Robot Hears Kitten by Kom

[raw]
made by Kom for LD26 (COMPO)
Similar to the classic robotfindskitten except now you can hear kitten, too. Your primary objective is to find kitten. Use all available resources to carry out your task.

-=- Controls -=-
WASD - Move
Mouse - Look
Escape - Open menu
Kitten - Win

Ratings

Coolness 100% 1
Overall 3.18 546
Audio 4.09 13
Fun 2.69 826
Graphics 2.67 840
Humor 3.26 122
Innovation 3.48 274
Mood 3.22 282
Theme 3.67 416

Feedback

thristhart
29. Apr 2013 · 03:30 UTC
I spent a while rocking out to the chiptune.

Very pleasant game, I enjoy the philosophical take on Minimalist. I wonder, do you need to listen to all of them before you find kitten? I'm pretty sure I did.

I'm giving graphics an N/A on this one, since they're clearly not the point.
TaleLore
29. Apr 2013 · 04:51 UTC
Brilliant, I loved it.
pknowles
29. Apr 2013 · 04:56 UTC
I was disappointed when I finished it because I had to stop searching. Great game!!
argo15
29. Apr 2013 · 18:39 UTC
Very enjoyable.
neight
29. Apr 2013 · 23:34 UTC
Unique and interesting. Makes me wish more games incorporated spatial sound into gameplay.
qdowngames
29. Apr 2013 · 23:34 UTC
Very interesting - quite enjoyable! Just wish it ran a bit faster.
Sakuyan
30. Apr 2013 · 00:30 UTC
Well thought out idea, and well executed!
rainblade studios
30. Apr 2013 · 00:33 UTC
good times. Loved the humor
ataxkt
30. Apr 2013 · 00:35 UTC
This is amazing. Is this how a robot sees things? Runs fine here, and the concept is gold. Thanks, and good luck in the contest!
Sayaer
30. Apr 2013 · 00:37 UTC
Excellent game, the audio was great. Thank you for making this.
scottychips
30. Apr 2013 · 00:37 UTC
Great use of audio for gameplay. The first time i tried I couldn't find the kitten at all. The second time I literally tried 3 boxes and found him. Not sure if that is what was supposed to happen?
friedhardware
30. Apr 2013 · 02:06 UTC
This game is crazy good. It really focuses on the simple objectives and doesn't add a bunch of silly stuff.
dotteri
30. Apr 2013 · 21:03 UTC
Nice use of espatial sound =). Those beats scare me...
EdoMiyamoto
02. May 2013 · 08:40 UTC
Very cool !
Tipyx
02. May 2013 · 16:44 UTC
Very pleasant, but too short :p
kddekadenz
02. May 2013 · 16:50 UTC
Yay :D Does the kitten block always have the same color?? Cool idea, but veeeery short game. Also, moving the mouse makes playing the game quite tricky.
EricTheCoolDude
02. May 2013 · 18:05 UTC
I enjoyed it! It was simple, but fun.
Fritzendugan
02. May 2013 · 18:13 UTC
Very well done, awesome concept. I wish that rather than place the kitten randomly, the game just required you to listen to all of the sounds and put the kitten in the last one, because I'm sure there are some gems I missed out on (and, sorry, but I don't feel like replaying haha).

I don't know if you recorded all the sounds yourself or not, but they are very well done. Like others have said, I rocked out to the chiptune track for a bit. Only complaint is that sometimes the squares were too close together and it made the sounds merge into each other which was kind of annoying. I felt like it detracted a lot from the quieter sound.
loxo
02. May 2013 · 18:18 UTC
Great idea, it's fun to play this game. I quickly found the box with the barking dog and thought the kitten must be nearby, but it wasn't :)
Exclamation Mark
02. May 2013 · 18:19 UTC
Very cool entry! Simple, but engaging and quite a unique experience - well done! However, you do know that you are not allowed to use recordings found on the internet in your compo entry, right ? These do quite sound like stock audio - correct and forgive me if I'm wrong but otherwise this should be a Jam entry.
Prelucid
03. May 2013 · 01:59 UTC
Great use of sound.
Sestren
04. May 2013 · 00:43 UTC
I happened to find the kitten on my first try, so I had to play again to realize there was more content than that. The sound effects were nice additions to the descriptions.
Waynetron
05. May 2013 · 02:26 UTC
It was actually quite fun listening to all the sounds.
lightnarcissus
05. May 2013 · 02:59 UTC
Great audio and great use of the theme to construct a game on a simple mechanics. After listening to those tunes, I can't help but dish out a high score for audio. :3
MinionStudios
05. May 2013 · 03:02 UTC
Wow. I heard the kitten.
TinyDrakkarStudio
05. May 2013 · 19:05 UTC
Good idea the kitten sound... graphics can be better but for 48h that's good. ... i like to find kitten ... that was funny and not easy :)
Spiridios
10. May 2013 · 21:08 UTC
Love it! A sound based game! Could use some more depth, but the variety of sounds and humor were great.
GaTechGrad
10. May 2013 · 22:34 UTC
Really liked the use of sounds in this game.
stevejohnson
10. May 2013 · 22:37 UTC
Not much depth, but you knew that. Your kitten sound is very well-recorded. (I hope you created all the sounds yourself in the 48 hours or you should be in the jam instead.) Important part: I had some fun.
kill0u
10. May 2013 · 23:01 UTC
Hmm.. First try: first block I encountered was the kitty x)
2nd try was not that easy though, nice game, greate concept and amazing sfx!
recursor
11. May 2013 · 00:22 UTC
This was really fun! Congratulations on a unique entry.
Martin_Monosys
11. May 2013 · 15:55 UTC
Some funny and cute sounds, especially liked the animals... :)
Nice game overall, only question is : Where did you get the sound of the summer night during the 48 hours? It's not summer already, is it ? :)
Linus Lindberg
12. May 2013 · 08:43 UTC
Cool game, loved the audio.. I didn't really cared for the visuals.. maybe you could've removed the all together?
ethankennerly
12. May 2013 · 19:41 UTC
Listening to the boxes interested me. If you continue to develop this, after hearing several boxes yet no kitty, I lost interest.