{"author_link":"\/author\/shuall\/","author_name":"shuall","author_uid":"22412","comments":[{"author_name":"Lizzip","author_uid":"22200","time":"Apr 29, 2013 @ 4:35pm","epoch":1367253000,"text":"I think you need some sort of file extension on your download link?"},{"author_name":"shuall","author_uid":"22412","time":"Apr 29, 2013 @ 6:01pm","epoch":1367258160,"text":"I'ts just a plain binary, I can add '.bin' if that makes it easier?"},{"author_name":"tomc","author_uid":"11754","time":"Apr 30, 2013 @ 10:39pm","epoch":1367361240,"text":"Requires libGLEW.so.1.9. Ubuntu 12.10 only has 1.8."},{"author_name":"shuall","author_uid":"22412","time":"May 1, 2013 @ 9:38pm","epoch":1367443980,"text":"fixed, now linked with 1.7"},{"author_name":"whilefun","author_uid":"7424","time":"May 2, 2013 @ 2:23am","epoch":1367461080,"text":"Regrettably, I cannot play :( The screenshots do look intriguing though"},{"author_name":"DBRalir","author_uid":"10296","time":"May 2, 2013 @ 2:50am","epoch":1367462700,"text":"Nice polygons. It's good to see another Linux developer, too. I don't fully understand the menus, but I believe my highscores are:\r<br\/>    Red: 303\r<br\/>    Orange: 803\r<br\/>    Yellow: 3003\r<br\/>    Green: too easy"},{"author_name":"oldtopman","author_uid":"5874","time":"May 2, 2013 @ 3:01am","epoch":1367463360,"text":"I can't get it to work:\r<br\/>\r<br\/>bash-4.2$ .\/bounce.sh \r<br\/>.\/bounce: error while loading shared libraries: libGLEW.so.1.7: cannot open shared object file: No such file or directory\r<br\/>\r<br\/>Slackware 14.0x64 - 3.7.9 kernel."},{"author_name":"shuall","author_uid":"22412","time":"May 3, 2013 @ 1:03am","epoch":1367542680,"text":"yeah, I was afraid of that, I'll try statically linking glew as well. The link should work now."},{"author_name":"SuperDisk","author_uid":"11035","time":"May 4, 2013 @ 2:52am","epoch":1367635620,"text":"Yup, windows binary is quite fickle. Its framerate is ridiculous on my computer."},{"author_name":"shuall","author_uid":"22412","time":"May 4, 2013 @ 1:28pm","epoch":1367673780,"text":"That's cool that you got it running, I haven't managed that yet. I just managed to compile it. Is the framerate too low?"},{"author_name":"wademcgillis","author_uid":"3444","time":"May 6, 2013 @ 6:41pm","epoch":1367865360,"text":"vert shader compile info:\r<br\/> 0(2) : error C0201: unsupported version 330\r<br\/>0(2) : error C0206: invalid token &quot;core&quot; in version line\r<br\/>0(3) : error C0000: syntax error, unexpected '(' at token &quot;(&quot;\r<br\/>0(3) : error C0501: type name expected at token &quot;(&quot;\r<br\/>0(3) : warning C7022: unrecognized profile specifier &quot;layout&quot;\r<br\/>0(3) : error C0000: syntax error, unexpected ')', expecting ',' or ';' at token &quot;)&quot;\r<br\/>0(3) : error C0501: type name expected at token &quot;)&quot;\r<br\/>0(3) : warning C7537: OpenGL does not allow 'inout' after a type specifier\r<br\/>0(4) : error C0000: syntax error, unexpected identifier, expecting '{' at token &quot;fillColor&quot;\r<br\/>0(4) : error C0501: type name expected at token &quot;fillColor&quot;\r<br\/>0(6) : warning C7532: global type mat4 requires &quot;#version 100&quot; or later\r<br\/>0(9) : error C0000: syntax error, unexpected identifier, expecting '{' at token &quot;colorShade&quot;\r<br\/>0(9) : error C0501: type name expected at token &quot;colorShade&quot;\r<br\/>0(12) : warning C7532: global variable gl_Position requires &quot;#version 100&quot; or later\r<br\/>0(12) : warning C7532: global type vec4 requires &quot;#version 100&quot; or later\r<br\/>\r<br\/>shader creation failed"},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"May 9, 2013 @ 8:33pm","epoch":1368131280,"text":"Sadly it doesn't start on my Win XP 32-bit laptop."