Tidy Runner by Ooya
It's my first participation at Ludum Dare.
Here is a small game created in ~10h, with Crafty.js (run better with chrome). Actually you can't loose the game, but I didn't have the time to make a death screen... (so if you hear the collision sound, press F5 pls ^_^ )
For the sounds, I used SFXR and the website p22.com/musicfont, for the tiles i used Pickle and Paint.net, and I programmed with the help of Sublime Text 2.
Thank you in advance for your comments !
Here is a small game created in ~10h, with Crafty.js (run better with chrome). Actually you can't loose the game, but I didn't have the time to make a death screen... (so if you hear the collision sound, press F5 pls ^_^ )
For the sounds, I used SFXR and the website p22.com/musicfont, for the tiles i used Pickle and Paint.net, and I programmed with the help of Sublime Text 2.
Thank you in advance for your comments !
| Web | http://tidyrunner.site44.com/ |
| Source | http://pastie.org/private/g9ivvd7gsokic3tmtdrmyw |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19747 |
Feedback
RyanK
29. Apr 2013 路 10:08 UTC
Am I supposed to be dying or something when I hit the blocks? I hear the hit sound, but I'm able to run through them without any negative effects.
馃帳 Ooya
29. Apr 2013 路 11:16 UTC
Thank you for your comment, I just add in the description, the reason why you can't die in this game :)
heuermh
30. Apr 2013 路 03:26 UTC
Player death on the honor system, I like that!
Jarcas Studios
01. May 2013 路 19:09 UTC
Framerate seemed really choppy to me. I like your little hero guy.
@SamPotasz
03. May 2013 路 19:56 UTC
The jump animation made me smile :)
GeorgeBroussard
05. May 2013 路 06:29 UTC
Needs a lot of polish but well done for 10 hours.
Dark Acre Jack
06. May 2013 路 08:01 UTC
Congratulations on your 1st LD submission.
garygreen
06. May 2013 路 08:12 UTC
Cute character. :-)
mrexcessive
12. May 2013 路 16:54 UTC
Very minimal running/jumping game. Certainly does what it says. Not obvious what to do with different blocks hit - just seems to always make same sound effect, no obvious effect on block or runner. Like the cartoon.