Prisma by komiga
Prisma is a color-component-based puzzler.
R1 was built during the Compo. Since I missed the Compo submission deadline, I decided to continue into the Jam.
***
There are secrets! Find them! You HAVE NOT SEEN ALL OF PRISMA until you reach the level selector! If you found the boss level (5th screenshot), you're going the right direction. Good luck!
***
# Controls #
- move : up, down, left, right
- action : space
- MOVE FASTER: spam arrow keys!
# Download notes #
Linux users: get LOVE 0.8.0 and do `love prisma_r3.love`. If you don't have easy access to LOVE, the Windows package should also work perfectly in Wine.
# Contact #
In this order, preferably:
- plash on irc.afternet.org (**PM me if you want hints -- I want you to finish it!**)
- @komiga
- me@komiga.com
- http://komiga.com
# Changelog #
## R3 ##
- Fixed character escape sequence for Lua 5.2.x users (Arch Linux! retest, please!).
# Other things #
Correction to my first comment (blame exhausted plash!): I spent 35.1 hours total working on the game, 27.416 of which were during the Compo, and 7.684 of which were during the Jam.
- Timelapse: https://www.youtube.com/watch?v=JExIaOhQhqI
R1 was built during the Compo. Since I missed the Compo submission deadline, I decided to continue into the Jam.
***
There are secrets! Find them! You HAVE NOT SEEN ALL OF PRISMA until you reach the level selector! If you found the boss level (5th screenshot), you're going the right direction. Good luck!
***
# Controls #
- move : up, down, left, right
- action : space
- MOVE FASTER: spam arrow keys!
# Download notes #
Linux users: get LOVE 0.8.0 and do `love prisma_r3.love`. If you don't have easy access to LOVE, the Windows package should also work perfectly in Wine.
# Contact #
In this order, preferably:
- plash on irc.afternet.org (**PM me if you want hints -- I want you to finish it!**)
- @komiga
- me@komiga.com
- http://komiga.com
# Changelog #
## R3 ##
- Fixed character escape sequence for Lua 5.2.x users (Arch Linux! retest, please!).
# Other things #
Correction to my first comment (blame exhausted plash!): I spent 35.1 hours total working on the game, 27.416 of which were during the Compo, and 7.684 of which were during the Jam.
- Timelapse: https://www.youtube.com/watch?v=JExIaOhQhqI
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.28 | 222 |
| Audio(Jam) | 2.34 | 379 |
| Fun(Jam) | 3.03 | 233 |
| Graphics(Jam) | 2.74 | 401 |
| Humor(Jam) | 1.88 | 340 |
| Innovation(Jam) | 3.38 | 138 |
| Mood(Jam) | 3.00 | 256 |
| Theme(Jam) | 3.88 | 74 |
@Nancybeast: Thanks! I had a hard time with the sounds. I changed them a lot but I suspect having crappy earbuds (iPhone gen 1 on a PC) may have skewed the result farther in the "oh god make it stop" direction than I had hoped.
I am wondering.. for any new voters, let me know how far you get. There are a few secrets. Three levels cannot be accessed without finding them.
That said, the color switching mechanic works well and it has good potential for expansion. I also like the narrative. :)
KiddQuikk is frustrating, the instructions should say what you said about tapping a key instead of holding it.
I really, really didn't excepted this to be that much engaging.
This is simply the best puzzle I've played around here.
It is hard but incredibly rewarding.
If you happen to think the game is either slow or keeps restarting, just hang on it. Stick to it you will eventually find out.
The sound fits the concept and the overall design is very well thought. Good Job and keep on it.
@PsenFilip: Cheers!
$ love prisma_r2.love
Error: Syntax error: src/AssetLoader.lua:322: invalid escape sequence near '"(%w+)('
stack traceback:
[C]: at 0x0047e930
[C]: in function 'require'
src/Core.lua:10: in main chunk
[C]: in function 'require'
main.lua:12: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
@stqn: I have plans for it. It most definitely involves less beepery.
@Holofire: Indeed, you will if you miss the subtle hint. It might be a bit awkward thinking, but consider the alpha channel (that is, think in RGBA instead of just RGB).
@SuperDisk: I may make an easier version after the judging period is over, and move around some of the levels so that the boss level is part of the normal sequence, but there will definitely still be secrets. If there were more levels I would've made the secret bits more of a side-path instead of.. "important". You are only missing the boss level and The Black Labyrinth. The first is very difficult, and the latter has some messages, but is very, /very/ dark and disorienting.
I intended the faux start to set off alarms, but it seems the change was too subtle for the majority of players.
I really like this, though kiddQuikk felt kind of unfair. Surprisingly my colourblindness wasn't a significant factor!
@Jellycakes: Thanks! Love watching people try to figure it out. Does that make me evil?
Originally I was going to start with a trigger that activated a circuit and possibly combined with other circuits. Then I implemented the switch and timed color sequence triggers, and eventually scrapped the circuit idea -- at least for the competition. It was just going to take too long to get it looking "right".
This game is very strange to me because I don't know if I'd ever have made it without Ludum Dare. Now I can't stop thinking about how to improve on it.
Intersting levels - Good work :)
@hirsch: All part of the puzzle, my dear Ludum Darian.
@Dark Acre Jack: Heh. I came up with it in about 2 hours. Right before the Compo ended, too.
To everyone I haven't back-rated yet: I'm having some system-crashing hardware issues. I'm getting a temporary GPU soon that will hopefully work well enough to do more playtesting.
Still, great idea!
Red & blue make purple. This is based on color theory, not digital mixing. For further reference: http://bit.ly/DAColorTheory
Also re: opening to rate on click - I apologize if replacing the game with the rate page seemed rude to you, but so far it's been very effective because I prefer to refer people to my game's page first, and ratings page second via bit.ly link. It helps with analytics.
Cheers!