Min by smotko
A game where perspective is everything. Remove the evil red and blue blocks to become the only block in the world. Stay off the black lines, though, those things can kill you!
Features:
* 15 minimalistic levels
* gorgeus 3D graphics
* stunning animations
* breathtaking visuals
* a bad sense of humor
Controls:
* space to change perspective
* arrow keys to move
Features:
* 15 minimalistic levels
* gorgeus 3D graphics
* stunning animations
* breathtaking visuals
* a bad sense of humor
Controls:
* space to change perspective
* arrow keys to move
Ratings
| Coolness | 42% | 1485 |
| Overall | 3.62 | 176 |
| Fun | 3.23 | 332 |
| Graphics | 3.77 | 151 |
| Innovation | 4.23 | 11 |
| Mood | 2.61 | 824 |
| Theme | 4.65 | 1 |
@SuperlevelSebastion: Really? You need to be aligned perfectly to take out the red blocks, but just need to touch the blue block for it to disappear. Which block did you find difficult to eliminate?
Very nice, and extremely innovative!
@GeorgeBroussard: Fez was definitely an inspiration, it's an awesome game! Edge was another one and I sort of melded the two together :)
@jhrrsn: thanks!
@markavian: A step is every time you press an arrow key and move your block. It seems I really need to do something about the difficulty of the levels :D
@TehSkull: I've tried out a version where you could move in the top down view (press C to enable it), but it wasn't as fun. I like the idea of a "Hard Mode", thanks!
@KEFIR: thanks for your feedback, could you tell me why you think the controls are very annoyning, so that I can improve them? :)
Also it's not clear at first times, which perspective will be shown next
Also, not being able to move while *seeing* a black line was confusing. I thought you merely couldn't touch them. It always felt like I was being unfairly restricted.
And the movement was off. I expected to be able to hold the key and move repeated, but was instead forced to repeatedly tap the keys.
Good job, though!
@Clavus: Thanks!
@wccrawford: I actually have a version of the game where moving in the top down view is possible. You can try it out by pressing 'C' while the game is running. Can you try it out and let me know if you prefer this mode?
@Follet: Yeah it's more of an 'experience' than a challenge at the moment, I should limit the number of steps or at least reward you if you found the optimal way through the level... I don't have much experience with sound yet, so I just focused on the gameplay for this game. I'm pretty new at all these gamedev stuff :D
@agmcleod: Thanks!
@Dissing: I'll really need to focus more on the difficulty next :)