Mr. Minimal by sP0CkEr2
Hi Scores (Should have been online in the game)
sPoCkEr2 -- Level 22 -- Score 4555
ahm99 -- Level 13 -- 2231
Stop Mr. Minimal from destroying your world. Move colorful Colin around and change the Brown parts of your world to Green to complete the level.
Mr. Minimal starts off pretty slow, but as you finish more levels he gets faster and he multiplies.
How many levels can you complete?
The game starts to get rather hard at around level 20.
When you post your review -- please mention what level and
score you got. Thanks!!
Movement:
Arrow Keys or WASD
Looking forward to feedback!
Team Hocker
Update: Final version was put up a few minutes ago. Last minute addition of bonuses and power ups. Enjoy!
Update: There are still a few additional things we want to add so we will post a different version from the compo version when it is ready.
sPoCkEr2 -- Level 22 -- Score 4555
ahm99 -- Level 13 -- 2231
Stop Mr. Minimal from destroying your world. Move colorful Colin around and change the Brown parts of your world to Green to complete the level.
Mr. Minimal starts off pretty slow, but as you finish more levels he gets faster and he multiplies.
How many levels can you complete?
The game starts to get rather hard at around level 20.
When you post your review -- please mention what level and
score you got. Thanks!!
Movement:
Arrow Keys or WASD
Looking forward to feedback!
Team Hocker
Update: Final version was put up a few minutes ago. Last minute addition of bonuses and power ups. Enjoy!
Update: There are still a few additional things we want to add so we will post a different version from the compo version when it is ready.
| Web | http://dev1.sdngames.com/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7135 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.89 | 362 |
| Audio(Jam) | 3.16 | 197 |
| Fun(Jam) | 2.61 | 380 |
| Graphics(Jam) | 2.62 | 429 |
| Humor(Jam) | 2.68 | 156 |
| Innovation(Jam) | 2.44 | 425 |
| Mood(Jam) | 2.68 | 355 |
| Theme(Jam) | 2.85 | 408 |
Level 25
Score 1751
Fun concept, a little issue with the difficulty pacing, it starts off incredibly easy for the first 17 or so levels, then after level 24 the red guys are going so fast and unpredictable that it is just luck hoping they don't bolt into you, and they stay in their corner. If it started off harder, but they had a little more pattern to their movement so there was a little bit of predictability (or even if they just faced a direction they were about to go) it might help a lot I think.
I was unable to pick up any coins - probably why my score is low for my level? - they just lingered on screen level after level :(
It adapts to the theme.
Maybe it is too easy. Nevertheless, simple but funny. Good job.
On the flip side, I didn't have much fun with this game 'cause there was no real challenge to it. I just kept moving around without any sense of purpose or threat, avoiding the static red guy and the strange blue whirlpool that suddenly appears on screen. The victory condition is not clear enough, as you seem to be able to beat the levels without changing every tile's color.
Also, the graphics are really poor for a team effort/jam entry. If you only had added some small animation to the characters, it would've gone a long way towards completing the game's appearance.
Maybe if you added some more dynamic enemies moving around the game area, like in Qix, or a puzzle side to the color changing, like Q-Bert did, it would improve the overall sense of fun. But as it stands right now, there's nothing there to make me want to play it again.
It's too easy and repetitive. It would be cool if you could't step on green tiles again, so it would require more thinking.
I liked the music.