},{"author_name":"HELLO23","author_uid":"21541","time":"May 13, 2013 @ 6:39am","epoch":1368426840,"text":"It is pretty awesome to see a game written in C. The game is fun, and I liked that there is no text in the entire game,  but I couldn't understand how the scoring works."},{"author_name":"Sylvain.p","author_uid":"20862","time":"May 14, 2013 @ 8:32pm","epoch":1368563220,"text":"Can you make a tuto ?"},{"author_name":"csanyk","author_uid":"10473","time":"May 16, 2013 @ 1:04am","epoch":1368665940,"text":"I could run the game, but couldn't tell what I was supposed to do.  I figured out moving around, and got some blocks to change color, I think, but it didn't tell me a score anywhere that I could see.  It was hard to bounce where I wanted because I couldn't control the camera angle."},{"author_name":"shuall","author_uid":"22412","time":"May 26, 2013 @ 2:38am","epoch":1369535580,"text":"Does the readme help at all? I'm just wondering if I should update it. \r<br\/>csanyk: The camera is controlled by your mouse."}],"images":["ld26\/22412-f00544fc3778670d6d5eccc73ea3e2ea.jpg","ld26\/22412-c9d737b51737b452ed9cfc22b9c21bae.jpg","ld26\/22412-4aec417e3415c87df129d3b988ab4fd7.jpg","ld26\/22412-b2ee0fe47327f0b69eced62f283db614.jpg","ld26\/22412-b737715e0ee11f90f63c690f203215f5.jpg"],"links":[{"url":"https:\/\/github.com\/shua\/jams\/tree\/master\/ld26","text":"Source"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/30184393\/bounce.zip","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/30184393\/bouncew32.zip","text":"Windows?"}],"metadata":{"g_key":"26360","g_author":"22412","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26390","g_title":"color bounce","g_status":"UCHK1","g_place":"99999","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22412-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22412-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22412-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22412-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22412-shot4.png-eq-900-500.jpg"],"text":"First game jam, and this game I think would have been better as a flash game it's so simple. Simple doesn't mean boring or unenjoyable. There's 4 difficulty levels, and your score can go infinitely (within the range of floating point numbers on your machine) high.\r\n\r\nAs per the theme, I made this game in C, using only openGL, glfw3, and cstdlib (math.h, and strings.h for memcpy). I may try out emscripten to get a web version, or compile with static libs, so I can provide.\r\n\r\nI tried to make menus intuitive without text. I'd like to get feedback on that.\r\n\r\nPlease include your highscore in the comments. Mine so far are:\r\ngreen: 2075\r\nyellow: 742\r\norange: 893\r\nred: 103\r\n\r\n--Stuff I wish I'd done\r\n*music.\r\n*thought off a better name\r\n*maybe some more 3d effects and animations with the - sweet goodness there's a lot of jumping platform games.\r\n\r\n--Stuff I wish I hadn't done\r\n*wrote my own mini linear algebra lib\r\n*used glfw3 (glfw 2.7 might be better for other people, I'll try and fix it)\r\n\r\nUpdates:\r\nwindows binary is up, but finicky\r\nlinux built with static glfw3 and static glew1.9, so no problems there\r\nlinux binary now linked to static glfw3 and glew1.7\r\nlinux download is now zip file with README and launcher<\/p>","title":"color bounce"}