it waits until the sound is played. However, that was still good fun to play! Good job!
Husky
02. May 2013 · 03:11 UTC
Nice concept! :D
Megazell
02. May 2013 · 04:15 UTC
I love the idea and it's something that I will eventually play through but the movement and jumps have to be tweaked. Good job though.
MrShoestore
08. May 2013 · 23:17 UTC
reminds me of a super retro version of Closure. I do agree with the others' slowness comments. you know what would be cool? if the webpage you put it on had a black background, that way you feel like a tiny guy in a massive world. just a thought. good first entry though.
davidwparker
14. May 2013 · 21:30 UTC
Neat concept. Wasn't sure how to get around (beyond arrows). It would be nice to move faster.