^2 by MaxguN

[raw]
made by MaxguN for LD26 (COMPO)
^2 is a platformer written in javascript.
One level can be played.
^2 is a square. He doesn't like circles. So he's gonna kick their ass. But where to go ?

Move with left and right
Jump with x
Kick with c


Note :
- Jump is an attack, use it !
- If you get stuck in a wall block, just jump or roll outside
- There are collision bugs but the game (level) can be finished (see the walkthrough)
- No sfx/music added due to lack of time




Tools :
- Sublime Text 2
- GraphicsGale
- Tiled
- Construct 2 (for prototyping)

The playable version is revision 924832a481965ed69396c08da4929695ea26db1e (rev.60) on git.

Updated to fix the typo on *cough* "lose".



========================================================
= Post Compo Update =
========================================================

The most annoying bugs are now solved in this new version (though, there is a new one). I've reworked the collisions and now you shouldn't get stuck in the level anymore.
I've also fixed the animation and the hitbox of the attack on the left.
I have removed the first circle in this version and if you fall in a trap, you can reset square to the start with key R.

Next things to come :
- Fix fall + jump bugs (2)
- Sfx + music
- More levels

Ratings

Coolness 73% 3
Overall 2.73 1006
Audio 1.53 1031
Fun 2.51 978
Graphics 2.83 717
Humor 1.84 858
Innovation 2.71 871
Mood 2.32 1065
Theme 3.49 603

Feedback

dtConfect
27. Apr 2013 路 16:05 UTC
Mmmmm I can't see to move the circle at all with the space bar. Is that right?
馃帳 MaxguN
27. Apr 2013 路 16:31 UTC
Yeah, not implemented on the current online version. It's just a quick build i made a few hours ago with construct 2 to see how it was looking.
foxter888
27. Apr 2013 路 20:08 UTC
nice
berjah
27. Apr 2013 路 23:35 UTC
I can make the little square jump with the up arrow. He can jump over the first pit, but I can't get him out of the second pit. And I can't figure out how to kill the circle though I really really want to kill that circle =)
BradleySmith
28. Apr 2013 路 03:52 UTC
Haha, this is looking awesome so far. :)
ataxkt
29. Apr 2013 路 14:12 UTC
Gah! I keep hitting the first circle as soon as I fall! Took me some time to work out how to jump (x), might be worth mapping to space too! Also, spelt "lose" wrong ;)
reustonium
29. Apr 2013 路 14:16 UTC
Kind of difficult, there may be a bug which allowed me to jump through a wall. Nice concept though, and it fits very nicely with the theme.
BradleySmith
29. Apr 2013 路 14:16 UTC
Really good work for 48 hours! Loved the idea, linked very well to the theme indeed.. some sound would have been great and found platforming a little frustrating/difficult at times. But overall, a really nice effort!
robertcalvert
29. Apr 2013 路 14:17 UTC
This is looking really good.
DreamThorn
29. Apr 2013 路 14:19 UTC
I had a bit of a "falling out of the level" problem.
Raimonds
29. Apr 2013 路 14:43 UTC
Like the jumping and kicking animations. A bit too quick of a death on collision with circle.
IndieRetro
29. Apr 2013 路 16:52 UTC
Love this one, was playing along as you developed it, well done :)
8BitPimp
29. Apr 2013 路 21:45 UTC
I like the aesthetic, and the cube rotating concept is cool. The level is a little unforgiving however as landing in the wrong location can cause you to have to refresh the browser to restart the game.
matthias_zarzecki
30. Apr 2013 路 08:16 UTC
Ha, great idea! Love rolling around.

Then I fell through the ground and got stuck in a wall :(
rogueNoodle
30. Apr 2013 路 08:28 UTC
Really creative mechanics, but some of the level design felt unfair. Particularly the first hole with the circle near the bottom. I kept blindly jumping directly onto the circle :P
馃帳 MaxguN
01. May 2013 路 00:19 UTC
Thanks for all the feedback.

Some advices:
- you can attack with the jump (usefull for the first fall and some others afterward)
- when stuck in a wall just jump to get out or roll to the outside if possible (if stuck inside, it'll be hard to get out so you have to refresh)

And sorry for the level design, i'm kinda "not good" at it and i tend to make it hard.
PixelOaks
01. May 2013 路 00:39 UTC
It's pretty cool. For some reason I was losing frame rate on it and kept falling through the floor though which could be an interesting mechanic if it were on purpose.
oldtopman
01. May 2013 路 02:46 UTC
Very difficult - I kept falling onto the first circle and losing a life.
DaveDobson
01. May 2013 路 22:55 UTC
I enjoyed playing, but it got a little frustrating - if you miss the first jump, which I see other people made but which I never could, it's kind of random as to whether you'll live through landing on the circle below. I made it through there and wandered around for a bit, but then I fell into a hole I couldn't jump out of, which was frustrating. I don't really get how it's supposed to work, but it didn't seem to be working right for me.
SaintHeiser
02. May 2013 路 06:38 UTC
Like moving and attack mechanics, but game pretty buggy overall=(
Pinkerator
03. May 2013 路 09:16 UTC
Geometrical adventures? Looks good to me :) But sometimes main hero falls inside the floor
SecondDimension
03. May 2013 路 22:21 UTC
A bit dificult, and I had some issue with falling through the floor. Very minamalist though, and I liked the idea of sqauares vs circles
KEFIR
04. May 2013 路 11:11 UTC
Good job! Very solid entry and good level design. Strange collision detection sometimes spoils the impression though
Madball
04. May 2013 路 12:28 UTC
This game is very unfougiving, but I got used to it. Sometimes you have to make leaps of faith, not suspecting there's a circle below. Also, you sometimes can walk through walls. I got stuck like that once.
klianc09
04. May 2013 路 13:01 UTC
Very buggy overall, and needs a restart button or a better level design. But it fits the theme very nicely.
Jyrkface
12. May 2013 路 04:38 UTC
Perfect fit for the theme! I really like the way you animated the square for added visual interest
Sylvain.p
15. May 2013 路 04:41 UTC
Nice graphic design, and good concept.
Brassawiking
19. May 2013 路 16:16 UTC
Nice art style and movement. It had a robust feel to it.